Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
LaLecheWeon
Thanatos
Level 20
God Stats
10W - 15L
1,571 SR
Queue Stats
36W - 32L
1,493 Elo+
Party 1
Zhong Kui
Zhong Kui
LechePaTuBody
Zhong Kui
Level 70
God Stats
27W - 23L
1,568 SR
Queue Stats
29W - 29L
1,478 Elo+
Party 1
Team Averages
Level 78
1,546 SR
1,490 Elo+

VS

Team Averages
Level 114
1,456 SR
1,334 Elo+
Hachiman
Hachiman
N3ph4St3
Hachiman
Level 124
God Stats
10W - 9L
1,608 SR
Queue Stats
388W - 437L
1,346 Elo+
Solo
Zeus
Zeus
TillingBird9952
Zeus
Level 148
God Stats
15W - 31L
1,201 SR
Queue Stats
805W - 865L
1,318 Elo+
Solo
Cerberus
Cerberus
milox1986
Cerberus
Level 70
God Stats
13W - 10L
1,560 SR
Queue Stats
262W - 342L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
2 / 0 / 7
7,925
793
2,682
5,080
3,016
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
LaLecheWeon
Thanatos
13
2 / 0 / 7
8,071
807
6,048
5,799
1,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
LechePaTuBody
Zhong Kui
13
6 / 0 / 3
8,305
831
6,344
3,121
2,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
N3ph4St3
Hachiman
10
0 / 1 / 0
5,982
598
1,054
5,007
1,201
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

9
0 / 4 / 0
5,932
593
4,021
5,112
1,084
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
milox1986
Cerberus
11
0 / 5 / 0
6,154
615
2,932
8,841
5,886
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
0
10
Kills
0
0
Deaths
10
17
Assists
0
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
2
0
7
5.5
W
Thanatos
LaLecheWeon
Thanatos
2
0
7
5.5
W
Zhong Kui
LechePaTuBody
Zhong Kui
6
0
3
7.5
L
Hachiman
N3ph4St3
Hachiman
0
1
0
0
L
0
4
0
0
L
Cerberus
milox1986
Cerberus
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,074
Damage
8,007
14,000
Taken
18,960
6,801
Mitigated
8,171
7,967
Healing
2,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
2,682
73
75
1,037
5,080
3,016
239
2,664
2,416
0
22,908
W
Thanatos
LaLecheWeon
Thanatos
6,048
1,635
0
5,238
5,799
1,735
37
2,070
3,729
0
40,720
W
Zhong Kui
LechePaTuBody
Zhong Kui
6,344
1,395
0
1,617
3,121
2,050
1,444
2,122
999
20,363
592
L
Hachiman
N3ph4St3
Hachiman
1,054
543
0
685
5,007
1,201
0
1,654
3,340
0
15,446
L
4,021
405
0
792
5,112
1,084
0
978
4,100
15,430
384
L
Cerberus
milox1986
Cerberus
2,932
194
0
1,351
8,841
5,886
0
3,664
5,142
14,946
918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,301
Gold Earned
18,068
143
Minions Killed
95
0
Camps Cleared
0
606,759
Distance Traveled
494,217
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,925
793
42
4
0
212,617
0
W
Thanatos
8,071
807
57
6
0
216,468
0
W
Zhong Kui
8,305
831
44
4
0
177,674
4
L
Hachiman
5,982
598
27
3
0
168,232
0
L
Zeus
5,932
593
25
3
0
161,606
8
L
Cerberus
6,154
615
43
4
0
164,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role