Player Matchup

Awilix
Awilix
 
Awilix
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
 
Achilles
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
KrogerBrand
Sobek
Level 136
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 64L
1,586 Elo+
Solo
Zhong Kui
Zhong Kui
enkidu32
Zhong Kui
Level 153
God Stats
6W - 3L
1,506 SR
Queue Stats
297W - 302L
1,591 Elo+
Solo
Xbalanque
Xbalanque
ford08twlight
Xbalanque
Level 151
God Stats
4W - 0L
1,829 SR
Queue Stats
315W - 291L
1,541 Elo+
Solo
Team Averages
Level 141
1,567 SR
1,544 Elo+

VS

Team Averages
Level 123
1,468 SR
1,543 Elo+
Sol
Sol
JX2S0
Sol
Level 129
God Stats
1W - 7L
1,256 SR
Queue Stats
388W - 417L
1,536 Elo+
Party 1
Atlas
Atlas
JimboDisNutz
Atlas
Level 63
God Stats
7W - 7L
1,519 SR
Queue Stats
389W - 417L
1,536 Elo+
Party 1
Izanami
Izanami
Obbylove
Izanami
Level 129
God Stats
5W - 3L
1,530 SR
Queue Stats
230W - 219L
1,543 Elo+
Solo
Ishtar
Ishtar
Pennybags78
Ishtar
Level 168
God Stats
4W - 8L
1,382 SR
Queue Stats
587W - 604L
1,608 Elo+
Solo
Zeus
Zeus
fransua23
Zeus
Level 124
God Stats
9W - 7L
1,652 SR
Queue Stats
411W - 396L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
15
3 / 1 / 6
9,104
910
5,088
7,556
3,133
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Achilles
 
Achilles
16
6 / 1 / 9
9,043
904
9,431
9,749
12,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
2 / 1 / 13
9,228
923
1,626
8,565
8,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
enkidu32
Zhong Kui
15
4 / 2 / 10
8,805
881
8,732
10,473
8,172
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Xbalanque
ford08twlight
Xbalanque
16
5 / 2 / 8
9,025
903
11,794
8,473
4,169
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
JX2S0
Sol
13
4 / 3 / 1
7,566
757
6,942
6,611
2,194
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

11
0 / 4 / 1
6,892
689
5,391
9,238
8,457
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Izanami
Obbylove
Izanami
14
1 / 5 / 4
7,693
769
8,842
9,391
3,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ishtar
13
1 / 5 / 2
6,952
695
7,062
7,738
2,597
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Zeus
13
0 / 3 / 2
7,307
731
3,938
5,736
1,796
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
16
20
Kills
6
7
Deaths
20
46
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
3
1
6
6
W
Achilles
 
Achilles
6
1
9
10.5
L
Sol
JX2S0
Sol
4
3
1
1.5
L
0
4
1
0.13
W
2
1
13
8.5
L
Izanami
Obbylove
Izanami
1
5
4
0.6
L
Ishtar
1
5
2
0.4
W
Zhong Kui
enkidu32
Zhong Kui
4
2
10
4.5
W
Xbalanque
ford08twlight
Xbalanque
5
2
8
4.5
L
Zeus
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,671
Damage
32,175
44,816
Taken
38,714
36,137
Mitigated
18,835
20,183
Healing
6,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
5,088
1,130
4,254
2,454
7,556
3,133
1,694
2,393
5,163
0
14,862
W
Achilles
 
Achilles
9,431
754
921
3,302
9,749
12,214
558
2,525
7,224
0
20,092
L
Sol
JX2S0
Sol
6,942
1,872
0
1,538
6,611
2,194
0
1,521
5,051
11,849
0
L
5,391
1,613
0
509
9,238
8,457
0
2,110
6,951
7,818
179
W
1,626
21
778
3,144
8,565
8,449
380
3,956
4,609
3,856
371
L
Izanami
Obbylove
Izanami
8,842
6,441
499
1,582
9,391
3,791
164
3,153
5,944
0
23,162
L
Ishtar
7,062
3,113
1,388
846
7,738
2,597
82
2,239
5,268
0
13,893
W
Zhong Kui
enkidu32
Zhong Kui
8,732
20
70
4,188
10,473
8,172
788
3,157
7,316
16,087
0
W
Xbalanque
ford08twlight
Xbalanque
11,794
5,373
188
884
8,473
4,169
1,020
4,110
4,363
0
29,033
L
Zeus
3,938
330
379
257
5,736
1,796
0
1,111
4,524
19,074
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,205
Gold Earned
36,410
99
Minions Killed
94
0
Camps Cleared
0
880,907
Distance Traveled
878,910
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
9,104
910
25
3
0
182,271
0
W
Achilles
9,043
904
14
1
0
186,566
0
L
Sol
7,566
757
11
1
0
192,227
0
L
Atlas
6,892
689
9
1
0
170,408
0
W
Sobek
9,228
923
4
0
0
175,734
0
L
Izanami
7,693
769
34
3
0
167,337
0
L
Ishtar
6,952
695
10
1
0
180,456
0
W
Zhong Kui
8,805
881
18
2
0
169,040
0
W
Xbalanque
9,025
903
38
4
0
167,296
0
L
Zeus
7,307
731
30
3
0
168,482
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role