Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
HOOLIDANDER
Thanatos
Level 67
God Stats
4W - 13L
1,248 SR
Queue Stats
230W - 250L
1,440 Elo+
Party 1
Danzaburou
Danzaburou
ProDefiance
Danzaburou
Level 107
God Stats
43W - 46L
1,319 SR
Queue Stats
314W - 321L
1,364 Elo+
Party 1
Zhong Kui
Zhong Kui
TheGreatKilljoy
Zhong Kui
Level 67
God Stats
44W - 23L
1,610 SR
Queue Stats
225W - 251L
1,330 Elo+
Solo
Hel
Hel
VulcanCDI
Hel
Level 142
God Stats
7W - 5L
1,535 SR
Queue Stats
526W - 523L
1,472 Elo+
Party 1
Team Averages
Level 108
1,442 SR
1,421 Elo+

VS

Team Averages
Level 113
1,569 SR
1,448 Elo+
King Arthur
King Arthur
 
King Arthur
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
 
Ymir
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Exiled_From_PS
Loki
Level 117
God Stats
3W - 1L
1,746 SR
Queue Stats
37W - 34L
1,431 Elo+
Party 2
Merlin
Merlin
GoingBuzzard457
Merlin
Level 142
God Stats
5W - 6L
1,539 SR
Queue Stats
315W - 351L
1,405 Elo+
Solo
Medusa
Medusa
predator5108
Medusa
Level 63
God Stats
11W - 10L
1,560 SR
Queue Stats
47W - 52L
1,405 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
7
1 / 2 / 4
4,651
581
1,925
5,070
1,823
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thanatos
HOOLIDANDER
Thanatos
8
0 / 0 / 0
4,250
531
725
4,454
1,533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Danzaburou
ProDefiance
Danzaburou
8
4 / 1 / 1
5,582
698
3,267
5,225
1,439
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Zhong Kui
TheGreatKilljoy
Zhong Kui
8
2 / 2 / 0
4,531
566
2,252
5,969
3,610
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

8
0 / 0 / 0
4,656
582
1,470
2,994
752
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
9
1 / 1 / 1
5,202
650
3,606
5,591
3,269
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ymir
 
Ymir
2
0 / 1 / 0
3,114
389
226
1,230
592
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

8
3 / 2 / 1
4,790
599
2,883
3,774
890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

9
0 / 0 / 0
4,718
590
873
2,918
808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
8
1 / 3 / 1
4,655
582
4,165
4,386
1,249
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
8
7
Kills
5
5
Deaths
7
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
2
4
1.5
L
King Arthur
 
King Arthur
1
1
1
1.5
L
Ymir
 
Ymir
0
1
0
0
L
3
2
1
1.75
L
0
0
0
0
W
Thanatos
HOOLIDANDER
Thanatos
0
0
0
0
W
Danzaburou
ProDefiance
Danzaburou
4
1
1
4.5
W
Zhong Kui
TheGreatKilljoy
Zhong Kui
2
2
0
1
W
0
0
0
0
L
Medusa
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,639
Damage
11,753
23,712
Taken
17,899
9,157
Mitigated
6,808
9,676
Healing
3,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
1,925
665
0
741
5,070
1,823
0
226
4,844
8,853
0
L
King Arthur
 
King Arthur
3,606
427
0
1,569
5,591
3,269
0
2,039
3,552
0
30,044
L
Ymir
 
Ymir
226
122
0
90
1,230
592
0
318
912
1,261
0
L
2,883
1,091
0
979
3,774
890
0
949
2,825
0
22,020
L
873
0
0
765
2,918
808
0
1,252
1,666
26,783
0
W
Thanatos
HOOLIDANDER
Thanatos
725
0
0
3,268
4,454
1,533
0
14
4,440
0
28,222
W
Danzaburou
ProDefiance
Danzaburou
3,267
911
0
1,427
5,225
1,439
280
0
5,225
0
28,709
W
Zhong Kui
TheGreatKilljoy
Zhong Kui
2,252
210
0
1,706
5,969
3,610
0
0
5,969
19,160
1,468
W
1,470
145
394
2,140
2,994
752
0
859
2,135
26,802
1,778
L
Medusa
4,165
1,129
0
440
4,386
1,249
0
909
3,477
0
28,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,670
Gold Earned
22,479
216
Minions Killed
198
0
Camps Cleared
0
718,081
Distance Traveled
681,452
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
4,651
581
10
1
0
128,700
4
L
King Arthur
5,202
650
58
7
0
168,192
0
L
Ymir
3,114
389
5
1
0
24,084
0
L
Loki
4,790
599
40
5
0
178,200
0
L
Merlin
4,718
590
56
7
0
158,835
0
W
Thanatos
4,250
531
57
7
0
177,355
0
W
Danzaburou
5,582
698
51
6
0
126,573
0
W
Zhong Kui
4,531
566
44
6
0
147,181
2
W
Hel
4,656
582
54
7
0
138,272
0
L
Medusa
4,655
582
39
5
0
152,141
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role