Player Matchup

Achilles
Achilles
 
Achilles
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
 
Janus
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
PikachuOG801
Baron Samedi
Level 29
God Stats
23W - 28L
1,471 SR
Queue Stats
43W - 36L
1,474 Elo+
Party 1
Ah Puch
Ah Puch
alpineOG801
Ah Puch
Level 128
God Stats
206W - 194L
1,547 SR
Queue Stats
224W - 232L
1,497 Elo+
Party 1
Team Averages
Level 100
1,504 SR
1,494 Elo+

VS

Team Averages
Level 101
1,485 SR
1,489 Elo+
Anhur
Anhur
Rockbellina
Anhur
Level 103
God Stats
3W - 1L
1,323 SR
Queue Stats
87W - 94L
1,483 Elo+
Party 2
Izanami
Izanami
Seteketh
Izanami
Level 45
God Stats
41W - 57L
1,434 SR
Queue Stats
43W - 63L
1,404 Elo+
Party 3
Mulan
Mulan
SithMyPants
Mulan
Level 89
God Stats
101W - 102L
1,585 SR
Queue Stats
214W - 238L
1,500 Elo+
Party 3
Cupid
Cupid
gabox_949
Cupid
Level 140
God Stats
1W - 3L
1,534 SR
Queue Stats
118W - 141L
1,489 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
majama123
Morgan Le Fay
Level 129
God Stats
4W - 2L
1,551 SR
Queue Stats
52W - 44L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
2 / 2 / 1
8,059
1,007
10,238
11,977
14,777
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

King Arthur
 
King Arthur
13
0 / 4 / 3
7,771
971
7,516
9,977
11,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Janus
 
Janus
13
0 / 2 / 1
7,756
970
8,110
2,847
851
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Baron Samedi
PikachuOG801
Baron Samedi
11
0 / 0 / 0
5,313
664
0
0
0
Ah Puch
alpineOG801
Ah Puch
14
1 / 2 / 1
8,420
1,053
6,602
3,948
1,512
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

279

VS

Team 2 Tickets

329

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 7
8,450
1,056
2,688
5,974
1,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Izanami
Seteketh
Izanami
13
0 / 0 / 9
8,095
1,012
6,157
7,841
2,217
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

13
5 / 0 / 3
8,882
1,110
4,751
7,427
8,316
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cupid
gabox_949
Cupid
14
4 / 2 / 5
8,973
1,122
5,855
8,131
2,380
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Morgan Le Fay
majama123
Morgan Le Fay
14
0 / 1 / 7
8,026
1,003
7,374
5,205
1,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
41
3
Kills
10
10
Deaths
3
6
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
2
1
1.25
L
King Arthur
 
King Arthur
0
4
3
0.38
L
Janus
 
Janus
0
2
1
0.25
L
Baron Samedi
PikachuOG801
Baron Samedi
0
0
0
0
W
1
0
7
4.5
W
Izanami
Seteketh
Izanami
0
0
9
4.5
W
5
0
3
6.5
L
Ah Puch
alpineOG801
Ah Puch
1
2
1
0.75
W
Cupid
gabox_949
Cupid
4
2
5
3.25
W
Morgan Le Fay
majama123
Morgan Le Fay
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,466
Damage
26,825
28,749
Taken
34,578
28,250
Mitigated
16,317
3,299
Healing
5,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
10,238
719
0
2,160
11,977
14,777
0
3,025
8,598
1,639
12,162
L
King Arthur
 
King Arthur
7,516
50
0
496
9,977
11,110
0
2,330
7,488
2,966
12,398
L
Janus
 
Janus
8,110
122
0
0
2,847
851
0
1,244
1,568
29,548
483
L
Baron Samedi
PikachuOG801
Baron Samedi
0
0
0
0
0
0
0
0
0
0
0
W
2,688
1,057
0
1,296
5,974
1,846
0
2,983
2,914
0
24,945
W
Izanami
Seteketh
Izanami
6,157
5,164
0
634
7,841
2,217
0
5,080
2,580
0
23,843
W
4,751
500
0
721
7,427
8,316
0
2,981
3,974
0
5,688
L
Ah Puch
alpineOG801
Ah Puch
6,602
33
239
404
3,948
1,512
0
689
3,215
32,710
0
W
Cupid
gabox_949
Cupid
5,855
3,233
434
1,730
8,131
2,380
0
3,612
4,046
0
16,138
W
Morgan Le Fay
majama123
Morgan Le Fay
7,374
451
0
187
5,205
1,558
0
2,164
2,828
21,039
186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,319
Gold Earned
42,426
139
Minions Killed
185
4
Camps Cleared
8
614,848
Distance Traveled
769,583
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,059
1,007
3
0
1
156,672
0
L
King Arthur
7,771
971
20
3
1
149,987
0
L
Janus
7,756
970
59
7
1
157,830
0
L
Baron Samedi
5,313
664
0
0
0
0
0
W
Anhur
8,450
1,056
60
8
3
149,555
0
W
Izanami
8,095
1,012
52
7
3
137,499
0
W
Mulan
8,882
1,110
4
1
0
175,469
0
L
Ah Puch
8,420
1,053
57
7
1
150,359
0
W
Cupid
8,973
1,122
35
4
2
144,571
0
W
Morgan Le Fay
8,026
1,003
34
4
0
162,489
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role