Player Matchup

Arachne
Arachne
Karry my eIo
Arachne
Level 53
God Stats
9W - 3L
1,636 SR
Queue Stats
120W - 141L
1,342 Elo+
Party 1
Cthulhu
Cthulhu
KronosZen6293
Cthulhu
Level 69
God Stats
615W - 442L
1,568 SR
Queue Stats
976W - 1,047L
1,537 Elo+
Party 1
Medusa
Medusa
Nestralia
Medusa
Level 65
God Stats
19W - 12L
1,581 SR
Queue Stats
44W - 30L
1,529 Elo+
Solo
Team Averages
Level 62
1,595 SR
1,469 Elo+

VS

Team Averages
Level 87
1,592 SR
1,476 Elo+
Aphrodite
Aphrodite
DarkFireLordKM
Aphrodite
Level 57
God Stats
336W - 261L
1,541 SR
Queue Stats
708W - 715L
1,457 Elo+
Solo
Jormungandr
Jormungandr
IIUnknownYonkoII
Jormungandr
Level 63
God Stats
16W - 11L
1,947 SR
Queue Stats
31W - 33L
1,476 Elo+
Solo
Medusa
Medusa
Rickonade
Medusa
Level 140
God Stats
0W - 1L
1,288 SR
Queue Stats
39W - 34L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Karry my eIo
Arachne
12
5 / 1 / 3
7,837
871
3,976
6,645
2,553
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
12
3 / 1 / 6
7,746
861
8,320
8,196
7,279
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Medusa
Nestralia
Medusa
11
1 / 2 / 7
7,271
808
5,923
7,552
2,412
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
DarkFireLordKM
Aphrodite
12
0 / 3 / 2
6,674
742
3,758
7,375
4,038
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr
IIUnknownYonkoII
Jormungandr
11
3 / 5 / 1
7,170
797
7,209
10,524
10,116
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
Rickonade
Medusa
5
0 / 1 / 1
5,304
589
2,381
2,692
712
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
7
9
Kills
3
4
Deaths
9
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
DarkFireLordKM
Aphrodite
0
3
2
0.33
L
Jormungandr
IIUnknownYonkoII
Jormungandr
3
5
1
0.7
W
Arachne
Karry my eIo
Arachne
5
1
3
6.5
W
Cthulhu
3
1
6
6
W
Medusa
Nestralia
Medusa
1
2
7
2.25
L
Medusa
Rickonade
Medusa
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,219
Damage
13,348
22,393
Taken
20,591
12,244
Mitigated
14,866
5,912
Healing
6,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
DarkFireLordKM
Aphrodite
3,758
184
2,112
3,457
7,375
4,038
0
3,365
3,999
21,016
1,229
L
Jormungandr
IIUnknownYonkoII
Jormungandr
7,209
1,615
34
528
10,524
10,116
0
3,710
6,814
22,913
735
W
Arachne
Karry my eIo
Arachne
3,976
3,007
0
1,557
6,645
2,553
891
2,628
4,017
0
20,240
W
Cthulhu
8,320
397
104
1,865
8,196
7,279
182
3,674
4,522
24,961
1,384
W
Medusa
Nestralia
Medusa
5,923
2,027
0
2,386
7,552
2,412
640
4,170
3,382
0
26,293
L
Medusa
Rickonade
Medusa
2,381
602
0
453
2,692
712
0
670
2,022
0
8,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,854
Gold Earned
19,148
110
Minions Killed
95
0
Camps Cleared
0
574,265
Distance Traveled
386,094
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
6,674
742
43
5
0
161,714
0
L
Jormungandr
7,170
797
31
3
0
172,128
0
W
Arachne
7,837
871
29
3
0
193,827
0
W
Cthulhu
7,746
861
46
5
0
180,330
1
W
Medusa
7,271
808
35
4
0
200,108
0
L
Medusa
5,304
589
21
2
0
52,252
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role