Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
AlejoSKN
Hel
Level 123
God Stats
2W - 3L
1,753 SR
Queue Stats
17W - 22L
1,538 Elo+
Party 2
Kuzenbo
Kuzenbo
MartilloBlack
Kuzenbo
Level 18
God Stats
14W - 12L
1,593 SR
Queue Stats
21W - 36L
1,372 Elo+
Party 2
Thanatos
Thanatos
callo-cercano1
Thanatos
Level 24
God Stats
6W - 4L
1,571 SR
Queue Stats
19W - 28L
1,404 Elo+
Party 2
Hachiman
Hachiman
xdylanxd
Hachiman
Level 7
God Stats
0W - 1L
1,299 SR
Queue Stats
2W - 11L
1,482 Elo+
Party 2
Team Averages
Level 59
1,543 SR
1,459 Elo+

VS

Team Averages
Level 94
1,457 SR
1,484 Elo+
Izanami
Izanami
DanTrickey1
Izanami
Level 151
God Stats
1W - 1L
1,357 SR
Queue Stats
83W - 90L
1,458 Elo+
Party 1
Thanatos
Thanatos
Mr_Fangtastic06
Thanatos
Level 108
God Stats
10W - 6L
1,228 SR
Queue Stats
232W - 217L
1,512 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Rimsuq
Morgan Le Fay
Level 62
God Stats
11W - 13L
1,872 SR
Queue Stats
270W - 299L
1,414 Elo+
Solo
Ymir
Ymir
deano579
Ymir
Level 26
God Stats
1W - 5L
1,245 SR
Queue Stats
13W - 24L
1,557 Elo+
Party 1
King Arthur
King Arthur
terragod48
King Arthur
Level 122
God Stats
15W - 14L
1,583 SR
Queue Stats
225W - 214L
1,480 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
5
0 / 3 / 0
4,081
453
1,324
4,132
2,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 1 / 2
5,204
578
1,848
5,588
1,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
8
0 / 1 / 2
4,826
536
2,918
6,604
5,625
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thanatos
9
2 / 2 / 3
4,982
554
3,571
6,913
2,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
xdylanxd
Hachiman
8
3 / 1 / 0
4,719
524
2,809
4,520
1,199
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DanTrickey1
Izanami
8
0 / 1 / 0
4,912
546
2,992
4,131
1,177
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
10
2 / 1 / 1
5,344
594
2,391
6,357
2,165
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
Rimsuq
Morgan Le Fay
11
1 / 1 / 0
6,057
673
3,503
4,313
1,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ymir
8
0 / 2 / 0
4,952
550
2,181
5,958
3,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

King Arthur
terragod48
King Arthur
12
5 / 0 / 1
7,261
807
4,272
4,540
3,036
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
10
5
Kills
8
8
Deaths
5
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
0
3
0
0
L
0
1
2
1
W
Izanami
DanTrickey1
Izanami
0
1
0
0
L
Kuzenbo
0
1
2
1
W
Thanatos
2
1
1
2.5
W
Morgan Le Fay
Rimsuq
Morgan Le Fay
1
1
0
1
L
Thanatos
2
2
3
1.75
W
Ymir
0
2
0
0
W
King Arthur
terragod48
King Arthur
5
0
1
5.5
L
Hachiman
xdylanxd
Hachiman
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,470
Damage
15,339
27,757
Taken
25,299
12,631
Mitigated
10,876
13,277
Healing
9,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
1,324
539
0
1,102
4,132
2,045
0
0
4,132
0
13,866
L
1,848
0
670
3,418
5,588
1,398
0
2,877
2,711
31,268
0
W
Izanami
DanTrickey1
Izanami
2,992
2,071
0
1,478
4,131
1,177
0
977
3,154
0
41,959
L
Kuzenbo
2,918
1,331
0
2,532
6,604
5,625
0
1,170
5,434
15,330
1,400
W
Thanatos
2,391
526
0
4,635
6,357
2,165
0
961
5,396
0
32,591
W
Morgan Le Fay
Rimsuq
Morgan Le Fay
3,503
158
0
1,018
4,313
1,325
0
1,255
3,058
39,741
2,336
L
Thanatos
3,571
1,011
0
3,931
6,913
2,364
0
592
6,321
0
29,321
W
Ymir
2,181
555
0
1,171
5,958
3,173
0
1,122
4,836
9,846
0
W
King Arthur
terragod48
King Arthur
4,272
831
0
1,225
4,540
3,036
40
66
4,474
429
50,698
L
Hachiman
xdylanxd
Hachiman
2,809
1,707
0
1,624
4,520
1,199
0
991
3,529
0
21,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,812
Gold Earned
28,526
212
Minions Killed
320
0
Camps Cleared
0
924,055
Distance Traveled
996,110
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
4,081
453
28
3
0
95,984
0
L
Hel
5,204
578
70
8
0
217,291
4
W
Izanami
4,912
546
80
9
0
180,645
0
L
Kuzenbo
4,826
536
26
3
0
198,616
2
W
Thanatos
5,344
594
53
6
0
249,913
0
W
Morgan Le Fay
6,057
673
74
8
0
200,923
3
L
Thanatos
4,982
554
54
6
0
226,274
0
W
Ymir
4,952
550
25
3
0
167,151
0
W
King Arthur
7,261
807
88
10
0
197,478
0
L
Hachiman
4,719
524
34
4
0
185,890
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role