Player Matchup

Charybdis
Charybdis
Corbin_Bleuface
Charybdis
Level 122
God Stats
2W - 3L
1,230 SR
Queue Stats
123W - 120L
1,454 Elo+
Party 1
Horus
Horus
Milomelol
Horus
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 15L
1,610 Elo+
Solo
Ratatoskr
Ratatoskr
Mu-2-Cold
Ratatoskr
Level 147
God Stats
2W - 3L
1,519 SR
Queue Stats
208W - 208L
1,438 Elo+
Party 1
Sylvanus
Sylvanus
Ninj4Ghost
Sylvanus
Level 145
God Stats
21W - 9L
1,644 SR
Queue Stats
160W - 128L
1,552 Elo+
Solo
Nu Wa
Nu Wa
Pilliez
Nu Wa
Level 155
God Stats
29W - 14L
1,750 SR
Queue Stats
231W - 224L
1,600 Elo+
Solo
Team Averages
Level 141
1,529 SR
1,531 Elo+

VS

Team Averages
Level 144
1,456 SR
1,540 Elo+
Aphrodite
Aphrodite
BearN3cessities
Aphrodite
Level 124
God Stats
26W - 22L
1,415 SR
Queue Stats
179W - 176L
1,506 Elo+
Solo
Sol
Sol
Jesuspatra
Sol
Level 134
God Stats
3W - 6L
1,520 SR
Queue Stats
404W - 366L
1,571 Elo+
Solo
Surtr
Surtr
OnLy-_PuPp3tz119
Surtr
Level 173
God Stats
93W - 67L
1,638 SR
Queue Stats
389W - 381L
1,562 Elo+
Solo
Arachne
Arachne
Ron3n
Arachne
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 54L
1,487 Elo+
Solo
Chiron
Chiron
deiciduous
Chiron
Level 147
God Stats
1W - 3L
1,207 SR
Queue Stats
164W - 139L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Corbin_Bleuface
Charybdis
15
2 / 2 / 3
9,252
544
7,734
11,059
4,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
Milomelol
Horus
15
7 / 0 / 6
9,909
583
9,021
16,805
12,670
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Ratatoskr
Mu-2-Cold
Ratatoskr
17
7 / 2 / 9
10,469
616
12,442
14,089
6,098
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Sylvanus
Ninj4Ghost
Sylvanus
18
7 / 1 / 2
11,522
678
16,501
21,115
21,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
Pilliez
Nu Wa
16
2 / 3 / 7
9,593
564
12,770
8,779
2,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
BearN3cessities
Aphrodite
11
0 / 4 / 3
7,197
423
3,134
12,484
6,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
3 / 5 / 2
8,527
502
12,239
16,156
3,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

15
1 / 6 / 0
9,286
546
13,492
20,410
10,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Arachne
Ron3n
Arachne
13
0 / 5 / 0
7,365
433
5,304
12,940
3,969
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Chiron
deiciduous
Chiron
16
4 / 5 / 2
9,418
554
9,297
13,560
3,908
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
15
25
Kills
8
8
Deaths
25
27
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
BearN3cessities
Aphrodite
0
4
3
0.38
W
Charybdis
Corbin_Bleuface
Charybdis
2
2
3
1.75
L
3
5
2
0.8
W
Horus
Milomelol
Horus
7
0
6
10
W
Ratatoskr
Mu-2-Cold
Ratatoskr
7
2
9
5.75
W
Sylvanus
Ninj4Ghost
Sylvanus
7
1
2
8
L
1
6
0
0.17
W
Nu Wa
Pilliez
Nu Wa
2
3
7
1.83
L
Arachne
Ron3n
Arachne
0
5
0
0
L
Chiron
deiciduous
Chiron
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,468
Damage
43,466
71,847
Taken
75,550
47,515
Mitigated
28,535
32,844
Healing
26,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
BearN3cessities
Aphrodite
3,134
459
2,632
4,679
12,484
6,992
26
4,181
8,303
22,014
0
W
Charybdis
Corbin_Bleuface
Charybdis
7,734
2,861
0
4,173
11,059
4,251
345
5,972
5,087
0
72,947
L
12,239
4,454
0
5,761
16,156
3,563
581
2,507
13,649
48,700
3,493
W
Horus
Milomelol
Horus
9,021
3,298
2,889
7,248
16,805
12,670
54
6,109
10,696
0
34,970
W
Ratatoskr
Mu-2-Cold
Ratatoskr
12,442
919
0
5,532
14,089
6,098
0
1,955
12,134
0
93,936
W
Sylvanus
Ninj4Ghost
Sylvanus
16,501
4,522
0
11,920
21,115
21,649
0
1,576
18,489
85,037
19,861
L
13,492
6,517
0
6,322
20,410
10,103
0
13,865
6,545
3,087
74,539
W
Nu Wa
Pilliez
Nu Wa
12,770
3,160
0
1,082
8,779
2,847
339
1,258
7,521
77,564
805
L
Arachne
Ron3n
Arachne
5,304
3,173
0
4,044
12,940
3,969
0
1,789
11,151
0
51,706
L
Chiron
deiciduous
Chiron
9,297
3,003
632
2,035
13,560
3,908
105
5,646
7,870
0
75,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,745
Gold Earned
41,793
614
Minions Killed
475
0
Camps Cleared
0
1,714,314
Distance Traveled
1,642,924
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
7,197
423
32
2
0
315,129
6
W
Charybdis
9,252
544
113
7
0
309,947
0
L
Sol
8,527
502
80
5
0
329,791
6
W
Horus
9,909
583
50
3
0
411,666
2
W
Ratatoskr
10,469
616
149
9
0
421,639
2
W
Sylvanus
11,522
678
184
11
0
262,008
1
L
Surtr
9,286
546
137
8
0
307,890
0
W
Nu Wa
9,593
564
118
7
0
309,054
4
L
Arachne
7,365
433
87
5
0
317,145
0
L
Chiron
9,418
554
139
8
0
372,969
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role