Player Matchup

Ra
Ra
 
Ra
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
 
Set
Level 299
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
AZZOOZ-011
Cthulhu
Level 159
God Stats
17W - 7L
1,765 SR
Queue Stats
133W - 89L
1,549 Elo+
Party 1
Sun Wukong
Sun Wukong
Namikaze-F9
Sun Wukong
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
123W - 87L
1,596 Elo+
Party 1
Chiron
Chiron
alabsia67
Chiron
Level 155
God Stats
1W - 0L
1,714 SR
Queue Stats
60W - 38L
1,609 Elo+
Party 1
Team Averages
Level 175
1,596 SR
1,551 Elo+

VS

Team Averages
Level 70
1,563 SR
1,455 Elo+
Vulcan
Vulcan
 
Vulcan
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Beqa_1998
Thanatos
Level 14
God Stats
0W - 2L
1,312 SR
Queue Stats
1W - 4L
1,373 Elo+
Solo
Anubis
Anubis
Criticalhaze32
Anubis
Level 112
God Stats
2W - 2L
1,741 SR
Queue Stats
49W - 61L
1,518 Elo+
Solo
Danzaburou
Danzaburou
Ralekssj
Danzaburou
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,548 Elo+
Solo
Ymir
Ymir
SirSweetTooth
Ymir
Level 68
God Stats
0W - 1L
1,764 SR
Queue Stats
2W - 8L
1,338 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
2 / 1 / 4
5,868
1,174
3,864
2,915
873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Set
 
Set
11
2 / 2 / 7
5,726
1,145
2,276
3,478
1,703
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
AZZOOZ-011
Cthulhu
10
3 / 1 / 10
5,805
1,161
7,564
5,227
3,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sun Wukong
Namikaze-F9
Sun Wukong
12
5 / 2 / 9
6,540
1,308
4,780
6,578
2,880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chiron
alabsia67
Chiron
12
6 / 0 / 9
6,579
1,316
4,477
6,241
1,556
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
10
1 / 2 / 3
5,601
1,120
5,571
4,163
1,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Beqa_1998
Thanatos
10
2 / 4 / 1
5,625
1,125
2,910
5,282
1,555
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 5 / 0
5,463
1,093
4,568
5,135
2,201
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Danzaburou
Ralekssj
Danzaburou
11
2 / 4 / 2
5,858
1,172
4,539
6,550
2,120
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8
0 / 3 / 0
4,837
967
248
4,285
2,655
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
12
18
Kills
6
6
Deaths
18
39
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
1
4
4
W
Set
 
Set
2
2
7
2.75
L
Vulcan
 
Vulcan
1
2
3
1.25
W
Cthulhu
AZZOOZ-011
Cthulhu
3
1
10
8
L
Thanatos
Beqa_1998
Thanatos
2
4
1
0.63
L
1
5
0
0.2
W
Sun Wukong
Namikaze-F9
Sun Wukong
5
2
9
4.75
L
Danzaburou
Ralekssj
Danzaburou
2
4
2
0.75
L
0
3
0
0
W
Chiron
alabsia67
Chiron
6
0
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,961
Damage
17,836
24,439
Taken
25,415
10,634
Mitigated
9,591
6,697
Healing
3,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
3,864
105
349
711
2,915
873
0
970
1,945
20,356
194
W
Set
 
Set
2,276
1,088
0
785
3,478
1,703
48
1,150
2,328
0
10,782
L
Vulcan
 
Vulcan
5,571
199
0
350
4,163
1,060
0
2,558
1,341
13,142
344
W
Cthulhu
AZZOOZ-011
Cthulhu
7,564
626
175
1,382
5,227
3,622
168
2,860
2,367
12,754
0
L
Thanatos
Beqa_1998
Thanatos
2,910
344
0
1,556
5,282
1,555
0
2,459
2,649
0
7,232
L
4,568
114
0
725
5,135
2,201
0
1,388
3,634
12,377
0
W
Sun Wukong
Namikaze-F9
Sun Wukong
4,780
178
0
942
6,578
2,880
0
2,043
4,535
0
15,683
L
Danzaburou
Ralekssj
Danzaburou
4,539
736
0
425
6,550
2,120
0
2,464
3,933
0
9,893
L
248
0
278
231
4,285
2,655
0
1,731
2,442
1,749
0
W
Chiron
alabsia67
Chiron
4,477
1,596
490
1,863
6,241
1,556
182
3,177
3,064
0
9,811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,518
Gold Earned
27,384
115
Minions Killed
78
0
Camps Cleared
0
610,930
Distance Traveled
516,261
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
5,868
1,174
43
9
0
130,810
0
W
Set
5,726
1,145
21
4
0
124,285
0
L
Vulcan
5,601
1,120
24
5
0
123,033
0
W
Cthulhu
5,805
1,161
15
3
0
124,448
0
L
Thanatos
5,625
1,125
17
3
0
114,133
0
L
Anubis
5,463
1,093
21
4
0
92,178
0
W
Sun Wukong
6,540
1,308
25
5
0
113,461
0
L
Danzaburou
5,858
1,172
16
3
0
108,428
0
L
Ymir
4,837
967
0
0
0
78,489
2
W
Chiron
6,579
1,316
11
2
0
117,926
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role