Player Matchup

Amaterasu
Amaterasu
Koldbev
Amaterasu
Level 63
God Stats
0W - 2L
1,101 SR
Queue Stats
5W - 13L
1,284 Elo+
Party 2
Bacchus
Bacchus
MintMoneyBoys
Bacchus
Level 23
God Stats
0W - 2L
1,596 SR
Queue Stats
5W - 10L
1,344 Elo+
Party 2
Freya
Freya
PathFinder1342
Freya
Level 41
God Stats
0W - 3L
1,522 SR
Queue Stats
0W - 3L
1,236 Elo+
Party 2
Team Averages
Level 42
1,406 SR
1,288 Elo+

VS

Team Averages
Level 44
1,702 SR
1,290 Elo+
Ah Puch
Ah Puch
Gabyfyre
Ah Puch
Level 41
God Stats
1W - 0L
1,785 SR
Queue Stats
1W - 1L
1,260 Elo+
Party 1
Izanami
Izanami
bomber_girl08
Izanami
Level 53
God Stats
3W - 0L
1,821 SR
Queue Stats
29W - 26L
1,398 Elo+
Solo
Bacchus
Bacchus
f3rmaldp
Bacchus
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,213 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Koldbev
Amaterasu
12
2 / 9 / 6
8,796
677
7,674
13,951
5,514
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bacchus
12
0 / 4 / 6
7,839
603
4,949
12,918
13,132
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
6 / 4 / 2
10,395
800
6,919
11,436
3,550
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Gabyfyre
Ah Puch
16
10 / 1 / 6
11,195
861
17,526
9,294
3,577
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
14
1 / 6 / 7
10,026
771
5,460
9,414
2,779
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
f3rmaldp
Bacchus
15
6 / 2 / 11
10,361
797
8,254
12,425
16,516
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
41
8
Kills
17
17
Deaths
9
14
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Gabyfyre
Ah Puch
10
1
6
13
L
Amaterasu
Koldbev
Amaterasu
2
9
6
0.56
L
Bacchus
0
4
6
0.75
L
6
4
2
1.75
W
Izanami
1
6
7
0.75
W
Bacchus
f3rmaldp
Bacchus
6
2
11
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,542
Damage
31,240
38,305
Taken
31,133
22,196
Mitigated
22,872
4,893
Healing
4,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Gabyfyre
Ah Puch
17,526
512
0
2,127
9,294
3,577
246
3,403
5,891
59,052
0
L
Amaterasu
Koldbev
Amaterasu
7,674
3,725
0
3,091
13,951
5,514
0
8,460
5,427
0
20,450
L
Bacchus
4,949
168
0
527
12,918
13,132
0
7,990
4,814
17,599
0
L
6,919
1,870
0
1,275
11,436
3,550
0
8,723
2,603
22,186
0
W
Izanami
5,460
3,175
0
571
9,414
2,779
675
2,927
6,487
0
34,449
W
Bacchus
f3rmaldp
Bacchus
8,254
384
0
1,987
12,425
16,516
449
6,246
6,179
18,395
1,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,030
Gold Earned
31,582
84
Minions Killed
162
0
Camps Cleared
0
633,366
Distance Traveled
687,808
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
11,195
861
68
5
0
231,268
0
L
Amaterasu
8,796
677
30
2
0
175,928
0
L
Bacchus
7,839
603
14
1
0
240,465
0
L
Freya
10,395
800
40
3
0
216,973
0
W
Izanami
10,026
771
72
6
0
213,512
0
W
Bacchus
10,361
797
22
2
0
243,028
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role