Player Matchup

Hercules
Hercules
Acareless
Hercules
Level 151
God Stats
41W - 4L
1,938 SR
Queue Stats
2,884W - 280L
1,939 Elo+
Party 1
Poseidon
Poseidon
Matureocean
Poseidon
Level 83
God Stats
2W - 0L
1,500 SR
Queue Stats
190W - 50L
1,768 Elo+
Party 1
Hun Batz
Hun Batz
MrOLdmanN
Hun Batz
Level 125
God Stats
42W - 5L
1,839 SR
Queue Stats
1,267W - 202L
1,820 Elo+
Party 1
Baba Yaga
Baba Yaga
SquareDevil
Baba Yaga
Level 147
God Stats
14W - 1L
1,792 SR
Queue Stats
841W - 143L
1,887 Elo+
Party 1
Cthulhu
Cthulhu
木偶13
Cthulhu
Level 146
God Stats
6W - 3L
1,715 SR
Queue Stats
1,204W - 352L
1,684 Elo+
Party 1
Team Averages
Level 130
1,757 SR
1,820 Elo+

VS

Team Averages
Level 134
1,468 SR
1,498 Elo+
Zeus
Zeus
 
Zeus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
MoonSkittles299
Ullr
Level 144
God Stats
2W - 5L
1,360 SR
Queue Stats
302W - 316L
1,471 Elo+
Solo
Ares
Ares
Noxinyoface
Ares
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 83L
1,488 Elo+
Solo
Achilles
Achilles
SimplyFrozone
Achilles
Level 158
God Stats
1W - 2L
1,482 SR
Queue Stats
170W - 163L
1,517 Elo+
Party 2
Loki
Loki
TNRMN8
Loki
Level 122
God Stats
0W - 3L
1,500 SR
Queue Stats
156W - 150L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Acareless
Hercules
13
2 / 1 / 17
7,762
970
5,361
10,125
8,022
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Poseidon
Matureocean
Poseidon
14
2 / 1 / 15
7,925
991
8,231
4,775
1,758
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
MrOLdmanN
Hun Batz
13
7 / 4 / 11
8,270
1,034
10,843
6,934
3,220
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Baba Yaga
SquareDevil
Baba Yaga
15
8 / 1 / 10
9,159
1,145
9,730
7,260
3,237
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 60 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cthulhu
木偶13
Cthulhu
14
4 / 1 / 15
8,950
1,119
7,171
8,761
7,633
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
7
0 / 2 / 0
5,127
641
1,490
2,004
382
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
1 / 4 / 1
6,854
857
3,984
9,323
4,058
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

14
2 / 3 / 2
7,039
880
5,066
9,952
8,649
Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Achilles
SimplyFrozone
Achilles
11
2 / 6 / 4
6,671
834
8,444
13,002
11,153
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Loki
TNRMN8
Loki
12
1 / 8 / 1
6,461
808
3,127
10,514
3,653
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
14
23
Kills
6
8
Deaths
23
68
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
0
2
0
0
W
Hercules
Acareless
Hercules
2
1
17
10.5
W
Poseidon
Matureocean
Poseidon
2
1
15
9.5
L
1
4
1
0.38
W
Hun Batz
MrOLdmanN
Hun Batz
7
4
11
3.13
L
2
3
2
1
L
Achilles
SimplyFrozone
Achilles
2
6
4
0.67
W
Baba Yaga
SquareDevil
Baba Yaga
8
1
10
13
L
Loki
TNRMN8
Loki
1
8
1
0.19
W
Cthulhu
木偶13
Cthulhu
4
1
15
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,336
Damage
22,111
37,855
Taken
44,795
23,870
Mitigated
27,895
14,334
Healing
8,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
1,490
0
252
193
2,004
382
0
569
1,394
2,909
0
W
Hercules
Acareless
Hercules
5,361
1,069
239
5,210
10,125
8,022
739
1,908
8,134
0
8,087
W
Poseidon
Matureocean
Poseidon
8,231
1,212
0
478
4,775
1,758
899
733
3,875
16,144
126
L
3,984
1,969
185
1,403
9,323
4,058
0
6,492
2,522
0
18,753
W
Hun Batz
MrOLdmanN
Hun Batz
10,843
1,571
607
249
6,934
3,220
868
1,511
5,306
0
18,663
L
5,066
227
797
2,052
9,952
8,649
0
5,080
4,643
7,335
0
L
Achilles
SimplyFrozone
Achilles
8,444
1,060
312
1,864
13,002
11,153
0
6,928
5,770
0
9,922
W
Baba Yaga
SquareDevil
Baba Yaga
9,730
536
165
3,586
7,260
3,237
722
1,279
5,855
22,596
770
L
Loki
TNRMN8
Loki
3,127
373
121
1,111
10,514
3,653
0
5,071
5,031
0
9,153
W
Cthulhu
木偶13
Cthulhu
7,171
457
1,118
2,682
8,761
7,633
415
1,125
7,514
16,142
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,066
Gold Earned
32,152
98
Minions Killed
50
0
Camps Cleared
0
886,370
Distance Traveled
637,025
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
5,127
641
3
0
0
53,125
0
W
Hercules
7,762
970
4
1
0
187,399
0
W
Poseidon
7,925
991
27
3
0
167,956
0
L
Ullr
6,854
857
32
4
0
149,535
0
W
Hun Batz
8,270
1,034
24
3
0
168,620
0
L
Ares
7,039
880
5
1
0
164,694
0
L
Achilles
6,671
834
2
0
0
133,090
0
W
Baba Yaga
9,159
1,145
23
3
0
177,863
0
L
Loki
6,461
808
8
1
0
136,581
0
W
Cthulhu
8,950
1,119
20
3
0
184,532
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role