Player Matchup

Medusa
Medusa
Braxdenn
Medusa
Level 84
God Stats
5W - 2L
1,701 SR
Queue Stats
37W - 33L
1,470 Elo+
Party 1
Poseidon
Poseidon
ITMX JDA
Poseidon
Level 65
God Stats
2W - 5L
1,604 SR
Queue Stats
184W - 181L
1,485 Elo+
Party 4
Sobek
Sobek
SerTewts
Sobek
Level 99
God Stats
12W - 3L
1,766 SR
Queue Stats
67W - 57L
1,515 Elo+
Party 1
Fenrir
Fenrir
iMrStick
Fenrir
Level 47
God Stats
9W - 10L
1,518 SR
Queue Stats
34W - 48L
1,390 Elo+
Solo
Cu Chulainn
Cu Chulainn
rock5tar2004
Cu Chulainn
Level 88
God Stats
13W - 14L
1,464 SR
Queue Stats
152W - 135L
1,519 Elo+
Party 4
Team Averages
Level 77
1,611 SR
1,476 Elo+

VS

Team Averages
Level 90
1,466 SR
1,464 Elo+
Bellona
Bellona
 
Bellona
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Geb
Geb
DarksideDabbz
Geb
Level 126
God Stats
4W - 0L
1,715 SR
Queue Stats
123W - 108L
1,423 Elo+
Party 3
Zeus
Zeus
SaiyanForce
Zeus
Level 67
God Stats
1W - 5L
1,114 SR
Queue Stats
100W - 101L
1,438 Elo+
Party 3
Izanami
Izanami
TinyOWO9321
Izanami
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 23L
1,524 Elo+
Party 2
Fenrir
Fenrir
maxbookpr0
Fenrir
Level 68
God Stats
1W - 3L
1,500 SR
Queue Stats
28W - 38L
1,437 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Braxdenn
Medusa
9
2 / 2 / 1
5,178
518
5,346
7,380
2,011
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Poseidon
ITMX JDA
Poseidon
11
0 / 3 / 0
5,291
529
1,732
4,316
1,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
SerTewts
Sobek
9
1 / 1 / 2
5,720
572
2,158
7,433
5,066
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
iMrStick
Fenrir
3
0 / 1 / 0
3,739
374
473
1,872
541
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Cu Chulainn
rock5tar2004
Cu Chulainn
12
2 / 1 / 0
6,721
672
5,408
8,748
3,507
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
9
0 / 2 / 0
4,690
469
2,378
8,273
3,706
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 1 / 1
5,198
520
3,171
6,096
3,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
2 / 0 / 1
6,204
620
4,022
3,750
1,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
TinyOWO9321
Izanami
11
3 / 2 / 0
6,001
600
4,140
6,493
1,926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
maxbookpr0
Fenrir
10
3 / 0 / 2
5,591
559
2,858
5,561
1,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
12
5
Kills
8
8
Deaths
5
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
0
2
0
0
L
Medusa
Braxdenn
Medusa
2
2
1
1.25
W
0
1
1
0.5
L
Poseidon
ITMX JDA
Poseidon
0
3
0
0
W
2
0
1
2.5
L
Sobek
SerTewts
Sobek
1
1
2
2
W
Izanami
TinyOWO9321
Izanami
3
2
0
1.5
L
Fenrir
iMrStick
Fenrir
0
1
0
0
W
Fenrir
maxbookpr0
Fenrir
3
0
2
4
L
Cu Chulainn
rock5tar2004
Cu Chulainn
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,117
Damage
16,569
29,749
Taken
30,173
12,228
Mitigated
12,378
6,354
Healing
10,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
2,378
704
0
2,671
8,273
3,706
0
72
8,201
0
27,183
L
Medusa
Braxdenn
Medusa
5,346
1,776
0
1,344
7,380
2,011
0
1,159
6,221
0
38,174
W
3,171
437
0
2,107
6,096
3,890
0
1,558
4,538
12,507
1,723
L
Poseidon
ITMX JDA
Poseidon
1,732
257
0
730
4,316
1,103
0
1,732
2,410
38,074
0
W
4,022
200
0
981
3,750
1,069
0
1,344
2,406
38,356
657
L
Sobek
SerTewts
Sobek
2,158
237
0
2,390
7,433
5,066
0
3,382
3,897
14,356
0
W
Izanami
TinyOWO9321
Izanami
4,140
2,393
0
2,235
6,493
1,926
0
902
5,591
0
47,905
L
Fenrir
iMrStick
Fenrir
473
189
0
602
1,872
541
0
427
1,339
0
5,934
W
Fenrir
maxbookpr0
Fenrir
2,858
516
0
2,782
5,561
1,787
0
86
5,475
0
32,936
L
Cu Chulainn
rock5tar2004
Cu Chulainn
5,408
373
0
1,288
8,748
3,507
0
0
8,748
1,210
50,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,649
Gold Earned
27,684
256
Minions Killed
281
0
Camps Cleared
0
884,505
Distance Traveled
1,009,324
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
4,690
469
45
5
0
199,883
0
L
Medusa
5,178
518
53
5
0
210,130
0
W
Geb
5,198
520
20
2
0
205,883
1
L
Poseidon
5,291
529
67
7
0
201,687
0
W
Zeus
6,204
620
78
8
0
194,032
0
L
Sobek
5,720
572
26
3
0
215,820
2
W
Izanami
6,001
600
85
9
0
189,582
0
L
Fenrir
3,739
374
11
1
0
50,847
0
W
Fenrir
5,591
559
53
5
0
219,944
0
L
Cu Chulainn
6,721
672
99
10
0
206,021
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role