Player Matchup

Scylla
Scylla
DR_OCULOUS
Scylla
Level 104
God Stats
0W - 4L
1,500 SR
Queue Stats
46W - 45L
1,156 Elo+
Party 3
Ymir
Ymir
DR_OUTLAWZ
Ymir
Level 109
God Stats
16W - 12L
1,531 SR
Queue Stats
27W - 24L
1,229 Elo+
Party 3
Tyr
Tyr
DR_PERCEUS
Tyr
Level 129
God Stats
1W - 3L
1,123 SR
Queue Stats
46W - 41L
1,195 Elo+
Party 3
Neith
Neith
Hiphoppinhippo1
Neith
Level 118
God Stats
19W - 14L
1,510 SR
Queue Stats
254W - 235L
1,457 Elo+
Solo
Cu Chulainn
Cu Chulainn
clo_op_____do_ob
Cu Chulainn
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 28L
1,692 Elo+
Solo
Team Averages
Level 106
1,433 SR
1,346 Elo+

VS

Team Averages
Level 94
1,313 SR
1,427 Elo+
Fenrir
Fenrir
 
Fenrir
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Poseidon
Poseidon
JeffIsBanned
Poseidon
Level 5
God Stats
3W - 1L
1,500 SR
Queue Stats
14W - 7L
1,284 Elo+
Party 1
Surtr
Surtr
Sir Papio
Surtr
Level 79
God Stats
1W - 1L
1,131 SR
Queue Stats
158W - 163L
1,457 Elo+
Party 2
Cthulhu
Cthulhu
Venom2209
Cthulhu
Level 146
God Stats
8W - 13L
1,107 SR
Queue Stats
256W - 244L
1,457 Elo+
Party 1
Cernunnos
Cernunnos
kbeaudoin002
Cernunnos
Level 107
God Stats
1W - 0L
1,328 SR
Queue Stats
195W - 195L
1,439 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
DR_OCULOUS
Scylla
11
0 / 11 / 3
6,558
410
4,325
11,590
2,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 5 / 5
7,619
476
4,318
17,187
15,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

14
7 / 7 / 2
8,762
548
8,241
16,883
7,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

12
2 / 6 / 4
7,133
446
11,087
11,777
3,430
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cu Chulainn
clo_op_____do_ob
Cu Chulainn
10
3 / 6 / 2
7,056
441
3,852
10,269
7,035
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
12 / 2 / 11
11,016
689
9,234
11,280
5,344
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Poseidon
JeffIsBanned
Poseidon
17
11 / 2 / 14
11,434
715
19,782
10,123
3,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Surtr
Sir Papio
Surtr
12
2 / 4 / 8
8,203
513
1,818
13,242
10,129
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cthulhu
Venom2209
Cthulhu
15
6 / 5 / 17
10,106
632
10,812
13,283
12,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cernunnos
kbeaudoin002
Cernunnos
15
4 / 2 / 11
8,838
552
10,203
11,635
4,296
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
96
13
Kills
35
35
Deaths
15
16
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
12
2
11
8.75
L
Scylla
DR_OCULOUS
Scylla
0
11
3
0.14
L
1
5
5
0.7
L
7
7
2
1.14
L
2
6
4
0.67
W
Poseidon
JeffIsBanned
Poseidon
11
2
14
9
W
Surtr
Sir Papio
Surtr
2
4
8
1.5
W
Cthulhu
Venom2209
Cthulhu
6
5
17
2.9
L
Cu Chulainn
clo_op_____do_ob
Cu Chulainn
3
6
2
0.67
W
Cernunnos
kbeaudoin002
Cernunnos
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,823
Damage
51,849
67,706
Taken
59,563
35,524
Mitigated
35,828
9,553
Healing
12,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
9,234
1,148
0
2,016
11,280
5,344
1,073
532
10,748
0
65,070
L
Scylla
DR_OCULOUS
Scylla
4,325
449
0
220
11,590
2,635
0
5,634
5,860
27,640
28
L
4,318
214
167
2,107
17,187
15,187
0
7,801
9,081
27,417
214
L
8,241
979
0
3,801
16,883
7,237
0
7,137
9,550
0
44,684
L
11,087
4,341
0
2,056
11,777
3,430
424
3,599
8,090
0
56,553
W
Poseidon
JeffIsBanned
Poseidon
19,782
3,395
0
2,086
10,123
3,183
3,274
2,497
7,332
95,415
661
W
Surtr
Sir Papio
Surtr
1,818
415
0
2,746
13,242
10,129
439
2,658
10,516
74
11,458
W
Cthulhu
Venom2209
Cthulhu
10,812
1,123
0
250
13,283
12,876
221
432
12,811
45,505
1,280
L
Cu Chulainn
clo_op_____do_ob
Cu Chulainn
3,852
499
0
1,202
10,269
7,035
0
4,803
4,792
0
23,334
W
Cernunnos
kbeaudoin002
Cernunnos
10,203
4,603
0
5,090
11,635
4,296
3,077
2,509
9,020
0
64,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,128
Gold Earned
49,597
294
Minions Killed
420
0
Camps Cleared
0
1,310,031
Distance Traveled
1,548,283
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,016
689
98
6
0
352,755
6
L
Scylla
6,558
410
49
3
0
271,495
0
L
Ymir
7,619
476
42
3
0
264,737
0
L
Tyr
8,762
548
78
5
0
324,167
0
L
Neith
7,133
446
83
5
0
262,174
6
W
Poseidon
11,434
715
147
9
0
330,033
0
W
Surtr
8,203
513
14
1
0
282,433
0
W
Cthulhu
10,106
632
80
5
0
302,396
1
L
Cu Chulainn
7,056
441
42
3
0
187,458
0
W
Cernunnos
8,838
552
81
5
0
280,666
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role