Player Matchup

Horus
Horus
Jagger425
Horus
Level 154
God Stats
3W - 3L
1,518 SR
Queue Stats
63W - 62L
1,574 Elo+
Party 1
Xing Tian
Xing Tian
Licane
Xing Tian
Level 174
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 54L
1,619 Elo+
Party 1
Olorun
Olorun
harryfernandes
Olorun
Level 156
God Stats
3W - 1L
1,724 SR
Queue Stats
64W - 33L
1,675 Elo+
Party 1
Bellona
Bellona
Şync
Bellona
Level 165
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 64L
1,516 Elo+
Party 1
Charybdis
Charybdis
Κami
Charybdis
Level 135
God Stats
1W - 0L
1,174 SR
Queue Stats
57W - 37L
1,676 Elo+
Party 1
Team Averages
Level 157
1,483 SR
1,612 Elo+

VS

Team Averages
Level 129
1,424 SR
1,479 Elo+
Ymir
Ymir
DredgenHope
Ymir
Level 121
God Stats
13W - 12L
1,598 SR
Queue Stats
87W - 180L
1,470 Elo+
Party 2
Anhur
Anhur
Mubarkov
Anhur
Level 125
God Stats
2W - 4L
1,685 SR
Queue Stats
39W - 93L
1,473 Elo+
Party 2
Poseidon
Poseidon
TheReaperLives
Poseidon
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 132L
1,509 Elo+
Party 2
Hercules
Hercules
Vongola505
Hercules
Level 143
God Stats
0W - 5L
1,161 SR
Queue Stats
100W - 188L
1,467 Elo+
Party 2
Ravana
Ravana
iiVK
Ravana
Level 129
God Stats
0W - 3L
1,178 SR
Queue Stats
96W - 191L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Jagger425
Horus
10
2 / 0 / 7
6,860
624
3,359
6,960
6,034
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Xing Tian
Licane
Xing Tian
11
2 / 0 / 3
6,782
617
7,136
9,228
6,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
6 / 0 / 4
7,164
651
10,146
6,030
2,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
Şync
Bellona
12
5 / 1 / 2
6,904
628
4,501
7,769
3,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charybdis
Κami
Charybdis
13
3 / 1 / 1
7,129
648
5,325
6,582
1,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 0
5,591
508
2,585
8,853
6,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anhur
Mubarkov
Anhur
10
1 / 5 / 0
5,401
491
2,819
8,222
1,542
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
10
0 / 3 / 1
5,245
477
4,655
6,703
1,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Vongola505
Hercules
9
0 / 3 / 0
5,325
484
5,536
10,338
7,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ravana
iiVK
Ravana
9
0 / 5 / 0
4,910
446
3,476
8,218
2,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
3
18
Kills
2
2
Deaths
18
17
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
W
Horus
Jagger425
Horus
2
0
7
5.5
W
Xing Tian
Licane
Xing Tian
2
0
3
3.5
L
Anhur
Mubarkov
Anhur
1
5
0
0.2
L
Poseidon
0
3
1
0.17
L
Hercules
Vongola505
Hercules
0
3
0
0
W
6
0
4
8
L
Ravana
iiVK
Ravana
0
5
0
0
W
Bellona
Şync
Bellona
5
1
2
6
W
Charybdis
Κami
Charybdis
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,467
Damage
19,071
36,569
Taken
42,334
20,323
Mitigated
19,524
14,459
Healing
9,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,585
326
0
1,939
8,853
6,179
0
3,412
5,250
12,310
0
W
Horus
Jagger425
Horus
3,359
986
1,058
2,845
6,960
6,034
0
1,366
5,510
0
14,514
W
Xing Tian
Licane
Xing Tian
7,136
551
0
834
9,228
6,818
0
1,061
7,614
34,543
1,631
L
Anhur
Mubarkov
Anhur
2,819
1,550
0
1,324
8,222
1,542
0
698
7,460
0
29,243
L
Poseidon
4,655
918
0
790
6,703
1,625
0
3,158
3,254
38,570
0
L
Hercules
Vongola505
Hercules
5,536
1,212
0
3,811
10,338
7,736
0
5,916
3,531
0
30,796
W
10,146
4,559
310
2,926
6,030
2,210
999
2,454
3,576
52,525
3,207
L
Ravana
iiVK
Ravana
3,476
739
0
1,897
8,218
2,442
0
2,042
5,977
0
34,494
W
Bellona
Şync
Bellona
4,501
1,868
0
3,019
7,769
3,546
0
1,424
6,303
0
41,575
W
Charybdis
Κami
Charybdis
5,325
2,984
0
3,467
6,582
1,715
613
935
5,647
0
60,678

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,839
Gold Earned
26,472
384
Minions Killed
263
0
Camps Cleared
0
1,176,551
Distance Traveled
1,103,752
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,591
508
13
1
0
222,561
4
W
Horus
6,860
624
23
2
0
246,596
2
W
Xing Tian
6,782
617
75
7
0
235,113
0
L
Anhur
5,401
491
58
5
0
196,494
1
L
Poseidon
5,245
477
72
7
0
222,912
1
L
Hercules
5,325
484
60
5
0
222,961
2
W
Olorun
7,164
651
104
9
0
216,209
3
L
Ravana
4,910
446
60
5
0
238,824
0
W
Bellona
6,904
628
70
6
0
273,631
0
W
Charybdis
7,129
648
112
10
0
205,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role