Player Matchup

Hachiman
Hachiman
Masters
 
Hachiman
Masters
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sobek
Sobek
Grandmaster
 
Sobek
Grandmaster
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nu Wa
Nu Wa
Masters
RankedFourVFive
Nu Wa
Masters
Level 79
God Stats
2W - 0L
1,845 SR
Queue Stats
43W - 3L
2,896 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 119
1,615 SR
1,965 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 151
1,708 SR
2,048 MMR
Nox
Nox
Gold I
GangsterLPP
Nox
Gold I
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 13L
1,954 MMR
Party 2
Cthulhu
Cthulhu
Platinum V
WhiiTy_WhiTe
Cthulhu
Platinum V
Level 157
God Stats
4W - 2L
1,963 SR
Queue Stats
18W - 10L
1,980 MMR
Party 2
Bastet
Bastet
Diamond II
skif2004
Bastet
Diamond II
Level 148
God Stats
48W - 36L
1,662 SR
Queue Stats
321W - 304L
2,210 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
11
6 / 1 / 5
7,040
1,006
5,280
5,667
1,644
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sobek
 
Sobek
11
1 / 0 / 9
6,181
883
3,960
4,925
3,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
4 / 0 / 7
6,844
978
5,413
4,063
1,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
FafnirThothKuzenboAchillesHorus

VS

Bans
Ne ZhaAgniXbalanqueScyllaMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 1
4,682
669
1,574
4,293
1,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
WhiiTy_WhiTe
Cthulhu
7
0 / 2 / 1
4,610
659
3,782
5,498
2,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bastet
skif2004
Bastet
9
1 / 4 / 0
5,552
793
3,854
6,371
1,548
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
3
11
Kills
1
1
Deaths
11
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
6
1
5
8.5
W
Sobek
 
Sobek
1
0
9
5.5
L
0
5
1
0.1
W
4
0
7
7.5
L
Cthulhu
WhiiTy_WhiTe
Cthulhu
0
2
1
0.25
L
Bastet
skif2004
Bastet
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,653
Damage
9,210
14,655
Taken
16,162
6,447
Mitigated
5,356
7,486
Healing
1,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
5,280
2,688
0
3,118
5,667
1,644
732
1,481
4,074
0
29,340
W
Sobek
 
Sobek
3,960
167
0
2,908
4,925
3,596
381
1,655
3,085
7,797
2,544
L
1,574
77
0
160
4,293
1,238
0
2,084
2,039
9,624
0
W
5,413
1,863
0
1,460
4,063
1,207
1,093
2,112
1,836
27,531
0
L
Cthulhu
WhiiTy_WhiTe
Cthulhu
3,782
181
0
589
5,498
2,570
0
3,077
2,244
12,172
0
L
Bastet
skif2004
Bastet
3,854
301
0
613
6,371
1,548
0
3,263
2,845
0
17,969

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,065
Gold Earned
14,844
113
Minions Killed
65
0
Camps Cleared
0
449,500
Distance Traveled
343,453
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
7,040
1,006
38
5
0
141,601
0
W
Sobek
6,181
883
22
3
0
163,095
0
L
Nox
4,682
669
24
3
0
94,907
0
W
Nu Wa
6,844
978
53
8
0
144,804
1
L
Cthulhu
4,610
659
12
2
0
116,905
0
L
Bastet
5,552
793
29
4
0
131,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role