Player Matchup

Sobek
Sobek
ProbablyBakedRn
Sobek
Level 158
God Stats
7W - 1L
1,767 SR
Queue Stats
151W - 160L
1,521 Elo+
Solo
Ra
Ra
RavenNoir5
Ra
Level 148
God Stats
1W - 2L
1,136 SR
Queue Stats
174W - 178L
1,481 Elo+
Solo
Nike
Nike
USOILLMATIK
Nike
Level 158
God Stats
2W - 4L
1,426 SR
Queue Stats
169W - 183L
1,562 Elo+
Solo
Ullr
Ullr
bear02169
Ullr
Level 158
God Stats
1W - 0L
1,315 SR
Queue Stats
82W - 66L
1,596 Elo+
Solo
Skadi
Skadi
loopylemon
Skadi
Level 170
God Stats
2W - 0L
1,435 SR
Queue Stats
61W - 46L
1,558 Elo+
Solo
Team Averages
Level 158
1,416 SR
1,543 Elo+

VS

Team Averages
Level 154
1,531 SR
1,553 Elo+
Odin
Odin
 
Odin
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Blackteebandit
Morgan Le Fay
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 34L
1,601 Elo+
Party 1
Chiron
Chiron
Chelhell
Chiron
Level 158
God Stats
7W - 6L
1,580 SR
Queue Stats
720W - 759L
1,538 Elo+
Solo
King Arthur
King Arthur
I AM PREDITOR
King Arthur
Level 188
God Stats
0W - 1L
1,500 SR
Queue Stats
197W - 207L
1,558 Elo+
Party 1
Ra
Ra
life34
Ra
Level 156
God Stats
1W - 2L
1,577 SR
Queue Stats
66W - 66L
1,565 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 16
9,039
822
9,579
16,901
19,824
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
2 / 1 / 16
9,596
872
8,964
8,567
3,623
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
5 / 1 / 18
9,919
902
12,219
15,909
12,865
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ullr
16
3 / 1 / 16
9,626
875
10,233
11,385
4,638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Skadi
16
10 / 2 / 9
10,407
946
9,138
9,541
4,122
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Duality

Duality

+40
Physical Power
+15%
Attack Speed

PASSIVE - Once every 5s, your next Basic Attack has half of its damage converted to Physical ability damage. This damage can trigger ability item effects.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
15
0 / 2 / 7
8,301
755
6,416
10,595
10,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Mystical Earring

Mystical Earring

+15
Mp 5

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Morgan Le Fay
Blackteebandit
Morgan Le Fay
14
2 / 8 / 3
8,452
768
8,073
10,323
4,228
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chiron
Chelhell
Chiron
14
2 / 4 / 4
8,057
732
12,079
9,461
3,628
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
I AM PREDITOR
King Arthur
14
2 / 7 / 6
8,283
753
14,382
14,966
13,843
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ra
17
3 / 3 / 5
9,044
822
11,564
8,406
3,486
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
34
24
Kills
9
9
Deaths
24
75
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
2
7
1.75
L
Morgan Le Fay
Blackteebandit
Morgan Le Fay
2
8
3
0.44
L
Chiron
Chelhell
Chiron
2
4
4
1
L
King Arthur
I AM PREDITOR
King Arthur
2
7
6
0.71
W
4
4
16
3
W
2
1
16
10
W
5
1
18
14
W
Ullr
3
1
16
11
L
Ra
3
3
5
1.83
W
Skadi
10
2
9
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,133
Damage
52,514
62,303
Taken
53,751
45,072
Mitigated
35,456
25,451
Healing
12,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
6,416
977
527
2,468
10,595
10,271
0
3,596
6,821
0
8,758
L
Morgan Le Fay
Blackteebandit
Morgan Le Fay
8,073
585
118
53
10,323
4,228
0
4,075
5,905
15,091
0
L
Chiron
Chelhell
Chiron
12,079
2,705
570
1,109
9,461
3,628
0
2,881
6,278
0
27,312
L
King Arthur
I AM PREDITOR
King Arthur
14,382
322
363
404
14,966
13,843
0
4,627
10,028
6,614
15,174
W
9,579
494
1,322
3,267
16,901
19,824
243
4,579
12,245
12,795
0
W
8,964
601
8,275
3,700
8,567
3,623
566
4,122
4,305
36,227
375
W
12,219
775
797
360
15,909
12,865
29
5,011
10,823
832
20,420
W
Ullr
10,233
2,667
2,781
2,545
11,385
4,638
1,756
5,404
5,645
0
21,140
L
Ra
11,564
810
3,851
3,058
8,406
3,486
0
2,514
5,829
33,264
188
W
Skadi
9,138
2,787
1,582
822
9,541
4,122
1,329
4,053
5,397
0
18,579

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,587
Gold Earned
42,137
147
Minions Killed
119
0
Camps Cleared
0
1,128,852
Distance Traveled
925,155
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,301
755
4
0
0
185,571
0
L
Morgan Le Fay
8,452
768
14
1
0
184,393
0
L
Chiron
8,057
732
30
3
0
177,449
0
L
King Arthur
8,283
753
6
1
0
184,725
0
W
Sobek
9,039
822
14
1
0
197,380
0
W
Ra
9,596
872
53
5
0
239,812
0
W
Nike
9,919
902
24
2
0
253,242
0
W
Ullr
9,626
875
37
3
0
202,624
0
L
Ra
9,044
822
65
6
0
193,017
0
W
Skadi
10,407
946
19
2
0
235,794
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role