Player Matchup

Cthulhu
Cthulhu
CaptainChilly
Cthulhu
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
131W - 134L
1,529 Elo+
Solo
Kali
Kali
SirBentley416
Kali
Level 146
God Stats
12W - 6L
1,438 SR
Queue Stats
84W - 96L
1,456 Elo+
Solo
Baron Samedi
Baron Samedi
Voulomen
Baron Samedi
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 31L
1,904 Elo+
Party 2
Bellona
Bellona
awgemax
Bellona
Level 23
God Stats
13W - 5L
1,924 SR
Queue Stats
56W - 28L
1,869 Elo+
Party 2
Danzaburou
Danzaburou
dernxaw
Danzaburou
Level 153
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 39L
1,904 Elo+
Party 2
Team Averages
Level 125
1,573 SR
1,733 Elo+

VS

Team Averages
Level 131
1,526 SR
1,449 Elo+
Jing Wei
Jing Wei
Gamerj0
Jing Wei
Level 146
God Stats
0W - 2L
1,301 SR
Queue Stats
24W - 22L
1,321 Elo+
Party 1
Fafnir
Fafnir
Tacomilk
Fafnir
Level 157
God Stats
1W - 3L
1,443 SR
Queue Stats
46W - 43L
1,438 Elo+
Party 1
Nemesis
Nemesis
TheExgoblin
Nemesis
Level 155
God Stats
3W - 3L
1,500 SR
Queue Stats
43W - 42L
1,424 Elo+
Party 1
Baron Samedi
Baron Samedi
WingedSpotter
Baron Samedi
Level 69
God Stats
1W - 1L
1,745 SR
Queue Stats
21W - 18L
1,513 Elo+
Party 1
Vamana
Vamana
ftSan_Pateste
Vamana
Level 127
God Stats
49W - 42L
1,641 SR
Queue Stats
427W - 387L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
15
4 / 4 / 10
8,553
535
11,437
14,500
11,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
2 / 3 / 5
9,215
576
5,943
17,812
7,560
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Baron Samedi
Voulomen
Baron Samedi
16
7 / 2 / 7
10,240
640
14,653
10,428
4,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
awgemax
Bellona
15
4 / 2 / 2
9,263
579
11,830
17,854
16,777
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Danzaburou
dernxaw
Danzaburou
16
10 / 1 / 7
10,315
645
16,054
12,644
4,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Gamerj0
Jing Wei
12
1 / 1 / 2
6,794
425
4,696
10,102
2,763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fafnir
Tacomilk
Fafnir
11
3 / 7 / 4
8,014
501
5,459
19,252
22,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
TheExgoblin
Nemesis
14
6 / 7 / 5
8,602
538
12,095
17,936
7,408
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Baron Samedi
WingedSpotter
Baron Samedi
12
1 / 7 / 2
6,873
430
5,017
12,621
5,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 5 / 1
8,069
504
9,524
16,222
13,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
26
27
Kills
12
12
Deaths
27
31
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
4
4
10
2.25
L
Jing Wei
Gamerj0
Jing Wei
1
1
2
2
W
2
3
5
1.5
L
Fafnir
Tacomilk
Fafnir
3
7
4
0.71
L
Nemesis
TheExgoblin
Nemesis
6
7
5
1.21
W
Baron Samedi
Voulomen
Baron Samedi
7
2
7
5.25
L
Baron Samedi
WingedSpotter
Baron Samedi
1
7
2
0.29
W
Bellona
awgemax
Bellona
4
2
2
2.5
W
Danzaburou
dernxaw
Danzaburou
10
1
7
13.5
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,917
Damage
36,791
73,238
Taken
76,133
45,342
Mitigated
51,726
30,287
Healing
17,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
11,437
596
738
1,646
14,500
11,251
66
3,621
10,781
44,910
0
L
Jing Wei
Gamerj0
Jing Wei
4,696
3,154
0
3,447
10,102
2,763
0
4,220
5,372
0
43,222
W
5,943
2,393
0
11,661
17,812
7,560
0
1,761
15,911
0
72,294
L
Fafnir
Tacomilk
Fafnir
5,459
1,395
0
3,375
19,252
22,985
0
7,017
11,158
21,026
0
L
Nemesis
TheExgoblin
Nemesis
12,095
5,227
0
4,119
17,936
7,408
0
5,317
11,871
0
60,305
W
Baron Samedi
Voulomen
Baron Samedi
14,653
1,319
1,491
3,584
10,428
4,847
282
3,115
7,313
71,435
3,347
L
Baron Samedi
WingedSpotter
Baron Samedi
5,017
648
274
1,278
12,621
5,406
0
5,439
6,726
36,375
1,052
W
Bellona
awgemax
Bellona
11,830
3,229
0
4,093
17,854
16,777
494
553
16,398
0
56,532
W
Danzaburou
dernxaw
Danzaburou
16,054
7,810
0
7,074
12,644
4,907
1,300
2,439
10,205
0
70,506
L
9,524
3,165
0
5,260
16,222
13,164
0
978
14,078
714
60,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,586
Gold Earned
38,352
501
Minions Killed
344
0
Camps Cleared
0
1,649,030
Distance Traveled
1,559,438
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,553
535
58
4
0
315,995
3
L
Jing Wei
6,794
425
77
5
0
332,118
8
W
Kali
9,215
576
111
7
0
355,771
8
L
Fafnir
8,014
501
29
2
0
312,202
0
L
Nemesis
8,602
538
89
6
0
361,076
0
W
Baron Samedi
10,240
640
118
7
0
335,206
0
L
Baron Samedi
6,873
430
53
3
0
265,272
0
W
Bellona
9,263
579
100
6
0
317,706
0
W
Danzaburou
10,315
645
114
7
0
324,352
0
L
Vamana
8,069
504
96
6
0
288,770
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role