Player Matchup

Chaac
Chaac
DIEGOUSKI
Chaac
Level 148
God Stats
4W - 1L
1,735 SR
Queue Stats
47W - 42L
1,471 Elo+
Party 1
Danzaburou
Danzaburou
GravityVFX2
Danzaburou
Level 167
God Stats
3W - 5L
1,761 SR
Queue Stats
71W - 70L
1,541 Elo+
Party 1
Thoth
Thoth
Slendergamyer444
Thoth
Level 178
God Stats
1W - 0L
1,571 SR
Queue Stats
68W - 64L
1,540 Elo+
Party 1
Bastet
Bastet
alljackd100skill
Bastet
Level 62
God Stats
1W - 0L
1,331 SR
Queue Stats
51W - 60L
1,423 Elo+
Party 1
Cthulhu
Cthulhu
iTeheron
Cthulhu
Level 154
God Stats
7W - 3L
1,720 SR
Queue Stats
41W - 44L
1,519 Elo+
Party 1
Team Averages
Level 142
1,624 SR
1,499 Elo+

VS

Team Averages
Level 126
1,560 SR
1,454 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
ClemenJP
Set
Level 53
God Stats
36W - 49L
1,641 SR
Queue Stats
206W - 298L
1,356 Elo+
Solo
Ra
Ra
EOgamer26
Ra
Level 129
God Stats
4W - 2L
1,490 SR
Queue Stats
14W - 15L
1,413 Elo+
Solo
Nut
Nut
VixenN2000
Nut
Level 124
God Stats
1W - 3L
1,571 SR
Queue Stats
45W - 66L
1,383 Elo+
Solo
Bellona
Bellona
ponk182
Bellona
Level 213
God Stats
17W - 16L
1,598 SR
Queue Stats
633W - 606L
1,617 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DIEGOUSKI
Chaac
14
5 / 1 / 4
7,790
1,113
7,504
9,727
8,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
GravityVFX2
Danzaburou
12
1 / 4 / 4
7,444
1,063
5,108
7,684
2,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
0 / 0 / 6
7,030
1,004
2,766
3,232
760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 1 / 0
6,062
866
388
1,312
427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
iTeheron
Cthulhu
14
5 / 1 / 5
8,157
1,165
9,508
8,894
7,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
14
4 / 0 / 1
7,683
1,098
9,853
7,700
2,936
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
0 / 0 / 0
5,811
830
0
0
0
12
1 / 7 / 1
7,069
1,010
3,664
8,422
3,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

12
1 / 3 / 3
6,825
975
1,793
6,594
2,606
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
ponk182
Bellona
13
0 / 1 / 2
7,015
1,002
5,349
7,223
6,153
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
11
Kills
6
7
Deaths
11
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
4
0
1
4.5
L
0
0
0
0
W
Chaac
DIEGOUSKI
Chaac
5
1
4
7
L
1
7
1
0.21
W
Danzaburou
GravityVFX2
Danzaburou
1
4
4
0.75
W
0
0
6
3
L
1
3
3
0.83
W
0
1
0
0
W
Cthulhu
iTeheron
Cthulhu
5
1
5
7.5
L
Bellona
ponk182
Bellona
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,274
Damage
20,659
30,849
Taken
29,939
18,921
Mitigated
14,747
6,670
Healing
7,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
9,853
2,635
0
2,894
7,700
2,936
0
1,101
6,308
0
24,301
L
0
0
0
0
0
0
0
0
0
0
0
W
Chaac
DIEGOUSKI
Chaac
7,504
226
0
4,044
9,727
8,180
165
846
8,423
0
14,314
L
3,664
81
864
1,441
8,422
3,052
132
3,632
4,535
17,776
405
W
Danzaburou
GravityVFX2
Danzaburou
5,108
2,209
0
1,419
7,684
2,450
629
406
7,012
0
18,395
W
2,766
33
0
250
3,232
760
941
138
2,832
19,729
425
L
1,793
930
0
300
6,594
2,606
102
3,697
2,716
0
8,114
W
388
144
0
32
1,312
427
0
0
1,312
0
2,354
W
Cthulhu
iTeheron
Cthulhu
9,508
632
175
750
8,894
7,104
39
1,350
7,078
26,473
1,318
L
Bellona
ponk182
Bellona
5,349
890
0
1,862
7,223
6,153
0
2,996
4,185
0
20,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,483
Gold Earned
34,403
159
Minions Killed
135
0
Camps Cleared
0
695,182
Distance Traveled
630,450
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,683
1,098
37
5
0
183,769
4
L
Set
5,811
830
0
0
0
0
0
W
Chaac
7,790
1,113
20
3
0
176,580
0
L
Ra
7,069
1,010
45
6
0
147,185
0
W
Danzaburou
7,444
1,063
30
4
0
140,938
0
W
Thoth
7,030
1,004
48
7
0
169,558
0
L
Nut
6,825
975
16
2
0
145,092
0
W
Bastet
6,062
866
8
1
0
20,180
0
W
Cthulhu
8,157
1,165
53
8
0
187,926
0
L
Bellona
7,015
1,002
37
5
0
154,404
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role