Player Matchup

Zeus
Zeus
Platinum V
Craιg
Zeus
Platinum V
Level 195
God Stats
0W - 1L
1,293 SR
Queue Stats
84W - 80L
1,823 MMR
Party 1
Bastet
Bastet
Gold I
JungleXJimmy
Bastet
Gold I
Level 155
God Stats
74W - 68L
1,560 SR
Queue Stats
164W - 156L
1,709 MMR
Party 1
Olorun
Olorun
Platinum II
NotJustABot
Olorun
Platinum II
Level 66
God Stats
1W - 1L
1,864 SR
Queue Stats
142W - 127L
1,811 MMR
Solo
Fenrir
Fenrir
Platinum V
Xile21
Fenrir
Platinum V
Level 159
God Stats
5W - 14L
1,349 SR
Queue Stats
229W - 234L
1,766 MMR
Solo
Horus
Horus
Platinum V
wolfstar314
Horus
Platinum V
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
223W - 225L
1,775 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 146
1,513 SR
1,777 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 162
1,600 SR
1,777 MMR
Sun Wukong
Sun Wukong
Platinum III
BabbieSnek
Sun Wukong
Platinum III
Level 186
God Stats
25W - 18L
1,690 SR
Queue Stats
127W - 117L
1,826 MMR
Party 2
Ravana
Ravana
Gold IV
DR-elmo18
Ravana
Gold IV
Level 171
God Stats
1W - 2L
1,500 SR
Queue Stats
32W - 27L
1,775 MMR
Solo
Chang'e
Chang'e
Platinum IV
Murkaba
Chang'e
Platinum IV
Level 174
God Stats
3W - 0L
1,807 SR
Queue Stats
127W - 118L
1,808 MMR
Party 2
Sobek
Sobek
Gold III
NatoJoker
Sobek
Gold III
Level 119
God Stats
2W - 1L
1,299 SR
Queue Stats
72W - 73L
1,565 MMR
Party 3
Neith
Neith
Platinum I
devinthehunk
Neith
Platinum I
Level 158
God Stats
10W - 6L
1,706 SR
Queue Stats
63W - 52L
1,912 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Craιg
Zeus
14
2 / 5 / 1
8,796
586
4,464
9,459
2,727
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bastet
13
2 / 5 / 2
7,824
522
8,490
13,091
3,599
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Olorun
14
4 / 3 / 1
8,210
547
9,244
9,444
3,380
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
Xile21
Fenrir
14
3 / 3 / 1
7,949
530
3,098
9,171
3,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 4 / 6
7,173
478
5,706
13,037
9,043
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
VulcanSerqetLokiAgniAchilles

VS

Bans
MedusaAthenaAresMulanThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BabbieSnek
Sun Wukong
16
4 / 2 / 3
9,921
661
7,440
11,789
7,453
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ravana
DR-elmo18
Ravana
16
9 / 1 / 4
9,799
653
8,000
8,927
3,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Chang'e
Murkaba
Chang'e
15
5 / 2 / 4
9,268
618
9,156
9,918
3,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
NatoJoker
Sobek
13
1 / 4 / 4
8,214
548
4,359
11,946
10,081
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
1 / 2 / 6
8,678
579
8,757
10,416
3,204
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Duality

Duality

+40
Physical Power
+15%
Attack Speed

PASSIVE - Once every 5s, your next Basic Attack has half of its damage converted to Physical ability damage. This damage can trigger ability item effects.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
41
11
Kills
20
20
Deaths
11
11
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
BabbieSnek
Sun Wukong
4
2
3
2.75
L
Zeus
Craιg
Zeus
2
5
1
0.5
W
Ravana
DR-elmo18
Ravana
9
1
4
11
L
Bastet
2
5
2
0.6
W
Chang'e
Murkaba
Chang'e
5
2
4
3.5
W
Sobek
NatoJoker
Sobek
1
4
4
0.75
L
Olorun
4
3
1
1.5
L
Fenrir
Xile21
Fenrir
3
3
1
1.17
W
1
2
6
2
L
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,002
Damage
37,712
54,202
Taken
52,996
21,913
Mitigated
27,644
17,193
Healing
18,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
BabbieSnek
Sun Wukong
7,440
1,516
0
3,826
11,789
7,453
0
636
11,153
18
63,772
L
Zeus
Craιg
Zeus
4,464
925
0
2,109
9,459
2,727
16
5,442
3,649
63,592
0
W
Ravana
DR-elmo18
Ravana
8,000
1,931
0
2,902
8,927
3,810
356
1,968
6,959
0
81,323
L
Bastet
8,490
1,902
0
3,413
13,091
3,599
0
982
12,073
0
56,608
W
Chang'e
Murkaba
Chang'e
9,156
668
1,259
5,205
9,918
3,096
66
2,489
7,429
61,233
1,080
W
Sobek
NatoJoker
Sobek
4,359
608
0
2,797
11,946
10,081
113
3,518
8,428
22,208
490
L
Olorun
9,244
4,506
160
3,863
9,444
3,380
1,307
1,473
7,971
70,041
4,781
L
Fenrir
Xile21
Fenrir
3,098
894
0
4,720
9,171
3,164
0
1,772
7,233
0
46,430
W
8,757
3,492
0
2,515
10,416
3,204
0
4,954
5,462
0
64,481
L
5,706
2,447
252
2,676
13,037
9,043
0
3,048
9,875
0
16,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,952
Gold Earned
45,880
434
Minions Killed
483
0
Camps Cleared
0
1,452,958
Distance Traveled
1,574,908
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,921
661
120
8
0
306,472
0
L
Zeus
8,796
586
127
8
0
263,350
5
W
Ravana
9,799
653
106
7
0
365,302
2
L
Bastet
7,824
522
84
6
0
298,841
0
W
Chang'e
9,268
618
111
7
0
318,008
2
W
Sobek
8,214
548
35
2
0
300,748
9
L
Olorun
8,210
547
126
8
0
238,685
0
L
Fenrir
7,949
530
80
5
0
353,810
2
W
Neith
8,678
579
111
7
0
284,378
4
L
Horus
7,173
478
17
1
0
298,272
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role