Player Matchup

Neith
Neith
Bronze III
OscarMT
Neith
Bronze III
Level 125
God Stats
0W - 1L
1,824 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Kumbhakarna
Kumbhakarna
Bronze III
achoza
Kumbhakarna
Bronze III
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Janus
Janus
Bronze III
xadrianrlx
Janus
Bronze III
Level 127
God Stats
0W - 1L
1,811 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 105
1,712 SR
1,500 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 170
1,597 SR
1,376 MMR
Ne Zha
Ne Zha
Gold V
AshhWes
Ne Zha
Gold V
Level 120
God Stats
13W - 6L
1,512 SR
Queue Stats
79W - 87L
1,304 MMR
Party 2
Mulan
Mulan
Platinum V
JahSswr
Mulan
Platinum V
Level 144
God Stats
4W - 2L
1,706 SR
Queue Stats
130W - 145L
1,573 MMR
Party 2
Agni
Agni
Gold V
uLL-SnoW
Agni
Gold V
Level 247
God Stats
103W - 83L
1,573 SR
Queue Stats
598W - 674L
1,251 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
OscarMT
Neith
18
4 / 6 / 4
12,986
683
20,314
19,440
8,818
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kumbhakarna
achoza
Kumbhakarna
18
0 / 3 / 8
11,789
620
5,026
19,445
21,874
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Janus
19
4 / 5 / 3
12,846
676
12,754
13,253
5,644
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
HerculesAchillesHe BoAthenaAnhur

VS

Bans
PersephoneVulcanGebDiscordiaCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
AshhWes
Ne Zha
20
7 / 2 / 6
14,756
777
17,468
18,644
13,948
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mulan
JahSswr
Mulan
18
4 / 3 / 7
13,471
709
11,411
23,272
24,949
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Agni
20
3 / 3 / 10
14,320
754
16,553
11,838
4,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
37
8
Kills
14
14
Deaths
8
15
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
AshhWes
Ne Zha
7
2
6
5
W
Mulan
JahSswr
Mulan
4
3
7
2.5
L
Neith
OscarMT
Neith
4
6
4
1
L
Kumbhakarna
achoza
Kumbhakarna
0
3
8
1.33
W
Agni
3
3
10
2.67
L
Janus
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,094
Damage
45,432
52,138
Taken
53,754
36,336
Mitigated
43,014
5,869
Healing
13,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
AshhWes
Ne Zha
17,468
1,996
0
6,890
18,644
13,948
1,357
5,886
12,758
342
75,509
W
Mulan
JahSswr
Mulan
11,411
481
0
4,801
23,272
24,949
306
6,343
16,899
0
46,980
L
Neith
OscarMT
Neith
20,314
8,175
0
5,071
19,440
8,818
1,078
5,036
14,268
0
85,804
L
Kumbhakarna
achoza
Kumbhakarna
5,026
944
0
0
19,445
21,874
0
7,120
12,147
13,231
0
W
Agni
16,553
777
185
2,071
11,838
4,117
1,002
5,876
5,933
72,096
0
L
Janus
12,754
623
0
798
13,253
5,644
0
4,408
8,777
53,576
586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,621
Gold Earned
42,547
210
Minions Killed
221
0
Camps Cleared
0
993,695
Distance Traveled
1,043,052
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
14,756
777
60
3
0
357,664
0
W
Mulan
13,471
709
52
3
0
347,494
5
L
Neith
12,986
683
126
7
0
300,110
3
L
Kumbhakarna
11,789
620
19
1
0
360,666
0
W
Agni
14,320
754
109
6
0
337,894
7
L
Janus
12,846
676
65
3
0
332,919
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role