Player Matchup

Da Ji
Da Ji
Mr_sakis
Da Ji
Level 157
God Stats
2W - 3L
1,387 SR
Queue Stats
340W - 363L
1,512 Elo+
Solo
Hou Yi
Hou Yi
RancidPlank
Hou Yi
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,340 Elo+
Solo
Janus
Janus
Super-hero-ds
Janus
Level 124
God Stats
2W - 7L
1,185 SR
Queue Stats
805W - 848L
1,478 Elo+
Solo
Horus
Horus
Yedi_Benden
Horus
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 67L
1,429 Elo+
Solo
Ne Zha
Ne Zha
eboogie
Ne Zha
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
160W - 169L
1,543 Elo+
Solo
Team Averages
Level 102
1,414 SR
1,460 Elo+

VS

Team Averages
Level 103
1,399 SR
1,479 Elo+
Jing Wei
Jing Wei
Errid
Jing Wei
Level 127
God Stats
3W - 3L
1,173 SR
Queue Stats
262W - 268L
1,499 Elo+
Solo
Ares
Ares
Kevinf_88200
Ares
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 14L
1,459 Elo+
Solo
Vulcan
Vulcan
Shyrovec
Vulcan
Level 109
God Stats
7W - 4L
1,590 SR
Queue Stats
242W - 233L
1,562 Elo+
Solo
Lancelot
Lancelot
Stoned8
Lancelot
Level 157
God Stats
10W - 6L
1,504 SR
Queue Stats
920W - 976L
1,406 Elo+
Solo
Terra
Terra
Вовседыры
Terra
Level 29
God Stats
2W - 1L
1,226 SR
Queue Stats
171W - 176L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Mr_sakis
Da Ji
13
2 / 3 / 2
7,273
727
6,891
10,489
5,530
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Hou Yi
12
1 / 4 / 3
7,424
742
5,928
7,457
2,546
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
0 / 3 / 2
6,673
667
11,703
5,917
2,304
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 4 / 2
7,535
754
6,812
14,725
12,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Ne Zha
eboogie
Ne Zha
14
1 / 5 / 2
7,419
742
8,403
8,867
2,775
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Errid
Jing Wei
15
6 / 2 / 9
9,656
966
8,668
10,692
4,799
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
2 / 1 / 13
9,290
929
8,063
9,471
10,257
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Vulcan
Shyrovec
Vulcan
15
5 / 2 / 13
9,244
924
13,202
7,074
2,900
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Lancelot
Stoned8
Lancelot
16
6 / 1 / 7
9,454
945
9,813
13,480
10,709
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
0 / 0 / 15
9,156
916
4,293
10,413
8,760
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
76
5
Kills
19
19
Deaths
6
11
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Errid
Jing Wei
6
2
9
5.25
W
2
1
13
8.5
L
Da Ji
Mr_sakis
Da Ji
2
3
2
1
L
Hou Yi
1
4
3
0.63
W
Vulcan
Shyrovec
Vulcan
5
2
13
5.75
W
Lancelot
Stoned8
Lancelot
6
1
7
9.5
L
0
3
2
0.33
L
1
4
2
0.5
L
Ne Zha
eboogie
Ne Zha
1
5
2
0.4
W
0
0
15
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,737
Damage
44,039
47,455
Taken
51,130
26,088
Mitigated
37,425
14,541
Healing
27,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Errid
Jing Wei
8,668
5,722
2,563
2,393
10,692
4,799
1,685
2,481
8,087
0
21,088
W
8,063
499
159
1,059
9,471
10,257
1,007
2,568
6,821
9,835
1,116
L
Da Ji
Mr_sakis
Da Ji
6,891
1,362
350
1,999
10,489
5,530
0
5,675
4,814
0
9,846
L
Hou Yi
5,928
2,947
0
632
7,457
2,546
0
3,472
3,985
0
17,900
W
Vulcan
Shyrovec
Vulcan
13,202
321
0
640
7,074
2,900
1,323
2,958
4,036
27,934
541
W
Lancelot
Stoned8
Lancelot
9,813
421
2,565
1,771
13,480
10,709
1,196
3,736
9,664
0
27,987
L
11,703
287
1,109
1,308
5,917
2,304
0
2,725
3,192
22,878
442
L
6,812
1,204
2,905
4,157
14,725
12,933
0
8,447
6,278
6,765
5,267
L
Ne Zha
eboogie
Ne Zha
8,403
846
181
1,900
8,867
2,775
0
4,505
4,362
0
20,257
W
4,293
414
11,153
5,158
10,413
8,760
632
3,904
6,403
6,416
152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,324
Gold Earned
46,800
104
Minions Killed
117
0
Camps Cleared
0
943,802
Distance Traveled
968,851
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
9,656
966
31
3
0
186,339
0
W
Ares
9,290
929
3
0
0
213,183
2
L
Da Ji
7,273
727
9
1
0
198,741
0
L
Hou Yi
7,424
742
35
4
0
169,374
0
W
Vulcan
9,244
924
45
5
0
199,898
0
W
Lancelot
9,454
945
31
3
0
218,979
0
L
Janus
6,673
667
28
3
0
179,888
0
L
Horus
7,535
754
6
1
0
185,860
0
L
Ne Zha
7,419
742
26
3
0
209,939
0
W
Terra
9,156
916
7
1
0
150,452
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role