Player Matchup

Anhur
Anhur
 
Anhur
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Raijin
Raijin
 
Raijin
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
 
Mercury
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
NeptuneTheBlue
Amaterasu
Level 85
God Stats
9W - 7L
1,602 SR
Queue Stats
288W - 277L
1,519 Elo+
Solo
Kuzenbo
Kuzenbo
Noodlesouport
Kuzenbo
Level 36
God Stats
2W - 0L
1,500 SR
Queue Stats
57W - 44L
1,561 Elo+
Party 2
Team Averages
Level 124
1,520 SR
1,516 Elo+

VS

Team Averages
Level 150
1,529 SR
1,552 Elo+
Serqet
Serqet
DrugBatmana
Serqet
Level 157
God Stats
23W - 16L
1,700 SR
Queue Stats
173W - 158L
1,595 Elo+
Solo
Ullr
Ullr
LimppuBoss
Ullr
Level 142
God Stats
0W - 1L
1,486 SR
Queue Stats
172W - 185L
1,496 Elo+
Solo
Zhong Kui
Zhong Kui
NIESTZCHE
Zhong Kui
Level 145
God Stats
0W - 1L
1,513 SR
Queue Stats
27W - 26L
1,507 Elo+
Solo
Agni
Agni
Psýchoo
Agni
Level 149
God Stats
64W - 33L
1,743 SR
Queue Stats
99W - 59L
1,629 Elo+
Solo
Yemoja
Yemoja
SCH1ZOL
Yemoja
Level 155
God Stats
0W - 4L
1,201 SR
Queue Stats
273W - 259L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
7
4 / 1 / 1
4,375
875
3,217
3,147
778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Raijin
 
Raijin
7
0 / 1 / 2
4,045
809
2,052
2,138
402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mercury
 
Mercury
7
2 / 0 / 0
3,959
792
529
2,530
740
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Amaterasu
NeptuneTheBlue
Amaterasu
8
1 / 0 / 0
4,228
846
1,101
2,678
1,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Kuzenbo
6
1 / 0 / 4
4,275
855
2,138
2,474
1,920
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
5
0 / 2 / 0
3,139
628
1,185
3,860
1,074
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

4
0 / 2 / 1
2,997
599
1,274
3,446
604
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
NIESTZCHE
Zhong Kui
2
0 / 1 / 0
2,642
528
314
1,115
305
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Agni
8
1 / 1 / 0
3,901
780
1,359
2,477
536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
SCH1ZOL
Yemoja
4
1 / 2 / 0
3,005
601
1,180
3,030
508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
3
8
Kills
2
2
Deaths
8
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
4
1
1
4.5
W
Raijin
 
Raijin
0
1
2
1
W
Mercury
 
Mercury
2
0
0
2
L
Serqet
0
2
0
0
L
0
2
1
0.25
L
Zhong Kui
NIESTZCHE
Zhong Kui
0
1
0
0
W
Amaterasu
NeptuneTheBlue
Amaterasu
1
0
0
1
W
Kuzenbo
1
0
4
3
L
Agni
1
1
0
1
L
Yemoja
SCH1ZOL
Yemoja
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,037
Damage
5,312
12,967
Taken
13,928
5,002
Mitigated
3,027
4,574
Healing
1,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
3,217
1,842
0
1,127
3,147
778
0
532
2,615
0
27,404
W
Raijin
 
Raijin
2,052
369
0
628
2,138
402
0
1,028
1,008
18,184
1,200
W
Mercury
 
Mercury
529
85
0
460
2,530
740
0
145
2,343
0
16,088
L
Serqet
1,185
70
0
352
3,860
1,074
0
511
3,227
0
12,494
L
1,274
456
0
0
3,446
604
0
1,133
2,313
0
11,401
L
Zhong Kui
NIESTZCHE
Zhong Kui
314
138
0
341
1,115
305
0
0
993
722
91
W
Amaterasu
NeptuneTheBlue
Amaterasu
1,101
253
0
1,406
2,678
1,162
0
226
2,364
0
22,684
W
Kuzenbo
2,138
834
0
953
2,474
1,920
25
648
1,826
6,060
0
L
Agni
1,359
112
0
689
2,477
536
0
1,330
967
21,337
431
L
Yemoja
SCH1ZOL
Yemoja
1,180
314
95
20
3,030
508
0
875
2,155
4,561
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,882
Gold Earned
15,684
172
Minions Killed
111
0
Camps Cleared
0
536,952
Distance Traveled
494,508
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
4,375
875
40
8
0
96,384
0
W
Raijin
4,045
809
47
9
0
98,883
0
W
Mercury
3,959
792
37
7
0
141,641
0
L
Serqet
3,139
628
27
5
0
126,567
0
L
Ullr
2,997
599
17
3
0
109,895
0
L
Zhong Kui
2,642
528
3
1
0
45,859
0
W
Amaterasu
4,228
846
42
8
0
79,361
2
W
Kuzenbo
4,275
855
6
1
0
120,683
1
L
Agni
3,901
780
54
11
0
116,520
1
L
Yemoja
3,005
601
10
2
0
95,667
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role