Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
AtlasKiller5
Fenrir
Level 82
God Stats
21W - 21L
1,399 SR
Queue Stats
421W - 415L
1,457 Elo+
Party 1
Nike
Nike
GoddessTwilight
Nike
Level 84
God Stats
26W - 20L
1,541 SR
Queue Stats
465W - 454L
1,445 Elo+
Party 1
Agni
Agni
TheGoT13
Agni
Level 37
God Stats
1W - 1L
1,204 SR
Queue Stats
39W - 34L
1,458 Elo+
Solo
Neith
Neith
YEL815151
Neith
Level 46
God Stats
11W - 6L
1,483 SR
Queue Stats
74W - 78L
1,411 Elo+
Solo
Team Averages
Level 71
1,426 SR
1,454 Elo+

VS

Team Averages
Level 124
1,544 SR
1,444 Elo+
Kali
Kali
AtharvGrover
Kali
Level 126
God Stats
6W - 5L
1,543 SR
Queue Stats
335W - 308L
1,516 Elo+
Solo
Apollo
Apollo
Choco_Klaus
Apollo
Level 128
God Stats
0W - 1L
1,306 SR
Queue Stats
1W - 2L
1,379 Elo+
Solo
Ra
Ra
Roddles1
Ra
Level 81
God Stats
12W - 16L
1,608 SR
Queue Stats
300W - 291L
1,404 Elo+
Party 2
Nemesis
Nemesis
SithLordTenno
Nemesis
Level 162
God Stats
2W - 2L
1,649 SR
Queue Stats
186W - 183L
1,507 Elo+
Solo
Hel
Hel
dancingcakes
Hel
Level 122
God Stats
10W - 4L
1,613 SR
Queue Stats
114W - 105L
1,414 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
11
5 / 0 / 2
6,932
693
6,958
7,449
2,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
11
5 / 0 / 0
6,098
610
2,192
6,276
1,992
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 1 / 1
6,200
620
3,846
6,571
4,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Agni
9
0 / 0 / 1
4,938
494
5,478
2,847
657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Neith
YEL815151
Neith
10
2 / 1 / 1
5,658
566
4,911
5,016
1,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 1
4,613
461
2,362
7,759
2,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Apollo
7
0 / 3 / 0
4,089
409
1,626
7,161
2,334
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 0 / 0
4,862
486
2,056
9,294
6,361
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
10
0 / 2 / 0
5,089
509
3,325
7,500
4,908
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

9
0 / 4 / 0
4,600
460
3,831
6,760
1,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
2
13
Kills
1
2
Deaths
14
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
5
0
2
6
L
0
5
1
0.1
W
Fenrir
5
0
0
5
L
Apollo
0
3
0
0
W
1
1
1
1.5
L
1
0
0
1
L
Nemesis
0
2
0
0
W
Agni
0
0
1
0.5
W
Neith
YEL815151
Neith
2
1
1
2.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,385
Damage
13,200
28,159
Taken
38,474
10,463
Mitigated
18,091
14,201
Healing
14,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
6,958
1,452
110
4,437
7,449
2,145
45
3,394
4,055
37,062
820
L
2,362
1,093
0
2,244
7,759
2,539
0
2,391
5,368
0
28,307
W
Fenrir
2,192
162
0
4,272
6,276
1,992
0
557
5,719
0
42,980
L
Apollo
1,626
975
146
932
7,161
2,334
0
2,830
4,331
0
12,762
W
3,846
626
0
1,330
6,571
4,206
0
0
6,072
0
31,654
L
2,056
402
612
6,027
9,294
6,361
0
2,718
6,576
34,787
0
L
Nemesis
3,325
757
0
1,998
7,500
4,908
0
0
7,007
0
28,627
W
Agni
5,478
791
0
1,059
2,847
657
111
528
2,319
23,148
766
W
Neith
YEL815151
Neith
4,911
2,163
0
2,993
5,016
1,463
728
1,471
3,488
0
40,059
L
3,831
0
352
2,580
6,760
1,949
0
4,283
2,477
27,247
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,826
Gold Earned
23,253
297
Minions Killed
229
0
Camps Cleared
0
857,218
Distance Traveled
871,786
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
6,932
693
63
6
0
192,718
0
L
Kali
4,613
461
52
5
0
159,087
0
W
Fenrir
6,098
610
74
7
0
211,871
1
L
Apollo
4,089
409
22
2
0
195,143
0
W
Nike
6,200
620
60
6
0
134,175
0
L
Ra
4,862
486
53
5
0
153,847
2
L
Nemesis
5,089
509
58
6
0
176,761
1
W
Agni
4,938
494
49
5
0
182,646
0
W
Neith
5,658
566
51
5
0
135,808
0
L
Hel
4,600
460
44
4
0
186,948
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role