Player Matchup

Ix Chel
Ix Chel
Chlorine1
Ix Chel
Level 119
God Stats
2W - 1L
1,897 SR
Queue Stats
93W - 105L
1,506 Elo+
Solo
Atlas
Atlas
DEDOMUZIK
Atlas
Level 86
God Stats
0W - 2L
1,296 SR
Queue Stats
86W - 96L
1,491 Elo+
Party 1
Bellona
Bellona
Lazrin
Bellona
Level 155
God Stats
0W - 1L
1,176 SR
Queue Stats
58W - 46L
1,515 Elo+
Solo
Chiron
Chiron
MajesticRock
Chiron
Level 153
God Stats
2W - 2L
1,500 SR
Queue Stats
137W - 151L
1,497 Elo+
Solo
Thanatos
Thanatos
hauntedmuzik
Thanatos
Level 150
God Stats
1W - 6L
1,312 SR
Queue Stats
330W - 331L
1,526 Elo+
Party 1
Team Averages
Level 133
1,436 SR
1,507 Elo+

VS

Team Averages
Level 115
1,420 SR
1,463 Elo+
Martichoras
Martichoras
AleFd3z
Martichoras
Level 78
God Stats
2W - 1L
1,281 SR
Queue Stats
58W - 65L
1,452 Elo+
Party 2
Sol
Sol
AutismAHHH
Sol
Level 107
God Stats
2W - 1L
1,536 SR
Queue Stats
42W - 49L
1,468 Elo+
Solo
Neith
Neith
Ringalin
Neith
Level 139
God Stats
2W - 1L
1,500 SR
Queue Stats
216W - 227L
1,435 Elo+
Solo
Geb
Geb
White Hors3 976
Geb
Level 120
God Stats
7W - 4L
1,425 SR
Queue Stats
116W - 122L
1,520 Elo+
Party 2
Guan Yu
Guan Yu
nightmare nme
Guan Yu
Level 133
God Stats
8W - 11L
1,356 SR
Queue Stats
309W - 315L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Chlorine1
Ix Chel
15
2 / 5 / 8
8,921
811
11,148
10,142
4,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Atlas
DEDOMUZIK
Atlas
16
2 / 4 / 9
8,706
791
10,400
14,254
15,624
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Bellona
Lazrin
Bellona
15
3 / 5 / 3
8,370
761
6,721
13,386
11,170
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chiron
13
3 / 6 / 5
8,448
768
7,142
9,888
3,629
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Thanatos
hauntedmuzik
Thanatos
13
2 / 6 / 6
8,478
771
6,372
15,012
5,628
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
AleFd3z
Martichoras
14
3 / 4 / 15
9,178
834
8,074
9,494
3,840
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
4 / 2 / 15
10,059
914
12,966
10,342
3,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
Ringalin
Neith
17
8 / 2 / 12
10,375
943
13,729
7,653
2,991
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

15
6 / 1 / 14
9,640
876
11,386
12,675
9,427
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
16
5 / 3 / 17
9,777
889
9,756
17,371
15,905
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
99
12
Kills
26
26
Deaths
12
31
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Martichoras
AleFd3z
Martichoras
3
4
15
2.63
W
4
2
15
5.75
L
Ix Chel
Chlorine1
Ix Chel
2
5
8
1.2
L
Atlas
DEDOMUZIK
Atlas
2
4
9
1.63
L
Bellona
Lazrin
Bellona
3
5
3
0.9
L
Chiron
3
6
5
0.92
W
Neith
Ringalin
Neith
8
2
12
7
W
6
1
14
13
L
Thanatos
hauntedmuzik
Thanatos
2
6
6
0.83
W
Guan Yu
5
3
17
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,783
Damage
55,911
62,682
Taken
57,535
40,175
Mitigated
35,866
18,181
Healing
26,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Martichoras
AleFd3z
Martichoras
8,074
2,120
928
791
9,494
3,840
1,607
4,018
5,476
0
17,282
W
12,966
2,537
278
2,998
10,342
3,703
1,580
3,642
6,700
33,767
445
L
Ix Chel
Chlorine1
Ix Chel
11,148
2,060
4,746
2,254
10,142
4,124
0
4,272
5,870
27,257
646
L
Atlas
DEDOMUZIK
Atlas
10,400
3,515
224
708
14,254
15,624
0
6,218
8,036
18,422
172
L
Bellona
Lazrin
Bellona
6,721
1,335
1,401
819
13,386
11,170
0
4,865
8,521
0
18,380
L
Chiron
7,142
1,110
730
1,153
9,888
3,629
0
3,912
5,976
0
14,294
W
Neith
Ringalin
Neith
13,729
5,946
1,170
785
7,653
2,991
2,336
2,898
4,755
0
24,932
W
11,386
97
3,318
5,164
12,675
9,427
448
5,006
7,669
25,855
1,128
L
Thanatos
hauntedmuzik
Thanatos
6,372
1,914
251
5,895
15,012
5,628
0
7,410
7,602
0
11,117
W
Guan Yu
9,756
931
6,688
4,584
17,371
15,905
250
5,585
11,786
3,530
11,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,923
Gold Earned
49,029
87
Minions Killed
135
0
Camps Cleared
0
924,837
Distance Traveled
1,035,203
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Martichoras
9,178
834
16
1
0
162,721
0
W
Sol
10,059
914
58
5
0
208,442
0
L
Ix Chel
8,921
811
28
3
0
196,287
0
L
Atlas
8,706
791
18
2
0
207,746
0
L
Bellona
8,370
761
23
2
0
176,632
0
L
Chiron
8,448
768
12
1
0
145,570
0
W
Neith
10,375
943
33
3
0
198,967
0
W
Geb
9,640
876
18
2
0
229,819
0
L
Thanatos
8,478
771
6
1
0
198,602
0
W
Guan Yu
9,777
889
10
1
0
235,254
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role