Player Matchup

Jormungandr
Jormungandr
BlinkeredRock32
Jormungandr
Level 143
God Stats
2W - 8L
1,304 SR
Queue Stats
58W - 56L
1,501 Elo+
Party 2
Cthulhu
Cthulhu
JägerMeisteŗ
Cthulhu
Level 145
God Stats
6W - 2L
1,721 SR
Queue Stats
48W - 41L
1,556 Elo+
Party 3
Chang'e
Chang'e
Marlymarl91
Chang'e
Level 149
God Stats
26W - 21L
1,560 SR
Queue Stats
278W - 278L
1,514 Elo+
Solo
Nemesis
Nemesis
SinFkey
Nemesis
Level 129
God Stats
46W - 25L
1,581 SR
Queue Stats
135W - 125L
1,483 Elo+
Party 2
Medusa
Medusa
metallo16
Medusa
Level 107
God Stats
4W - 5L
1,454 SR
Queue Stats
25W - 21L
1,557 Elo+
Party 3
Team Averages
Level 135
1,524 SR
1,522 Elo+

VS

Team Averages
Level 107
1,586 SR
1,505 Elo+
Surtr
Surtr
 
Surtr
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
Azoth7766
Chiron
Level 123
God Stats
11W - 5L
1,656 SR
Queue Stats
107W - 90L
1,562 Elo+
Solo
Baron Samedi
Baron Samedi
CuBbYxStArZ
Baron Samedi
Level 119
God Stats
7W - 2L
1,681 SR
Queue Stats
171W - 161L
1,501 Elo+
Party 1
Bastet
Bastet
LUCKY0054
Bastet
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
160W - 166L
1,515 Elo+
Party 1
Xing Tian
Xing Tian
Shekels7339
Xing Tian
Level 61
God Stats
11W - 11L
1,591 SR
Queue Stats
436W - 447L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BlinkeredRock32
Jormungandr
2
0 / 2 / 0
2,876
479
0
1,456
776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
2 / 0 / 1
4,183
697
4,166
3,095
1,827
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
Marlymarl91
Chang'e
6
0 / 2 / 0
3,746
624
1,976
3,168
850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
SinFkey
Nemesis
7
1 / 1 / 0
3,698
616
1,793
3,740
916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
metallo16
Medusa
6
1 / 2 / 1
3,694
616
2,762
4,298
1,117
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
7
5 / 0 / 0
4,686
781
3,563
2,428
1,115
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Chiron
Azoth7766
Chiron
7
2 / 2 / 0
4,019
670
2,292
4,835
1,241
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
CuBbYxStArZ
Baron Samedi
7
0 / 0 / 2
4,147
691
1,683
2,252
719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bastet
LUCKY0054
Bastet
5
0 / 1 / 1
3,429
572
1,477
5,087
1,348
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Xing Tian
Shekels7339
Xing Tian
5
0 / 1 / 1
3,643
607
1,825
5,386
2,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
11
4
Kills
7
7
Deaths
4
2
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
5
0
0
5
W
Chiron
Azoth7766
Chiron
2
2
0
1
L
Jormungandr
BlinkeredRock32
Jormungandr
0
2
0
0
W
Baron Samedi
CuBbYxStArZ
Baron Samedi
0
0
2
1
L
2
0
1
2.5
W
Bastet
LUCKY0054
Bastet
0
1
1
0.5
L
Chang'e
Marlymarl91
Chang'e
0
2
0
0
W
Xing Tian
Shekels7339
Xing Tian
0
1
1
0.5
L
Nemesis
SinFkey
Nemesis
1
1
0
1
L
Medusa
metallo16
Medusa
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,697
Damage
10,840
15,757
Taken
19,988
5,486
Mitigated
6,619
4,513
Healing
7,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
3,563
1,851
0
1,705
2,428
1,115
0
587
1,841
814
19,336
W
Chiron
Azoth7766
Chiron
2,292
277
54
1,979
4,835
1,241
0
1,587
2,959
0
21,544
L
Jormungandr
BlinkeredRock32
Jormungandr
0
0
0
0
1,456
776
0
103
1,353
2,507
0
W
Baron Samedi
CuBbYxStArZ
Baron Samedi
1,683
79
111
1,276
2,252
719
0
722
1,530
17,653
182
L
4,166
807
0
1,058
3,095
1,827
0
687
2,408
18,963
433
W
Bastet
LUCKY0054
Bastet
1,477
425
0
1,041
5,087
1,348
0
889
4,159
0
14,922
L
Chang'e
Marlymarl91
Chang'e
1,976
94
80
1,036
3,168
850
0
1,774
1,394
14,868
502
W
Xing Tian
Shekels7339
Xing Tian
1,825
323
0
1,478
5,386
2,196
0
1,554
3,538
7,801
0
L
Nemesis
SinFkey
Nemesis
1,793
867
0
1,299
3,740
916
0
133
3,607
0
17,563
L
Medusa
metallo16
Medusa
2,762
981
0
1,040
4,298
1,117
0
1,138
3,160
0
16,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,197
Gold Earned
19,924
140
Minions Killed
158
0
Camps Cleared
0
574,849
Distance Traveled
674,016
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
4,686
781
32
5
0
128,152
0
W
Chiron
4,019
670
44
7
0
118,323
0
L
Jormungandr
2,876
479
5
1
0
32,405
0
W
Baron Samedi
4,147
691
45
8
0
119,373
0
L
Cthulhu
4,183
697
40
7
0
143,903
0
W
Bastet
3,429
572
28
5
0
169,965
0
L
Chang'e
3,746
624
33
6
0
120,288
2
W
Xing Tian
3,643
607
9
2
0
138,203
0
L
Nemesis
3,698
616
38
6
0
147,880
0
L
Medusa
3,694
616
24
4
0
130,373
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role