Player Matchup

Heimdallr
Heimdallr
Silver III
Amaterasu PR
Heimdallr
Silver III
Level 65
God Stats
18W - 23L
1,424 SR
Queue Stats
192W - 205L
903 MMR
Solo
Cthulhu
Cthulhu
Bronze V
IACL21
Cthulhu
Bronze V
Level 68
God Stats
7W - 10L
1,532 SR
Queue Stats
78W - 111L
909 MMR
Party 2
Mulan
Mulan
Bronze V
Quimera19
Mulan
Bronze V
Level 93
God Stats
3W - 3L
1,552 SR
Queue Stats
50W - 91L
1,036 MMR
Party 2
Kukulkan
Kukulkan
Silver III
VERGILJ
Kukulkan
Silver III
Level 124
God Stats
2W - 5L
1,183 SR
Queue Stats
149W - 169L
877 MMR
Solo
Pele
Pele
Silver III
X_D_Spartan
Pele
Silver III
Level 127
God Stats
55W - 57L
1,466 SR
Queue Stats
236W - 261L
784 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 95
1,431 SR
902 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 109
1,468 SR
1,048 MMR
Athena
Athena
Silver IV
 
Athena
Silver IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Silver IV
Bryanx_x971
Nike
Silver IV
Level 136
God Stats
1W - 1L
1,814 SR
Queue Stats
35W - 57L
966 MMR
Solo
Charybdis
Charybdis
Silver II
EliteBotts
Charybdis
Silver II
Level 68
God Stats
14W - 24L
1,303 SR
Queue Stats
305W - 319L
981 MMR
Solo
Horus
Horus
Silver IV
MightyMike12
Horus
Silver IV
Level 126
God Stats
69W - 86L
1,328 SR
Queue Stats
281W - 306L
730 MMR
Party 1
Agni
Agni
Bronze I
The Tub5215
Agni
Bronze I
Level 59
God Stats
0W - 1L
1,396 SR
Queue Stats
22W - 43L
1,063 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Amaterasu PR
Heimdallr
16
3 / 1 / 6
9,697
510
9,165
9,606
3,168
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
IACL21
Cthulhu
16
8 / 1 / 4
10,256
540
14,669
14,822
7,302
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Mulan
Quimera19
Mulan
15
2 / 3 / 8
10,189
536
12,103
18,142
15,934
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
VERGILJ
Kukulkan
16
3 / 4 / 3
10,319
543
6,951
9,185
2,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

17
5 / 1 / 5
10,172
535
8,544
13,177
4,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bans
ArachneMedusaAnubisKumbhakarna

VS

Bans
ThothLancelotAchillesAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
11
1 / 2 / 2
7,553
398
4,157
12,318
10,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 5 / 0
8,445
444
7,521
15,145
9,537
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Charybdis
EliteBotts
Charybdis
14
0 / 5 / 2
8,166
430
6,406
15,927
4,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
6 / 3 / 1
9,304
490
10,389
16,040
8,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
0 / 6 / 3
7,994
421
6,904
10,048
2,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
18
21
Kills
10
10
Deaths
21
26
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
1
2
2
1
W
Heimdallr
Amaterasu PR
Heimdallr
3
1
6
6
L
3
5
0
0.6
L
Charybdis
EliteBotts
Charybdis
0
5
2
0.2
W
Cthulhu
IACL21
Cthulhu
8
1
4
10
L
6
3
1
2.17
W
Mulan
Quimera19
Mulan
2
3
8
2
L
0
6
3
0.25
W
Kukulkan
VERGILJ
Kukulkan
3
4
3
1.13
W
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,432
Damage
35,377
64,932
Taken
69,478
33,832
Mitigated
36,008
21,239
Healing
19,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
4,157
1,592
0
2,154
12,318
10,660
0
3,495
8,328
18,473
286
W
Heimdallr
Amaterasu PR
Heimdallr
9,165
3,256
68
4,555
9,606
3,168
548
1,696
7,910
0
68,795
L
7,521
1,339
0
4,043
15,145
9,537
0
3,401
11,619
1,130
44,720
L
Charybdis
EliteBotts
Charybdis
6,406
3,630
0
6,261
15,927
4,638
334
4,729
10,790
0
63,841
W
Cthulhu
IACL21
Cthulhu
14,669
1,150
213
5,028
14,822
7,302
151
2,557
12,216
47,351
1,693
L
10,389
5,192
200
6,212
16,040
8,237
51
3,973
11,667
0
62,731
W
Mulan
Quimera19
Mulan
12,103
1,806
0
3,064
18,142
15,934
594
1,852
15,466
0
61,844
L
6,904
278
0
467
10,048
2,936
0
4,036
5,775
45,258
0
W
Kukulkan
VERGILJ
Kukulkan
6,951
868
0
1,164
9,185
2,945
216
1,778
7,358
67,217
1,842
W
8,544
1,955
0
7,147
13,177
4,483
1,410
3,712
9,465
0
85,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,633
Gold Earned
41,462
535
Minions Killed
362
0
Camps Cleared
0
1,863,932
Distance Traveled
1,757,202
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,553
398
21
1
0
331,780
2
W
Heimdallr
9,697
510
89
5
0
358,730
4
L
Nike
8,445
444
76
4
0
293,090
1
L
Charybdis
8,166
430
103
5
0
367,528
0
W
Cthulhu
10,256
540
84
4
0
374,589
0
L
Horus
9,304
490
84
4
0
425,905
0
W
Mulan
10,189
536
103
5
0
309,849
0
L
Agni
7,994
421
78
4
0
338,899
0
W
Kukulkan
10,319
543
143
8
0
372,799
0
W
Pele
10,172
535
116
6
0
447,965
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role