Player Matchup

Ra
Ra
 
Ra
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
Exe-elmos
He Bo
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,655 Elo+
Solo
Bellona
Bellona
Swordiceblade
Bellona
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 13L
1,250 Elo+
Party 1
Team Averages
Level 47
1,500 SR
1,468 Elo+

VS

Team Averages
Level 47
1,584 SR
1,361 Elo+
Artemis
Artemis
El_Hechicero07
Artemis
Level 39
God Stats
26W - 21L
1,584 SR
Queue Stats
139W - 164L
1,313 Elo+
Party 2
Mulan
Mulan
Ismael_orta0647
Mulan
Level 34
God Stats
7W - 5L
1,528 SR
Queue Stats
106W - 125L
1,343 Elo+
Party 2
Ra
Ra
TerryJ90
Ra
Level 68
God Stats
2W - 0L
1,640 SR
Queue Stats
37W - 42L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
10
2 / 7 / 3
7,174
717
2,804
7,238
2,506
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

He Bo
Exe-elmos
He Bo
9
1 / 7 / 2
6,305
631
5,334
9,608
2,310
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
10
1 / 1 / 2
6,531
653
2,184
7,725
5,436
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 8
7,985
799
5,587
5,783
1,997
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
10 / 2 / 4
9,417
942
10,378
10,175
7,115
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
3 / 0 / 9
8,703
870
5,120
4,595
1,613
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
36
4
Kills
15
15
Deaths
5
7
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
2
7
3
0.5
W
2
3
8
2
L
He Bo
Exe-elmos
He Bo
1
7
2
0.29
W
10
2
4
6
L
Bellona
1
1
2
2
W
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,322
Damage
21,085
24,571
Taken
20,553
10,252
Mitigated
10,725
2,562
Healing
6,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
2,804
290
36
144
7,238
2,506
0
2,592
4,553
14,247
0
W
5,587
3,212
0
496
5,783
1,997
1,010
2,679
2,995
0
18,097
L
He Bo
Exe-elmos
He Bo
5,334
716
0
384
9,608
2,310
0
993
8,563
18,048
393
W
10,378
1,850
0
1,581
10,175
7,115
1,166
3,319
5,264
0
24,371
L
Bellona
2,184
526
0
1,998
7,725
5,436
0
1,365
6,311
0
3,278
W
5,120
460
1,693
3,065
4,595
1,613
474
2,080
2,395
44,019
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,010
Gold Earned
26,105
54
Minions Killed
116
0
Camps Cleared
0
454,797
Distance Traveled
472,570
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,174
717
21
2
0
142,444
0
W
Artemis
7,985
799
23
2
0
145,708
0
L
He Bo
6,305
631
27
3
0
133,508
1
W
Mulan
9,417
942
20
2
0
186,535
0
L
Bellona
6,531
653
6
1
0
178,845
5
W
Ra
8,703
870
73
7
0
140,327
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role