Player Matchup

Nu Wa
Nu Wa
Grandpa2828
Nu Wa
Level 118
God Stats
14W - 20L
1,537 SR
Queue Stats
38W - 56L
1,423 Elo+
Party 1
Cthulhu
Cthulhu
LambOverRice881
Cthulhu
Level 18
God Stats
4W - 4L
1,668 SR
Queue Stats
25W - 39L
1,436 Elo+
Party 1
Sun Wukong
Sun Wukong
NoodIeStorm
Sun Wukong
Level 103
God Stats
5W - 5L
1,641 SR
Queue Stats
77W - 87L
1,389 Elo+
Party 2
Charybdis
Charybdis
SweetJoey3042
Charybdis
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 42L
1,301 Elo+
Party 2
Arachne
Arachne
bettycrocker329
Arachne
Level 87
God Stats
6W - 7L
1,555 SR
Queue Stats
73W - 83L
1,402 Elo+
Party 2
Team Averages
Level 90
1,580 SR
1,390 Elo+

VS

Team Averages
Level 100
1,571 SR
1,491 Elo+
Poseidon
Poseidon
GameboyyAdvance
Poseidon
Level 133
God Stats
5W - 3L
1,480 SR
Queue Stats
104W - 99L
1,581 Elo+
Solo
Anubis
Anubis
Psychadelic145
Anubis
Level 105
God Stats
16W - 9L
1,679 SR
Queue Stats
394W - 382L
1,512 Elo+
Solo
Medusa
Medusa
SammyJo5645
Medusa
Level 77
God Stats
5W - 10L
1,705 SR
Queue Stats
117W - 122L
1,398 Elo+
Solo
Bacchus
Bacchus
Vola SPZ
Bacchus
Level 101
God Stats
7W - 6L
1,574 SR
Queue Stats
465W - 455L
1,534 Elo+
Solo
Shiva
Shiva
unsaid_puddle0
Shiva
Level 84
God Stats
6W - 8L
1,417 SR
Queue Stats
103W - 113L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 2
6,364
636
3,444
4,742
923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 3 / 1
4,722
472
4,119
7,427
4,807
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Sun Wukong
NoodIeStorm
Sun Wukong
10
0 / 5 / 0
5,600
560
4,231
6,944
4,907
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
SweetJoey3042
Charybdis
8
0 / 3 / 1
4,637
464
1,998
6,806
1,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
3 / 3 / 2
5,726
573
4,739
7,950
1,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
13
2 / 1 / 4
6,608
661
3,090
6,108
1,986
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
7 / 1 / 3
7,117
712
6,399
5,277
2,212
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Medusa
10
2 / 2 / 3
5,570
557
5,618
5,365
1,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Vola SPZ
Bacchus
9
2 / 0 / 2
5,669
567
4,562
6,858
5,747
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
4 / 1 / 4
6,095
610
3,486
7,218
5,173
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
33
5
Kills
17
17
Deaths
5
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Poseidon
2
1
4
4
L
1
3
2
0.67
L
1
3
1
0.5
L
Sun Wukong
NoodIeStorm
Sun Wukong
0
5
0
0
W
7
1
3
8.5
W
Medusa
2
2
3
1.75
L
Charybdis
SweetJoey3042
Charybdis
0
3
1
0.17
W
Bacchus
Vola SPZ
Bacchus
2
0
2
3
L
3
3
2
1.33
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,531
Damage
23,155
33,869
Taken
30,826
14,071
Mitigated
16,808
6,790
Healing
9,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
3,090
413
0
643
6,108
1,986
0
1,288
4,775
56,828
0
L
3,444
698
0
280
4,742
923
0
3,651
1,091
45,894
396
L
4,119
131
189
894
7,427
4,807
0
2,835
4,592
18,287
2,018
L
Sun Wukong
NoodIeStorm
Sun Wukong
4,231
452
0
1,033
6,944
4,907
0
1,228
5,716
0
35,503
W
6,399
129
0
2,919
5,277
2,212
0
1,269
4,008
46,167
1,958
W
Medusa
5,618
2,011
0
2,241
5,365
1,690
0
2,199
3,166
0
41,299
L
Charybdis
SweetJoey3042
Charybdis
1,998
916
0
1,334
6,806
1,666
0
2,642
4,164
0
21,092
W
Bacchus
Vola SPZ
Bacchus
4,562
678
0
2,028
6,858
5,747
0
1,960
4,898
15,675
0
L
4,739
2,881
0
3,060
7,950
1,768
0
3,668
4,282
0
27,525
W
3,486
678
140
1,540
7,218
5,173
0
377
6,297
0
27,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,049
Gold Earned
31,059
284
Minions Killed
334
0
Camps Cleared
0
1,035,102
Distance Traveled
1,098,632
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
6,608
661
101
10
0
253,272
0
L
Nu Wa
6,364
636
109
11
0
198,282
0
L
Cthulhu
4,722
472
32
3
0
219,798
1
L
Sun Wukong
5,600
560
60
6
0
193,791
0
W
Anubis
7,117
712
100
10
0
218,477
0
W
Medusa
5,570
557
58
6
0
207,622
2
L
Charybdis
4,637
464
35
4
0
193,573
0
W
Bacchus
5,669
567
25
3
0
224,676
4
L
Arachne
5,726
573
48
5
0
229,658
0
W
Shiva
6,095
610
50
5
0
194,585
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role