Player Matchup

Kali
Kali
 
Kali
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
CarmC77
Medusa
Level 89
God Stats
106W - 98L
1,547 SR
Queue Stats
107W - 102L
1,469 Elo+
Solo
Nu Wa
Nu Wa
GettingStoned
Nu Wa
Level 87
God Stats
5W - 6L
1,416 SR
Queue Stats
260W - 231L
1,494 Elo+
Party 1
Cupid
Cupid
TheProcess2020
Cupid
Level 143
God Stats
8W - 4L
1,564 SR
Queue Stats
178W - 211L
1,472 Elo+
Solo
Maui
Maui
rcpenia
Maui
Level 69
God Stats
0W - 8L
1,084 SR
Queue Stats
403W - 394L
1,480 Elo+
Solo
Team Averages
Level 96
1,422 SR
1,483 Elo+

VS

Team Averages
Level 88
1,429 SR
1,469 Elo+
Cthulhu
Cthulhu
AceShorty187
Cthulhu
Level 63
God Stats
9W - 6L
1,396 SR
Queue Stats
89W - 81L
1,467 Elo+
Solo
Ishtar
Ishtar
Lifesux6127
Ishtar
Level 71
God Stats
1W - 0L
1,555 SR
Queue Stats
200W - 206L
1,439 Elo+
Solo
Achilles
Achilles
Vulque
Achilles
Level 108
God Stats
3W - 1L
1,234 SR
Queue Stats
251W - 222L
1,522 Elo+
Party 2
Arachne
Arachne
WorldEater337
Arachne
Level 64
God Stats
6W - 5L
1,535 SR
Queue Stats
254W - 216L
1,498 Elo+
Party 2
Anubis
Anubis
penkinhajbm
Anubis
Level 132
God Stats
3W - 3L
1,427 SR
Queue Stats
42W - 40L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
7
0 / 1 / 3
4,110
685
818
4,317
1,217
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Medusa
CarmC77
Medusa
5
0 / 2 / 0
3,605
601
2,071
3,147
723
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
3 / 2 / 0
5,030
838
4,149
3,467
785
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

7
1 / 0 / 0
3,946
658
2,954
4,835
1,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Maui
rcpenia
Maui
6
0 / 2 / 1
3,498
583
1,458
5,419
2,696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AceShorty187
Cthulhu
7
0 / 0 / 2
4,160
693
3,658
4,368
1,990
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ishtar
7
2 / 1 / 0
4,311
719
3,626
3,190
845
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Achilles
Vulque
Achilles
8
1 / 0 / 1
4,730
788
2,213
4,776
2,848
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Arachne
8
2 / 1 / 2
4,394
732
2,614
5,481
1,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Anubis
7
1 / 2 / 0
4,173
696
762
2,664
899
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
11
4
Kills
6
7
Deaths
4
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
0
1
3
1.5
W
Cthulhu
AceShorty187
Cthulhu
0
0
2
1
L
Medusa
CarmC77
Medusa
0
2
0
0
L
3
2
0
1.5
W
Ishtar
2
1
0
2
L
1
0
0
1
W
Achilles
Vulque
Achilles
1
0
1
1.5
W
Arachne
2
1
2
3
W
Anubis
1
2
0
0.5
L
Maui
rcpenia
Maui
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,450
Damage
12,873
21,185
Taken
20,479
6,904
Mitigated
7,882
7,078
Healing
8,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
818
453
0
818
4,317
1,217
0
270
4,047
0
21,583
W
Cthulhu
AceShorty187
Cthulhu
3,658
357
559
1,183
4,368
1,990
0
1,088
3,280
14,674
0
L
Medusa
CarmC77
Medusa
2,071
888
0
600
3,147
723
0
0
3,147
0
13,878
L
4,149
686
0
869
3,467
785
0
492
2,975
27,305
1,082
W
Ishtar
3,626
1,381
0
945
3,190
845
168
552
2,638
0
25,775
L
2,954
1,608
143
2,801
4,835
1,483
0
2,208
2,627
0
22,084
W
Achilles
Vulque
Achilles
2,213
362
0
2,352
4,776
2,848
0
183
4,593
0
24,402
W
Arachne
2,614
1,967
0
2,842
5,481
1,300
0
2,248
3,233
0
16,744
W
Anubis
762
83
0
668
2,664
899
13
1,143
1,521
18,332
0
L
Maui
rcpenia
Maui
1,458
701
158
1,689
5,419
2,696
0
1,450
3,969
7,353
3,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,189
Gold Earned
21,768
189
Minions Killed
202
0
Camps Cleared
0
604,947
Distance Traveled
625,373
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
4,110
685
45
8
0
160,392
0
W
Cthulhu
4,160
693
28
5
0
147,515
0
L
Medusa
3,605
601
27
5
0
88,550
0
L
Nu Wa
5,030
838
55
9
0
124,717
0
W
Ishtar
4,311
719
50
8
0
109,052
0
L
Cupid
3,946
658
42
7
0
127,411
0
W
Achilles
4,730
788
51
9
0
132,944
0
W
Arachne
4,394
732
36
6
0
147,479
0
W
Anubis
4,173
696
37
6
0
88,383
0
L
Maui
3,498
583
20
3
0
103,877
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role