Player Matchup

Nut
Nut
CantxGuard 3
Nut
Level 108
God Stats
1W - 5L
1,286 SR
Queue Stats
47W - 52L
1,450 Elo+
Party 1
Ix Chel
Ix Chel
DontBIink2x
Ix Chel
Level 107
God Stats
1W - 1L
1,715 SR
Queue Stats
160W - 145L
1,574 Elo+
Party 2
Cerberus
Cerberus
Khalercues
Cerberus
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 73L
1,554 Elo+
Party 1
Nemesis
Nemesis
P00kieJorJor
Nemesis
Level 102
God Stats
0W - 3L
1,254 SR
Queue Stats
26W - 27L
1,455 Elo+
Party 1
King Arthur
King Arthur
Possesed Knight
King Arthur
Level 123
God Stats
6W - 7L
1,591 SR
Queue Stats
238W - 212L
1,602 Elo+
Party 2
Team Averages
Level 107
1,469 SR
1,527 Elo+

VS

Team Averages
Level 136
1,559 SR
1,471 Elo+
Scylla
Scylla
B133k
Scylla
Level 184
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 32L
1,580 Elo+
Solo
Guan Yu
Guan Yu
Cookiesforlunch
Guan Yu
Level 103
God Stats
14W - 7L
1,405 SR
Queue Stats
33W - 30L
1,242 Elo+
Solo
Fenrir
Fenrir
King J A 9158
Fenrir
Level 158
God Stats
1W - 0L
1,638 SR
Queue Stats
18W - 11L
1,561 Elo+
Solo
Athena
Athena
WatermelonChamoy
Athena
Level 89
God Stats
12W - 9L
1,706 SR
Queue Stats
655W - 633L
1,481 Elo+
Solo
Izanami
Izanami
kainaluboy808
Izanami
Level 146
God Stats
79W - 78L
1,547 SR
Queue Stats
1,231W - 1,189L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 0
3,986
569
1,673
4,167
1,084
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ix Chel
DontBIink2x
Ix Chel
9
0 / 1 / 0
4,838
691
1,211
3,672
968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Khalercues
Cerberus
7
0 / 2 / 0
4,364
623
1,780
6,477
3,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nemesis
P00kieJorJor
Nemesis
7
1 / 3 / 0
4,062
580
2,053
5,501
1,305
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
Possesed Knight
King Arthur
7
1 / 0 / 0
4,623
660
1,823
4,470
2,116
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
B133k
Scylla
10
5 / 0 / 1
5,531
790
4,808
2,541
661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
0 / 1 / 0
4,727
675
2,250
4,774
2,213
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

8
1 / 0 / 3
4,349
621
1,672
4,976
2,710
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

8
1 / 0 / 4
4,706
672
1,822
3,775
2,782
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
8
0 / 1 / 2
4,391
627
2,514
3,560
922
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
17
2
Kills
7
7
Deaths
2
0
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Scylla
B133k
Scylla
5
0
1
5.5
L
0
1
0
0
W
0
1
0
0
L
Ix Chel
DontBIink2x
Ix Chel
0
1
0
0
L
Cerberus
Khalercues
Cerberus
0
2
0
0
W
1
0
3
2.5
L
Nemesis
P00kieJorJor
Nemesis
1
3
0
0.33
L
King Arthur
Possesed Knight
King Arthur
1
0
0
1
W
1
0
4
3
W
Izanami
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,540
Damage
13,066
24,287
Taken
19,626
9,186
Mitigated
9,288
7,756
Healing
5,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
B133k
Scylla
4,808
411
0
570
2,541
661
0
711
1,830
27,102
567
L
1,673
745
0
1,102
4,167
1,084
0
709
3,452
0
33,214
W
2,250
639
0
1,504
4,774
2,213
229
0
4,774
0
32,536
L
Ix Chel
DontBIink2x
Ix Chel
1,211
125
192
1,390
3,672
968
0
1,587
1,893
28,669
961
L
Cerberus
Khalercues
Cerberus
1,780
136
0
2,207
6,477
3,713
0
2,231
4,159
8,950
0
W
1,672
405
0
864
4,976
2,710
0
1,141
3,835
0
22,100
L
Nemesis
P00kieJorJor
Nemesis
2,053
759
0
1,760
5,501
1,305
0
1,364
4,049
0
19,277
L
King Arthur
Possesed Knight
King Arthur
1,823
324
0
1,105
4,470
2,116
0
0
4,470
0
25,100
W
1,822
534
0
1,187
3,775
2,782
108
341
3,434
11,440
1,432
W
Izanami
2,514
1,697
0
1,189
3,560
922
0
779
2,781
0
32,596

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,873
Gold Earned
23,704
252
Minions Killed
247
0
Camps Cleared
0
712,980
Distance Traveled
792,031
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
5,531
790
65
9
0
167,159
1
L
Nut
3,986
569
65
9
0
131,373
0
W
Guan Yu
4,727
675
54
8
0
146,025
0
L
Ix Chel
4,838
691
75
11
0
152,603
0
L
Cerberus
4,364
623
19
3
0
139,931
0
W
Fenrir
4,349
621
39
6
0
175,151
0
L
Nemesis
4,062
580
42
6
0
177,444
0
L
King Arthur
4,623
660
51
7
0
111,629
0
W
Athena
4,706
672
21
3
0
158,663
0
W
Izanami
4,391
627
68
10
0
145,033
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role