Player Matchup

Pele
Pele
Astrobunz
Pele
Level 129
God Stats
0W - 2L
1,356 SR
Queue Stats
167W - 183L
1,537 Elo+
Party 1
Mulan
Mulan
BushDidIt3764
Mulan
Level 88
God Stats
4W - 7L
1,567 SR
Queue Stats
426W - 438L
1,561 Elo+
Party 1
Baron Samedi
Baron Samedi
DaddysRightNut
Baron Samedi
Level 138
God Stats
1W - 2L
1,487 SR
Queue Stats
93W - 117L
1,533 Elo+
Party 1
Jing Wei
Jing Wei
HannahGotNoMana
Jing Wei
Level 106
God Stats
2W - 4L
1,454 SR
Queue Stats
240W - 218L
1,556 Elo+
Solo
Hera
Hera
MisterSoupMan
Hera
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 104L
1,570 Elo+
Party 1
Team Averages
Level 98
1,473 SR
1,551 Elo+

VS

Team Averages
Level 111
1,683 SR
1,548 Elo+
Anubis
Anubis
ChaoticReplay2
Anubis
Level 143
God Stats
2W - 1L
1,797 SR
Queue Stats
40W - 34L
1,611 Elo+
Party 3
Sylvanus
Sylvanus
DangerNoodle744
Sylvanus
Level 83
God Stats
5W - 2L
1,500 SR
Queue Stats
196W - 191L
1,503 Elo+
Party 2
Jormungandr
Jormungandr
GargantuanGonads
Jormungandr
Level 141
God Stats
2W - 1L
1,902 SR
Queue Stats
226W - 194L
1,527 Elo+
Party 2
Thor
Thor
Gmartinez210
Thor
Level 36
God Stats
4W - 2L
1,466 SR
Queue Stats
117W - 106L
1,525 Elo+
Solo
Medusa
Medusa
ImBitties
Medusa
Level 153
God Stats
12W - 7L
1,750 SR
Queue Stats
473W - 441L
1,573 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
13
3 / 5 / 1
7,054
588
4,979
12,035
3,680
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

12
1 / 4 / 1
6,878
573
6,561
13,351
7,340
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
DaddysRightNut
Baron Samedi
8
0 / 4 / 0
5,602
467
5,971
9,124
4,175
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman

Talisman

+75
Health
+15
Magical Protection

Jing Wei
12
0 / 4 / 0
6,838
570
3,740
9,094
2,627
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
1 / 5 / 0
5,699
475
3,416
7,265
1,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 3
8,200
683
8,293
8,395
3,918
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Sylvanus
11
1 / 0 / 9
6,700
558
3,516
6,599
4,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jormungandr
GargantuanGonads
Jormungandr
13
2 / 2 / 1
7,792
649
7,044
11,630
9,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
7 / 2 / 3
7,887
657
6,074
9,308
3,007
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Medusa
ImBitties
Medusa
16
6 / 0 / 2
9,358
780
7,501
5,657
2,033
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
40
5
Kills
22
22
Deaths
5
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Pele
3
5
1
0.7
L
1
4
1
0.38
W
6
1
3
7.5
L
Baron Samedi
DaddysRightNut
Baron Samedi
0
4
0
0
W
Sylvanus
1
0
9
5.5
W
Jormungandr
GargantuanGonads
Jormungandr
2
2
1
1.25
W
7
2
3
4.25
L
Jing Wei
0
4
0
0
W
Medusa
ImBitties
Medusa
6
0
2
7
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,667
Damage
32,428
50,869
Taken
41,589
19,046
Mitigated
22,347
14,612
Healing
17,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
4,979
1,006
0
2,894
12,035
3,680
0
3,293
8,742
0
51,895
L
6,561
587
0
4,620
13,351
7,340
0
6,433
6,918
0
48,973
W
8,293
152
0
4,586
8,395
3,918
263
4,843
3,251
56,475
0
L
Baron Samedi
DaddysRightNut
Baron Samedi
5,971
823
175
2,823
9,124
4,175
0
3,753
5,371
23,790
0
W
Sylvanus
3,516
1,392
606
2,269
6,599
4,155
295
3,132
3,424
14,339
4,577
W
Jormungandr
GargantuanGonads
Jormungandr
7,044
2,567
0
4,193
11,630
9,234
272
0
11,630
52,732
2,651
W
6,074
1,310
0
4,600
9,308
3,007
0
321
8,985
0
57,045
L
Jing Wei
3,740
3,094
0
2,940
9,094
2,627
260
298
8,796
0
52,100
W
Medusa
ImBitties
Medusa
7,501
2,563
0
1,164
5,657
2,033
316
745
4,912
0
80,168
L
3,416
974
0
1,160
7,265
1,224
0
4,134
3,131
24,439
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,071
Gold Earned
39,937
396
Minions Killed
474
0
Camps Cleared
0
1,216,925
Distance Traveled
1,281,398
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,054
588
89
7
0
293,613
1
L
Mulan
6,878
573
91
8
0
237,078
0
W
Anubis
8,200
683
105
9
0
264,484
1
L
Baron Samedi
5,602
467
41
3
0
251,223
0
W
Sylvanus
6,700
558
29
2
0
248,702
5
W
Jormungandr
7,792
649
99
8
0
214,796
0
W
Thor
7,887
657
92
8
0
282,009
0
L
Jing Wei
6,838
570
116
10
0
221,388
1
W
Medusa
9,358
780
149
12
0
271,407
0
L
Hera
5,699
475
59
5
0
213,623
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role