Player Matchup

Anhur
Anhur
Silver I
 
Anhur
Silver I
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold III
Strixxx2020
Fenrir
Gold III
Level 128
God Stats
1W - 2L
1,169 SR
Queue Stats
79W - 82L
1,500 MMR
Party 1
Baron Samedi
Baron Samedi
Gold III
TretheGOAT847
Baron Samedi
Gold III
Level 154
God Stats
6W - 2L
1,940 SR
Queue Stats
104W - 103L
1,556 MMR
Party 4
Gilgamesh
Gilgamesh
Gold III
Trisectrix
Gilgamesh
Gold III
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 83L
1,500 MMR
Party 1
Fafnir
Fafnir
Silver I
jaylacy14
Fafnir
Silver I
Level 129
God Stats
3W - 1L
1,499 SR
Queue Stats
24W - 25L
1,435 MMR
Party 4
Team Averages
Gold IV
Gold IV
Average Tier
Level 117
1,522 SR
1,498 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 137
1,430 SR
1,499 MMR
Odin
Odin
Gold III
BryanKeehl
Odin
Gold III
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 129L
1,567 MMR
Party 3
Ravana
Ravana
Silver II
EmitVolume
Ravana
Silver II
Level 153
God Stats
0W - 2L
1,310 SR
Queue Stats
5W - 10L
1,485 MMR
Solo
Nut
Nut
Bronze III
Mikeisabike101
Nut
Bronze III
Level 95
God Stats
0W - 1L
1,297 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2
Ganesha
Ganesha
Bronze III
ShadowKnight164
Ganesha
Bronze III
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2
Raijin
Raijin
Gold III
zlJuanManuelCg
Raijin
Gold III
Level 189
God Stats
2W - 4L
1,544 SR
Queue Stats
91W - 93L
1,442 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
6 / 0 / 0
7,878
716
7,439
5,876
1,808
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
12
3 / 3 / 3
6,468
588
4,173
8,732
3,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
TretheGOAT847
Baron Samedi
11
2 / 2 / 3
6,496
591
6,421
5,736
2,741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Gilgamesh
Trisectrix
Gilgamesh
10
1 / 3 / 2
6,013
547
4,884
7,474
3,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fafnir
jaylacy14
Fafnir
10
1 / 1 / 4
6,384
580
2,918
8,210
7,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
ThanatosAgniIzanamiKukulkan

VS

Bans
AtlasArachneSurtrThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 3
6,935
630
4,872
8,914
6,686
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ravana
EmitVolume
Ravana
11
1 / 0 / 1
5,892
536
4,206
5,364
1,793
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 5 / 0
4,949
450
2,003
7,707
1,187
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

9
0 / 2 / 2
5,705
519
1,688
8,681
5,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bronze Mail

Bronze Mail

+20
Physical Protection
+150
Health

PASSIVE - Every 4th Basic Attack you are damaged by grants you a 75 Health Shield that lasts for 5s or until destroyed.

11
4 / 5 / 2
6,302
573
6,223
7,806
2,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
17
13
Kills
9
9
Deaths
13
12
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
6
0
0
6
L
4
1
3
5.5
L
Ravana
EmitVolume
Ravana
1
0
1
1.5
L
0
5
0
0
L
0
2
2
0.5
W
Fenrir
3
3
3
1.5
W
Baron Samedi
TretheGOAT847
Baron Samedi
2
2
3
1.75
W
Gilgamesh
Trisectrix
Gilgamesh
1
3
2
0.67
W
Fafnir
jaylacy14
Fafnir
1
1
4
3
L
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,835
Damage
18,992
36,028
Taken
38,472
18,285
Mitigated
17,513
15,148
Healing
7,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
7,439
3,882
0
3,622
5,876
1,808
2,523
638
5,238
0
63,877
L
4,872
1,523
0
1,678
8,914
6,686
0
707
7,682
0
34,299
L
Ravana
EmitVolume
Ravana
4,206
1,134
0
961
5,364
1,793
0
545
4,783
0
53,191
L
2,003
1,049
0
1,174
7,707
1,187
0
467
7,240
0
23,308
L
1,688
312
0
2,770
8,681
5,557
0
3,261
5,051
21,249
0
W
Fenrir
4,173
1,761
0
4,160
8,732
3,019
0
1,138
7,594
0
37,948
W
Baron Samedi
TretheGOAT847
Baron Samedi
6,421
98
559
1,830
5,736
2,741
0
2,944
2,792
34,554
480
W
Gilgamesh
Trisectrix
Gilgamesh
4,884
1,513
0
1,994
7,474
3,377
0
1,270
6,204
0
24,564
W
Fafnir
jaylacy14
Fafnir
2,918
1,051
0
2,983
8,210
7,340
0
1,921
6,289
15,004
0
L
6,223
560
0
446
7,806
2,290
0
3,472
4,011
37,285
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,239
Gold Earned
29,783
335
Minions Killed
285
0
Camps Cleared
0
1,184,759
Distance Traveled
1,190,976
0
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,878
716
114
10
0
220,337
0
L
Odin
6,935
630
63
6
0
220,153
3
L
Ravana
5,892
536
103
9
0
293,681
5
L
Nut
4,949
450
48
4
0
220,533
0
L
Ganesha
5,705
519
3
0
0
244,499
3
W
Fenrir
6,468
588
64
6
0
253,469
0
W
Baron Samedi
6,496
591
82
7
0
228,348
0
W
Gilgamesh
6,013
547
49
4
0
231,568
0
W
Fafnir
6,384
580
26
2
0
251,037
0
L
Raijin
6,302
573
68
6
0
212,110
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role