Player Matchup

Medusa
Medusa
DuckMuffler
Medusa
Level 119
God Stats
1W - 3L
1,500 SR
Queue Stats
17W - 25L
1,362 Elo+
Solo
Atlas
Atlas
Midas01
Atlas
Level 101
God Stats
0W - 1L
1,766 SR
Queue Stats
52W - 45L
1,514 Elo+
Party 1
Susano
Susano
oKengann
Susano
Level 134
God Stats
0W - 1L
1,662 SR
Queue Stats
7W - 5L
1,609 Elo+
Party 1
Sylvanus
Sylvanus
oTwicee
Sylvanus
Level 157
God Stats
0W - 3L
1,513 SR
Queue Stats
35W - 36L
1,499 Elo+
Party 1
Mercury
Mercury
zayaboyyy
Mercury
Level 85
God Stats
4W - 5L
1,537 SR
Queue Stats
41W - 47L
1,504 Elo+
Party 1
Team Averages
Level 119
1,596 SR
1,498 Elo+

VS

Team Averages
Level 127
1,553 SR
1,438 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
J0NNYLARG0
Baron Samedi
Level 144
God Stats
4W - 5L
1,773 SR
Queue Stats
204W - 188L
1,494 Elo+
Solo
Skadi
Skadi
WhyNotIso
Skadi
Level 145
God Stats
3W - 3L
1,416 SR
Queue Stats
71W - 52L
1,562 Elo+
Party 2
Cthulhu
Cthulhu
WhyNotKiIler
Cthulhu
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,100 Elo+
Party 2
Ao Kuang
Ao Kuang
jonnwence
Ao Kuang
Level 123
God Stats
1W - 0L
1,577 SR
Queue Stats
14W - 14L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
2 / 4 / 1
7,970
531
4,623
10,269
4,125
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Atlas
Midas01
Atlas
1
0 / 0 / 0
4,489
299
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Susano
oKengann
Susano
17
10 / 0 / 2
9,347
623
11,603
9,656
3,969
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
oTwicee
Sylvanus
11
3 / 4 / 2
7,558
504
9,361
15,891
8,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mercury
zayaboyyy
Mercury
13
2 / 2 / 4
7,308
487
5,015
13,181
5,178
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
15
3 / 3 / 1
9,394
626
15,787
14,623
8,967
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
J0NNYLARG0
Baron Samedi
14
0 / 4 / 0
8,460
564
2,958
7,348
3,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
WhyNotIso
Skadi
14
3 / 4 / 3
8,316
554
7,669
9,319
3,011
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Mace

Mace

+10
Physical Power

Cthulhu
WhyNotKiIler
Cthulhu
13
2 / 2 / 4
8,567
571
5,361
10,131
6,978
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ao Kuang
jonnwence
Ao Kuang
13
2 / 5 / 1
7,435
496
3,625
12,553
4,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
19
17
Kills
10
10
Deaths
18
9
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
3
3
1
1.17
L
Medusa
2
4
1
0.63
W
Baron Samedi
J0NNYLARG0
Baron Samedi
0
4
0
0
L
Atlas
Midas01
Atlas
0
0
0
0
W
Skadi
WhyNotIso
Skadi
3
4
3
1.13
W
Cthulhu
WhyNotKiIler
Cthulhu
2
2
4
2
W
Ao Kuang
jonnwence
Ao Kuang
2
5
1
0.5
L
Susano
oKengann
Susano
10
0
2
11
L
Sylvanus
oTwicee
Sylvanus
3
4
2
1
L
Mercury
zayaboyyy
Mercury
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,602
Damage
35,400
48,997
Taken
53,974
21,837
Mitigated
26,309
8,859
Healing
11,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
15,787
2,323
0
3,457
14,623
8,967
0
5,407
9,216
183
75,985
L
Medusa
4,623
1,534
0
2,132
10,269
4,125
738
1,797
8,472
0
57,336
W
Baron Samedi
J0NNYLARG0
Baron Samedi
2,958
402
0
1,033
7,348
3,271
0
0
7,348
70,470
866
L
Atlas
Midas01
Atlas
0
0
0
0
0
0
0
0
0
0
0
W
Skadi
WhyNotIso
Skadi
7,669
2,939
0
549
9,319
3,011
2,069
793
8,526
0
57,416
W
Cthulhu
WhyNotKiIler
Cthulhu
5,361
338
1,620
2,299
10,131
6,978
169
1,562
8,569
32,138
1,154
W
Ao Kuang
jonnwence
Ao Kuang
3,625
926
0
2,733
12,553
4,082
400
939
11,614
42,069
11,508
L
Susano
oKengann
Susano
11,603
3,897
0
473
9,656
3,969
0
3,612
6,044
0
65,812
L
Sylvanus
oTwicee
Sylvanus
9,361
2,765
47
5,681
15,891
8,565
0
2,166
13,725
34,087
9,944
L
Mercury
zayaboyyy
Mercury
5,015
1,672
0
526
13,181
5,178
0
4,269
8,912
0
53,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,672
Gold Earned
42,172
396
Minions Killed
481
0
Camps Cleared
0
1,193,325
Distance Traveled
1,495,867
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
9,394
626
122
8
0
300,511
4
L
Medusa
7,970
531
98
7
0
234,481
1
W
Baron Samedi
8,460
564
131
9
0
297,234
3
L
Atlas
4,489
299
0
0
0
0
0
W
Skadi
8,316
554
94
6
0
266,088
1
W
Cthulhu
8,567
571
56
4
0
316,876
0
W
Ao Kuang
7,435
496
78
5
0
315,158
1
L
Susano
9,347
623
130
9
0
350,169
0
L
Sylvanus
7,558
504
80
5
0
225,259
2
L
Mercury
7,308
487
88
6
0
383,416
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role