Player Matchup

Cthulhu
Cthulhu
Cowachunga13
Cthulhu
Level 36
God Stats
5W - 2L
1,585 SR
Queue Stats
57W - 57L
1,391 Elo+
Party 1
Ra
Ra
DannySkate6052
Ra
Level 45
God Stats
4W - 7L
1,424 SR
Queue Stats
76W - 83L
1,356 Elo+
Party 1
Medusa
Medusa
KindaSalty7
Medusa
Level 120
God Stats
11W - 5L
1,690 SR
Queue Stats
66W - 72L
1,395 Elo+
Party 1
Team Averages
Level 67
1,566 SR
1,381 Elo+

VS

Team Averages
Level 50
1,427 SR
1,455 Elo+
Sylvanus
Sylvanus
Maxcolt4473
Sylvanus
Level 23
God Stats
4W - 2L
1,500 SR
Queue Stats
62W - 31L
1,486 Elo+
Party 2
Ravana
Ravana
Sn00pD0G
Ravana
Level 83
God Stats
1W - 3L
1,335 SR
Queue Stats
67W - 32L
1,500 Elo+
Party 2
Hera
Hera
ilike_men13
Hera
Level 44
God Stats
1W - 4L
1,446 SR
Queue Stats
66W - 71L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cowachunga13
Cthulhu
15
0 / 0 / 3
9,535
681
6,653
13,712
12,256
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
3 / 4 / 2
11,323
809
5,435
6,980
2,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
15
3 / 7 / 3
10,750
768
11,148
13,119
4,514
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Maxcolt4473
Sylvanus
17
2 / 3 / 6
10,293
735
9,163
15,204
15,421
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
Sn00pD0G
Ravana
18
9 / 2 / 2
11,582
827
14,954
10,742
9,056
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

4
0 / 1 / 2
6,982
499
870
1,594
592
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
21
6
Kills
11
11
Deaths
6
8
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Cowachunga13
Cthulhu
0
0
3
1.5
W
3
4
2
1
W
Medusa
3
7
3
0.64
L
Sylvanus
Maxcolt4473
Sylvanus
2
3
6
1.67
L
Ravana
Sn00pD0G
Ravana
9
2
2
5
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,236
Damage
24,987
33,811
Taken
27,540
18,976
Mitigated
25,069
7,050
Healing
8,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Cowachunga13
Cthulhu
6,653
551
194
1,924
13,712
12,256
175
5,187
8,055
27,372
1,576
W
5,435
171
2,533
1,562
6,980
2,206
356
1,985
4,817
31,363
0
W
Medusa
11,148
5,760
0
837
13,119
4,514
1,534
3,213
9,404
0
51,598
L
Sylvanus
Maxcolt4473
Sylvanus
9,163
2,539
702
3,921
15,204
15,421
0
6,159
8,655
36,996
0
L
Ravana
Sn00pD0G
Ravana
14,954
3,303
238
3,866
10,742
9,056
0
3,628
6,813
0
52,168
L
870
213
0
14
1,594
592
0
893
581
2,989
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,608
Gold Earned
28,857
168
Minions Killed
132
0
Camps Cleared
0
739,994
Distance Traveled
513,967
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,535
681
45
3
0
277,957
0
W
Ra
11,323
809
61
4
0
247,358
0
W
Medusa
10,750
768
62
4
0
214,679
0
L
Sylvanus
10,293
735
48
3
0
215,669
0
L
Ravana
11,582
827
80
6
0
252,177
3
L
Hera
6,982
499
4
0
0
46,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role