Player Matchup

Sylvanus
Sylvanus
FreeThe4skin
Sylvanus
Level 121
God Stats
11W - 6L
1,727 SR
Queue Stats
158W - 156L
1,518 Elo+
Solo
Neith
Neith
LadyFoust
Neith
Level 148
God Stats
170W - 164L
1,533 SR
Queue Stats
324W - 324L
1,515 Elo+
Party 1
King Arthur
King Arthur
Raul 1234567891
King Arthur
Level 130
God Stats
6W - 2L
1,482 SR
Queue Stats
100W - 128L
1,494 Elo+
Solo
He Bo
He Bo
SirFoust
He Bo
Level 157
God Stats
3W - 3L
1,571 SR
Queue Stats
325W - 324L
1,501 Elo+
Party 1
Achilles
Achilles
TacoTony
Achilles
Level 147
God Stats
5W - 5L
1,517 SR
Queue Stats
396W - 366L
1,475 Elo+
Solo
Team Averages
Level 141
1,566 SR
1,501 Elo+

VS

Team Averages
Level 46
1,216 SR
1,500 Elo+
Zeus
Zeus
 
Zeus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
FearlessHavok69
Loki
Level 48
God Stats
0W - 3L
1,061 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Chaac
Chaac
ManaWar02
Chaac
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Neith
Neith
MrCampinCanadian
Neith
Level 8
God Stats
0W - 3L
982 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Bacchus
Bacchus
MrRowdyRyan
Bacchus
Level 13
God Stats
0W - 3L
1,035 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
FreeThe4skin
Sylvanus
15
6 / 0 / 4
9,189
613
6,201
7,904
3,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
LadyFoust
Neith
15
9 / 1 / 5
9,351
623
11,495
6,116
2,250
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Raul 1234567891
King Arthur
15
7 / 0 / 3
10,036
669
5,960
6,742
5,060
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

He Bo
SirFoust
He Bo
15
4 / 0 / 4
8,475
565
4,784
8,035
2,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
TacoTony
Achilles
10
5 / 2 / 7
7,383
492
3,886
7,390
4,650
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
13
0 / 5 / 0
7,075
472
5,164
9,314
2,563
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

12
3 / 4 / 0
7,121
475
4,476
10,892
3,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Chaac
ManaWar02
Chaac
10
0 / 7 / 0
6,012
401
1,668
7,626
2,870
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 6 / 1
5,890
393
2,390
10,248
2,202
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
MrRowdyRyan
Bacchus
7
0 / 9 / 1
5,863
391
3,146
11,164
7,740
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
5
31
Kills
3
3
Deaths
31
23
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
0
5
0
0
L
3
4
0
0.75
W
Sylvanus
FreeThe4skin
Sylvanus
6
0
4
8
W
Neith
LadyFoust
Neith
9
1
5
11.5
L
Chaac
ManaWar02
Chaac
0
7
0
0
L
0
6
1
0.08
L
Bacchus
MrRowdyRyan
Bacchus
0
9
1
0.06
W
King Arthur
Raul 1234567891
King Arthur
7
0
3
8.5
W
He Bo
SirFoust
He Bo
4
0
4
6
W
Achilles
TacoTony
Achilles
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,326
Damage
16,844
36,187
Taken
49,244
18,219
Mitigated
18,537
15,197
Healing
7,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
5,164
704
0
1,998
9,314
2,563
0
5,592
3,722
54,688
1,773
L
4,476
1,300
0
3,265
10,892
3,162
0
2,655
8,237
0
45,247
W
Sylvanus
FreeThe4skin
Sylvanus
6,201
1,205
857
3,696
7,904
3,940
352
3,552
4,352
42,754
12,342
W
Neith
LadyFoust
Neith
11,495
4,829
0
2,405
6,116
2,250
623
1,501
4,615
0
74,921
L
Chaac
ManaWar02
Chaac
1,668
396
0
438
7,626
2,870
0
474
7,152
0
21,663
L
2,390
748
0
989
10,248
2,202
156
1,046
9,202
0
22,471
L
Bacchus
MrRowdyRyan
Bacchus
3,146
477
0
690
11,164
7,740
48
1,017
10,147
13,742
0
W
King Arthur
Raul 1234567891
King Arthur
5,960
1,523
0
1,803
6,742
5,060
0
442
6,300
0
66,882
W
He Bo
SirFoust
He Bo
4,784
284
0
5,177
8,035
2,319
0
891
7,144
72,949
0
W
Achilles
TacoTony
Achilles
3,886
1,420
0
1,259
7,390
4,650
0
1,965
5,425
0
12,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,434
Gold Earned
31,961
464
Minions Killed
284
0
Camps Cleared
0
1,376,218
Distance Traveled
1,340,125
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,075
472
117
8
0
258,560
0
L
Loki
7,121
475
87
6
0
339,524
0
W
Sylvanus
9,189
613
114
8
0
254,803
0
W
Neith
9,351
623
111
7
0
254,238
2
L
Chaac
6,012
401
36
2
0
228,680
3
L
Neith
5,890
393
32
2
0
253,182
0
L
Bacchus
5,863
391
12
1
0
260,179
1
W
King Arthur
10,036
669
106
7
0
321,237
0
W
He Bo
8,475
565
116
8
0
300,880
0
W
Achilles
7,383
492
17
1
0
245,060
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role