Player Matchup

Mulan
Mulan
Gold IV
TheSuperStud84
Mulan
Gold IV
Level 124
God Stats
14W - 12L
1,593 SR
Queue Stats
75W - 72L
1,367 MMR
Party 2
Kukulkan
Kukulkan
Platinum V
brendonj88
Kukulkan
Platinum V
Level 140
God Stats
22W - 17L
1,598 SR
Queue Stats
145W - 143L
1,756 MMR
Party 2
Ne Zha
Ne Zha
Platinum V
xPopRockz69x
Ne Zha
Platinum V
Level 49
God Stats
8W - 3L
1,710 SR
Queue Stats
31W - 18L
1,796 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 104
1,634 SR
1,639 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 143
1,285 SR
1,556 MMR
Atlas
Atlas
Silver I
JEdu1921
Atlas
Silver I
Level 125
God Stats
0W - 1L
1,304 SR
Queue Stats
35W - 38L
1,452 MMR
Party 1
Ra
Ra
Gold V
TheRealLayo
Ra
Gold V
Level 158
God Stats
1W - 2L
1,163 SR
Queue Stats
37W - 45L
1,421 MMR
Party 1
Neith
Neith
Gold II
teco474
Neith
Gold II
Level 147
God Stats
0W - 2L
1,389 SR
Queue Stats
50W - 48L
1,796 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 11
10,935
729
9,935
13,089
15,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Kukulkan
brendonj88
Kukulkan
19
9 / 0 / 9
12,721
848
14,385
6,433
2,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
18
6 / 2 / 11
11,536
769
15,895
14,530
12,534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
KuzenboAresThothRaijinAchilles

VS

Bans
HerculesPersephoneBacchusAgniArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
JEdu1921
Atlas
13
0 / 8 / 1
8,547
570
5,375
19,069
14,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
1 / 5 / 2
9,828
655
6,881
10,836
3,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
teco474
Neith
15
2 / 5 / 1
10,031
669
8,003
13,445
5,146
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
7
18
Kills
3
3
Deaths
18
31
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Atlas
JEdu1921
Atlas
0
8
1
0.06
L
1
5
2
0.4
W
3
1
11
8.5
W
Kukulkan
brendonj88
Kukulkan
9
0
9
13.5
L
Neith
teco474
Neith
2
5
1
0.5
W
Ne Zha
6
2
11
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,215
Damage
20,259
34,052
Taken
43,350
30,235
Mitigated
23,473
9,476
Healing
7,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
JEdu1921
Atlas
5,375
1,500
0
760
19,069
14,892
0
6,681
10,919
17,490
0
L
6,881
166
780
2,406
10,836
3,435
0
2,917
7,041
40,366
0
W
9,935
638
0
3,290
13,089
15,109
334
4,331
8,505
0
35,996
W
Kukulkan
brendonj88
Kukulkan
14,385
221
0
500
6,433
2,592
1,586
3,357
2,971
68,650
933
L
Neith
teco474
Neith
8,003
1,996
0
3,782
13,445
5,146
0
3,971
8,643
0
52,483
W
Ne Zha
15,895
2,334
0
5,686
14,530
12,534
1,009
4,056
10,256
0
50,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,192
Gold Earned
28,406
220
Minions Killed
183
0
Camps Cleared
0
900,775
Distance Traveled
767,318
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
8,547
570
23
2
0
229,460
0
L
Ra
9,828
655
85
6
0
274,161
4
W
Mulan
10,935
729
48
3
0
303,973
0
W
Kukulkan
12,721
848
131
9
0
311,808
0
L
Neith
10,031
669
75
5
0
263,697
1
W
Ne Zha
11,536
769
41
3
0
284,994
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role