Player Matchup

Persephone
Persephone
Gold V
Fragnick
Persephone
Gold V
Level 214
God Stats
3W - 1L
1,740 SR
Queue Stats
32W - 9L
1,667 MMR
Party 1
Sobek
Sobek
Gold V
PsychWhoot
Sobek
Gold V
Level 171
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 9L
1,667 MMR
Party 1
Odin
Odin
Gold V
WarbornAres
Odin
Gold V
Level 153
God Stats
25W - 5L
1,804 SR
Queue Stats
32W - 9L
1,667 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 179
1,681 SR
1,667 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 137
1,706 SR
1,667 MMR
Baba Yaga
Baba Yaga
Platinum IV
CharlieKun
Baba Yaga
Platinum IV
Level 157
God Stats
14W - 12L
1,680 SR
Queue Stats
169W - 144L
1,654 MMR
Party 2
Cerberus
Cerberus
Platinum III
EternumShadow
Cerberus
Platinum III
Level 126
God Stats
6W - 5L
1,705 SR
Queue Stats
169W - 143L
1,693 MMR
Party 2
Ne Zha
Ne Zha
Platinum IV
JonnyMcSizzle
Ne Zha
Platinum IV
Level 127
God Stats
10W - 7L
1,734 SR
Queue Stats
169W - 144L
1,654 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Fragnick
Persephone
19
7 / 1 / 7
13,559
847
19,768
11,293
3,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sobek
17
1 / 2 / 15
11,052
691
7,536
16,137
19,793
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
9 / 1 / 8
12,381
774
12,404
13,214
10,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bans
HelVulcanOsirisAchillesHorus

VS

Bans
ThothIx ChelKukulkanScyllaMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
CharlieKun
Baba Yaga
15
1 / 5 / 0
9,968
623
7,582
8,436
3,889
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
EternumShadow
Cerberus
15
1 / 4 / 3
10,401
650
6,843
20,260
16,908
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
1 / 8 / 3
9,465
592
7,072
16,255
12,120
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
9
17
Kills
3
4
Deaths
17
30
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
CharlieKun
Baba Yaga
1
5
0
0.2
L
Cerberus
EternumShadow
Cerberus
1
4
3
0.63
W
Persephone
Fragnick
Persephone
7
1
7
10.5
L
1
8
3
0.31
W
Sobek
1
2
15
4.25
W
9
1
8
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,708
Damage
21,497
40,644
Taken
44,951
34,607
Mitigated
32,917
9,973
Healing
7,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
CharlieKun
Baba Yaga
7,582
75
0
1,360
8,436
3,889
0
3,493
4,677
44,299
0
L
Cerberus
EternumShadow
Cerberus
6,843
95
0
3,084
20,260
16,908
0
12,881
6,157
19,264
1,506
W
Persephone
Fragnick
Persephone
19,768
1,229
0
3,474
11,293
3,967
1,168
2,253
8,583
97,659
0
L
7,072
1,160
0
2,602
16,255
12,120
0
9,025
6,090
0
31,950
W
Sobek
7,536
535
0
4,698
16,137
19,793
128
5,548
9,928
29,130
777
W
12,404
2,266
0
1,801
13,214
10,847
1,920
5,390
7,167
0
36,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,992
Gold Earned
29,834
228
Minions Killed
158
0
Camps Cleared
0
942,288
Distance Traveled
811,890
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
9,968
623
74
5
0
239,264
0
L
Cerberus
10,401
650
40
3
0
301,632
5
W
Persephone
13,559
847
155
10
0
308,212
0
L
Ne Zha
9,465
592
44
3
0
270,994
1
W
Sobek
11,052
691
33
2
0
314,241
0
W
Odin
12,381
774
40
3
0
319,835
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role