Player Matchup

Bellona
Bellona
 
Bellona
Level 255
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
 
Chernobog
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
Jefejesss
Janus
Level 67
God Stats
1W - 2L
1,236 SR
Queue Stats
68W - 73L
1,395 Elo+
Party 2
Cthulhu
Cthulhu
TTV_korvo5023
Cthulhu
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 6L
1,154 Elo+
Party 3
Thanatos
Thanatos
Tsunami_Fonsyy
Thanatos
Level 64
God Stats
5W - 9L
1,457 SR
Queue Stats
45W - 59L
1,394 Elo+
Party 2
Team Averages
Level 119
1,439 SR
1,389 Elo+

VS

Team Averages
Level 114
1,431 SR
1,502 Elo+
Khepri
Khepri
EM1L14N068
Khepri
Level 127
God Stats
6W - 6L
1,590 SR
Queue Stats
245W - 236L
1,458 Elo+
Solo
Nu Wa
Nu Wa
Shelly05
Nu Wa
Level 101
God Stats
48W - 33L
1,651 SR
Queue Stats
245W - 194L
1,496 Elo+
Party 1
Amaterasu
Amaterasu
Tarnished3616
Amaterasu
Level 66
God Stats
0W - 1L
1,202 SR
Queue Stats
143W - 125L
1,492 Elo+
Party 1
Freya
Freya
iMR Lemmiwinks
Freya
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 70L
1,501 Elo+
Solo
Arachne
Arachne
iSkinny J
Arachne
Level 156
God Stats
12W - 12L
1,214 SR
Queue Stats
36W - 41L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
9 / 1 / 0
8,067
733
9,404
12,990
9,281
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chernobog
 
Chernobog
10
2 / 2 / 3
5,636
512
7,852
5,266
1,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Janus
Jefejesss
Janus
12
3 / 0 / 2
6,982
635
2,876
3,123
785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
10
1 / 2 / 3
6,248
568
3,773
6,979
3,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Thanatos
11
4 / 0 / 4
6,384
580
2,995
6,607
2,443
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
EM1L14N068
Khepri
9
0 / 1 / 2
5,511
501
2,842
8,214
4,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nu Wa
Shelly05
Nu Wa
11
0 / 5 / 0
5,792
527
2,356
5,392
1,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Amaterasu
Tarnished3616
Amaterasu
9
1 / 8 / 0
5,445
495
4,403
12,552
4,434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

10
1 / 2 / 0
5,321
484
873
7,191
2,446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Arachne
iSkinny J
Arachne
9
2 / 3 / 0
5,235
476
3,452
6,953
1,978
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
19
Kills
4
5
Deaths
19
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
9
1
0
9
W
Chernobog
 
Chernobog
2
2
3
1.75
L
Khepri
EM1L14N068
Khepri
0
1
2
1
W
Janus
Jefejesss
Janus
3
0
2
4
L
Nu Wa
Shelly05
Nu Wa
0
5
0
0
W
Cthulhu
1
2
3
1.25
L
Amaterasu
Tarnished3616
Amaterasu
1
8
0
0.13
W
Thanatos
4
0
4
6
L
1
2
0
0.5
L
Arachne
iSkinny J
Arachne
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,900
Damage
13,926
34,965
Taken
40,302
17,796
Mitigated
14,406
18,633
Healing
9,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
9,404
4,005
0
8,411
12,990
9,281
160
858
12,132
0
52,696
W
Chernobog
 
Chernobog
7,852
4,852
0
1,397
5,266
1,462
78
1,116
4,150
0
33,572
L
Khepri
EM1L14N068
Khepri
2,842
183
0
2,574
8,214
4,292
0
2,425
5,789
19,446
2,211
W
Janus
Jefejesss
Janus
2,876
0
0
2,236
3,123
785
0
1,655
1,468
46,280
1,011
L
Nu Wa
Shelly05
Nu Wa
2,356
466
0
330
5,392
1,256
0
1,620
3,772
39,512
811
W
Cthulhu
3,773
797
257
1,442
6,979
3,825
0
1,422
5,551
23,794
0
L
Amaterasu
Tarnished3616
Amaterasu
4,403
2,240
0
2,674
12,552
4,434
0
0
11,953
0
20,546
W
Thanatos
2,995
450
0
4,890
6,607
2,443
0
468
6,134
0
35,230
L
873
235
0
1,360
7,191
2,446
0
1,245
5,820
35,222
0
L
Arachne
iSkinny J
Arachne
3,452
2,082
0
2,406
6,953
1,978
0
1,348
5,605
0
21,609

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,317
Gold Earned
27,304
319
Minions Killed
266
0
Camps Cleared
0
1,077,143
Distance Traveled
1,095,933
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,067
733
80
7
0
212,594
0
W
Chernobog
5,636
512
60
5
0
177,916
0
L
Khepri
5,511
501
36
3
0
248,310
5
W
Janus
6,982
635
79
7
0
209,646
0
L
Nu Wa
5,792
527
85
8
0
189,841
0
W
Cthulhu
6,248
568
47
4
0
213,281
0
L
Amaterasu
5,445
495
44
4
0
204,644
0
W
Thanatos
6,384
580
53
5
0
263,706
0
L
Freya
5,321
484
64
6
0
221,369
1
L
Arachne
5,235
476
37
3
0
231,769
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role