Player Matchup

Kukulkan
Kukulkan
Bro-Dontbe-Mad
Kukulkan
Level 55
God Stats
6W - 7L
1,436 SR
Queue Stats
117W - 143L
1,372 Elo+
Solo
Neith
Neith
IsidoraNocte
Neith
Level 149
God Stats
7W - 9L
1,506 SR
Queue Stats
152W - 178L
1,276 Elo+
Solo
Fafnir
Fafnir
JarJarSt1nks
Fafnir
Level 129
God Stats
2W - 3L
1,482 SR
Queue Stats
23W - 27L
1,530 Elo+
Party 1
Ne Zha
Ne Zha
Smite2Nite
Ne Zha
Level 7
God Stats
1W - 3L
1,500 SR
Queue Stats
19W - 24L
1,634 Elo+
Party 1
Nu Wa
Nu Wa
TxBeaster030
Nu Wa
Level 161
God Stats
39W - 14L
1,742 SR
Queue Stats
385W - 355L
1,494 Elo+
Party 1
Team Averages
Level 100
1,533 SR
1,461 Elo+

VS

Team Averages
Level 110
1,497 SR
1,523 Elo+
Chaac
Chaac
Achilles
Chaac
Level 155
God Stats
6W - 4L
1,500 SR
Queue Stats
340W - 326L
1,526 Elo+
Party 2
Fenrir
Fenrir
LolaMento69_
Fenrir
Level 87
God Stats
7W - 9L
1,486 SR
Queue Stats
171W - 151L
1,516 Elo+
Party 3
Neith
Neith
TZW_SaViTar
Neith
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
237W - 204L
1,527 Elo+
Party 3
Artio
Artio
Zauviir
Artio
Level 29
God Stats
8W - 6L
1,500 SR
Queue Stats
113W - 103L
1,526 Elo+
Party 2
Sol
Sol
darkmare89_ttv
Sol
Level 159
God Stats
5W - 6L
1,498 SR
Queue Stats
352W - 344L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
9
0 / 2 / 0
4,873
487
1,499
3,391
1,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

9
0 / 3 / 1
4,749
475
5,136
6,924
1,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fafnir
9
1 / 0 / 1
5,658
566
2,035
6,554
5,114
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
Smite2Nite
Ne Zha
9
1 / 3 / 1
5,039
504
2,448
7,556
2,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 5 / 1
4,921
492
5,349
6,778
1,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Achilles
Chaac
12
5 / 0 / 2
7,455
746
8,204
9,103
3,194
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fenrir
12
4 / 0 / 1
6,547
655
1,424
6,039
2,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
2 / 0 / 2
5,882
588
4,900
3,537
1,016
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artio
Zauviir
Artio
9
0 / 2 / 2
5,358
536
1,345
7,980
3,874
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 1 / 1
6,327
633
2,805
5,176
1,399
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
2
Kills
12
13
Deaths
3
4
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chaac
Achilles
Chaac
5
0
2
6
L
Kukulkan
0
2
0
0
L
0
3
1
0.17
L
Fafnir
1
0
1
1.5
W
Fenrir
4
0
1
4.5
L
Ne Zha
Smite2Nite
Ne Zha
1
3
1
0.5
W
2
0
2
3
L
0
5
1
0.1
W
Artio
Zauviir
Artio
0
2
2
0.5
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,467
Damage
18,678
31,203
Taken
31,835
11,877
Mitigated
11,864
10,125
Healing
12,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Achilles
Chaac
8,204
766
0
4,845
9,103
3,194
345
3,603
5,189
0
55,009
L
Kukulkan
1,499
122
0
750
3,391
1,041
0
1,514
1,877
26,047
0
L
5,136
1,314
0
2,776
6,924
1,916
0
892
6,032
0
35,441
L
Fafnir
2,035
598
0
1,458
6,554
5,114
0
1,317
5,237
16,662
0
W
Fenrir
1,424
10
0
715
6,039
2,381
330
1,106
4,880
0
38,539
L
Ne Zha
Smite2Nite
Ne Zha
2,448
487
0
3,212
7,556
2,655
0
427
7,129
0
29,474
W
4,900
1,954
0
1,600
3,537
1,016
294
635
2,852
0
39,640
L
5,349
1,955
0
1,929
6,778
1,151
0
0
6,778
27,382
0
W
Artio
Zauviir
Artio
1,345
26
1,022
2,003
7,980
3,874
28
879
7,051
12,809
0
W
2,805
216
0
2,400
5,176
1,399
1,482
2,146
2,980
37,341
3,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,240
Gold Earned
31,569
252
Minions Killed
340
0
Camps Cleared
0
936,891
Distance Traveled
1,017,465
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,455
746
101
10
0
189,990
2
L
Kukulkan
4,873
487
50
5
0
188,112
0
L
Neith
4,749
475
66
7
0
182,015
0
L
Fafnir
5,658
566
27
3
0
181,308
1
W
Fenrir
6,547
655
67
7
0
230,281
0
L
Ne Zha
5,039
504
54
5
0
226,846
0
W
Neith
5,882
588
68
7
0
191,013
0
L
Nu Wa
4,921
492
55
6
0
158,610
0
W
Artio
5,358
536
23
2
0
220,075
0
W
Sol
6,327
633
81
8
0
186,106
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role