Player Matchup

Pele
Pele
Silver II
BARTLsKEET
Pele
Silver II
Level 106
God Stats
19W - 11L
1,503 SR
Queue Stats
113W - 128L
971 MMR
Solo
Ymir
Ymir
Silver II
DanMojica2001
Ymir
Silver II
Level 100
God Stats
9W - 14L
1,241 SR
Queue Stats
151W - 156L
912 MMR
Party 1
Izanami
Izanami
Silver III
Elpapu03
Izanami
Silver III
Level 87
God Stats
13W - 14L
1,511 SR
Queue Stats
154W - 159L
866 MMR
Party 1
Erlang Shen
Erlang Shen
Silver II
MyDadsGrandpa_
Erlang Shen
Silver II
Level 125
God Stats
2W - 2L
1,112 SR
Queue Stats
103W - 122L
1,034 MMR
Solo
Kukulkan
Kukulkan
Silver II
ivicrak222
Kukulkan
Silver II
Level 138
God Stats
17W - 15L
1,430 SR
Queue Stats
90W - 109L
1,029 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 111
1,359 SR
962 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 92
1,542 SR
946 MMR
Arachne
Arachne
Silver III
BirdOrTroll
Arachne
Silver III
Level 64
God Stats
2W - 7L
1,418 SR
Queue Stats
114W - 125L
1,041 MMR
Solo
Aphrodite
Aphrodite
Silver V
Bubbles Nat8194
Aphrodite
Silver V
Level 108
God Stats
1W - 2L
1,651 SR
Queue Stats
4W - 15L
1,165 MMR
Party 2
Anhur
Anhur
Silver IV
Chaacisg4y
Anhur
Silver IV
Level 125
God Stats
27W - 24L
1,477 SR
Queue Stats
109W - 132L
850 MMR
Solo
Cerberus
Cerberus
Bronze V
Sageragemage
Cerberus
Bronze V
Level 70
God Stats
0W - 3L
1,512 SR
Queue Stats
32W - 61L
753 MMR
Solo
Mulan
Mulan
Silver V
SweetNoodleDiego
Mulan
Silver V
Level 95
God Stats
2W - 3L
1,651 SR
Queue Stats
13W - 26L
922 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 2
6,056
606
3,629
7,588
2,465
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

9
2 / 2 / 3
5,397
540
3,162
6,431
1,900
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Izanami
Elpapu03
Izanami
11
1 / 1 / 2
6,213
621
1,797
3,256
911
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Erlang Shen
MyDadsGrandpa_
Erlang Shen
10
1 / 1 / 1
5,555
556
4,892
5,987
3,245
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Kukulkan
ivicrak222
Kukulkan
12
3 / 1 / 1
6,831
683
2,934
4,193
1,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
JanusAthenaThanatos

VS

Bans
HadesAresBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BirdOrTroll
Arachne
9
4 / 3 / 1
5,631
563
4,632
7,600
2,639
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
Bubbles Nat8194
Aphrodite
10
0 / 2 / 2
5,425
543
1,971
7,448
2,373
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Anhur
8
0 / 2 / 1
4,562
456
313
4,512
1,189
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cerberus
Sageragemage
Cerberus
9
3 / 1 / 0
5,368
537
1,894
5,446
4,791
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 2 / 2
5,900
590
3,482
8,065
3,285
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
13
10
Kills
7
7
Deaths
10
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
3
2
2
2
L
Arachne
BirdOrTroll
Arachne
4
3
1
1.5
L
Aphrodite
Bubbles Nat8194
Aphrodite
0
2
2
0.5
L
Anhur
0
2
1
0.25
W
2
2
3
1.75
W
Izanami
Elpapu03
Izanami
1
1
2
2
W
Erlang Shen
MyDadsGrandpa_
Erlang Shen
1
1
1
1.5
L
Cerberus
Sageragemage
Cerberus
3
1
0
3
L
0
2
2
0.5
W
Kukulkan
ivicrak222
Kukulkan
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,414
Damage
12,292
27,455
Taken
33,071
9,943
Mitigated
14,277
6,863
Healing
9,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,629
824
0
1,025
7,588
2,465
0
1,265
6,323
0
39,975
L
Arachne
BirdOrTroll
Arachne
4,632
3,486
0
1,709
7,600
2,639
0
1,361
6,201
0
23,857
L
Aphrodite
Bubbles Nat8194
Aphrodite
1,971
190
229
3,692
7,448
2,373
0
3,036
4,412
30,433
368
L
Anhur
313
165
0
1,089
4,512
1,189
0
1,423
3,089
0
19,857
W
3,162
1,025
0
1,217
6,431
1,900
275
1,257
5,174
21,685
1,438
W
Izanami
Elpapu03
Izanami
1,797
1,122
0
1,186
3,256
911
1,425
118
3,138
0
47,699
W
Erlang Shen
MyDadsGrandpa_
Erlang Shen
4,892
1,828
0
2,557
5,987
3,245
0
324
5,663
0
27,366
L
Cerberus
Sageragemage
Cerberus
1,894
41
0
998
5,446
4,791
0
182
5,264
20,354
0
L
3,482
763
0
1,604
8,065
3,285
0
0
7,433
0
39,026
W
Kukulkan
ivicrak222
Kukulkan
2,934
387
0
878
4,193
1,422
0
719
3,474
52,684
1,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,052
Gold Earned
26,886
349
Minions Killed
244
0
Camps Cleared
0
1,002,955
Distance Traveled
904,435
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,056
606
66
7
0
236,698
0
L
Arachne
5,631
563
42
4
0
229,872
0
L
Aphrodite
5,425
543
60
6
0
183,917
5
L
Anhur
4,562
456
31
3
0
151,726
1
W
Ymir
5,397
540
46
5
0
195,483
0
W
Izanami
6,213
621
94
9
0
174,341
1
W
Erlang Shen
5,555
556
38
4
0
197,603
0
L
Cerberus
5,368
537
45
5
0
160,081
0
L
Mulan
5,900
590
66
7
0
178,839
3
W
Kukulkan
6,831
683
105
11
0
198,830
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role