Player Matchup

Ao Kuang
Ao Kuang
HeychT
Ao Kuang
Level 88
God Stats
15W - 5L
1,732 SR
Queue Stats
178W - 143L
1,571 Elo+
Party 1
Artio
Artio
SteelLord
Artio
Level 159
God Stats
6W - 4L
1,748 SR
Queue Stats
512W - 492L
1,513 Elo+
Solo
Ra
Ra
iUnanswered
Ra
Level 123
God Stats
16W - 12L
1,627 SR
Queue Stats
93W - 93L
1,535 Elo+
Solo
Danzaburou
Danzaburou
iobotheangryest
Danzaburou
Level 62
God Stats
2W - 3L
1,539 SR
Queue Stats
196W - 184L
1,559 Elo+
Party 1
Bellona
Bellona
rasmuslärare
Bellona
Level 8
God Stats
1W - 2L
1,298 SR
Queue Stats
2W - 5L
1,214 Elo+
Party 1
Team Averages
Level 88
1,589 SR
1,479 Elo+

VS

Team Averages
Level 101
1,491 SR
1,542 Elo+
Sol
Sol
 
Sol
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Aymanone
Fenrir
Level 69
God Stats
3W - 0L
1,650 SR
Queue Stats
298W - 276L
1,506 Elo+
Solo
Hercules
Hercules
JHerbie
Hercules
Level 102
God Stats
4W - 8L
1,248 SR
Queue Stats
780W - 806L
1,491 Elo+
Solo
Kumbhakarna
Kumbhakarna
gonepon
Kumbhakarna
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 9L
1,635 Elo+
Party 2
Ra
Ra
retr33erfrasz
Ra
Level 127
God Stats
2W - 2L
1,556 SR
Queue Stats
102W - 91L
1,579 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
HeychT
Ao Kuang
10
5 / 1 / 0
5,919
592
3,479
6,352
2,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artio
SteelLord
Artio
8
0 / 1 / 4
5,073
507
4,003
7,373
4,652
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

11
2 / 0 / 2
6,358
636
3,279
3,720
1,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Danzaburou
iobotheangryest
Danzaburou
10
1 / 1 / 1
5,883
588
5,859
5,627
1,786
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
8
0 / 3 / 1
4,889
489
1,668
7,565
6,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
1 / 1 / 0
5,127
513
5,372
5,319
1,299
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
Aymanone
Fenrir
9
1 / 3 / 2
5,161
516
3,307
8,626
2,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Hercules
JHerbie
Hercules
12
3 / 1 / 1
7,259
726
4,444
5,820
3,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kumbhakarna
gonepon
Kumbhakarna
7
0 / 1 / 1
4,682
468
2,284
7,856
3,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
0 / 2 / 0
5,547
555
1,980
5,555
1,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
9
8
Kills
5
6
Deaths
8
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
1
0
1
W
Fenrir
Aymanone
Fenrir
1
3
2
0.67
L
Ao Kuang
HeychT
Ao Kuang
5
1
0
5
W
Hercules
JHerbie
Hercules
3
1
1
3.5
L
Artio
SteelLord
Artio
0
1
4
2
W
Kumbhakarna
gonepon
Kumbhakarna
0
1
1
0.5
L
2
0
2
3
L
Danzaburou
iobotheangryest
Danzaburou
1
1
1
1.5
L
Bellona
0
3
1
0.17
W
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,288
Damage
17,387
30,637
Taken
33,176
16,034
Mitigated
12,764
11,988
Healing
10,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,372
2,370
0
2,388
5,319
1,299
0
1,693
3,626
32,595
2,940
W
Fenrir
Aymanone
Fenrir
3,307
893
0
2,564
8,626
2,418
0
3,106
5,517
0
23,110
L
Ao Kuang
HeychT
Ao Kuang
3,479
968
0
1,793
6,352
2,220
0
753
5,557
33,500
1,734
W
Hercules
JHerbie
Hercules
4,444
1,404
0
2,696
5,820
3,899
0
1,133
4,687
0
46,288
L
Artio
SteelLord
Artio
4,003
884
443
3,773
7,373
4,652
0
4,432
2,884
12,192
2,629
W
Kumbhakarna
gonepon
Kumbhakarna
2,284
300
0
1,410
7,856
3,497
0
2,313
5,543
8,842
0
L
3,279
199
298
1,487
3,720
1,189
0
1,473
2,247
49,215
905
L
Danzaburou
iobotheangryest
Danzaburou
5,859
3,412
0
2,426
5,627
1,786
0
2,811
2,816
0
45,124
L
Bellona
1,668
768
0
1,768
7,565
6,187
0
0
7,191
0
21,714
W
1,980
298
254
1,235
5,555
1,651
0
2,054
3,451
46,048
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,122
Gold Earned
27,776
302
Minions Killed
307
0
Camps Cleared
0
1,038,124
Distance Traveled
1,068,027
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,127
513
65
7
0
201,055
1
W
Fenrir
5,161
516
45
5
0
237,688
0
L
Ao Kuang
5,919
592
65
7
0
247,946
2
W
Hercules
7,259
726
100
10
0
182,403
2
L
Artio
5,073
507
21
2
0
197,850
2
W
Kumbhakarna
4,682
468
10
1
0
226,391
3
L
Ra
6,358
636
94
9
0
227,052
2
L
Danzaburou
5,883
588
77
8
0
187,562
0
L
Bellona
4,889
489
45
5
0
177,714
0
W
Ra
5,547
555
87
9
0
220,490
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role