Player Matchup

Anubis
Anubis
Gold I
 
Anubis
Gold I
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tyr
Tyr
Gold II
DJL4
Tyr
Gold II
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
391W - 377L
1,690 MMR
Solo
Zhong Kui
Zhong Kui
Platinum II
ImTheHardCarry
Zhong Kui
Platinum II
Level 97
God Stats
0W - 3L
1,500 SR
Queue Stats
343W - 332L
1,677 MMR
Solo
Sun Wukong
Sun Wukong
Platinum V
hebernz
Sun Wukong
Platinum V
Level 163
God Stats
17W - 13L
1,645 SR
Queue Stats
376W - 373L
1,672 MMR
Solo
Lancelot
Lancelot
Gold I
soldadoguille20
Lancelot
Gold I
Level 154
God Stats
37W - 24L
1,716 SR
Queue Stats
249W - 239L
1,720 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 149
1,572 SR
1,652 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 89
1,528 SR
1,677 MMR
Cu Chulainn
Cu Chulainn
Gold I
Eggsecutioner
Cu Chulainn
Gold I
Level 126
God Stats
19W - 9L
1,756 SR
Queue Stats
44W - 51L
1,678 MMR
Solo
He Bo
He Bo
Gold V
MidCarryDiff
He Bo
Gold V
Level 34
God Stats
1W - 0L
1,308 SR
Queue Stats
7W - 1L
1,678 MMR
Party 2
Ratatoskr
Ratatoskr
Gold III
PÍLL
Ratatoskr
Gold III
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 15L
1,665 MMR
Solo
Atlas
Atlas
Platinum IV
QW1K
Atlas
Platinum IV
Level 203
God Stats
9W - 8L
1,576 SR
Queue Stats
317W - 297L
1,686 MMR
Solo
Skadi
Skadi
Gold V
bottrash2000
Skadi
Gold V
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 1L
1,678 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
6 / 7 / 3
8,526
568
6,394
10,332
4,589
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tyr
DJL4
Tyr
13
1 / 4 / 2
8,010
534
5,043
16,817
13,123
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zhong Kui
ImTheHardCarry
Zhong Kui
12
0 / 6 / 0
7,349
490
7,260
10,804
6,478
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sun Wukong
hebernz
Sun Wukong
13
2 / 3 / 1
7,456
497
5,580
16,147
8,253
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Lancelot
13
4 / 6 / 7
7,958
531
10,245
13,619
4,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
MulanBacchusKuzenboRavana

VS

Bans
ThanatosAresApolloAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Eggsecutioner
Cu Chulainn
16
3 / 2 / 3
10,450
697
12,343
13,588
9,188
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
7 / 7 / 4
9,839
656
13,067
11,432
3,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ratatoskr
PÍLL
Ratatoskr
16
5 / 4 / 8
9,219
615
7,332
10,993
4,217
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Atlas
QW1K
Atlas
14
4 / 0 / 11
9,173
612
5,871
11,266
9,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
7 / 0 / 3
10,034
669
11,335
8,327
2,754
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
55
13
Kills
26
26
Deaths
13
13
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
6
7
3
1.07
L
Tyr
DJL4
Tyr
1
4
2
0.5
W
Cu Chulainn
Eggsecutioner
Cu Chulainn
3
2
3
2.25
L
Zhong Kui
ImTheHardCarry
Zhong Kui
0
6
0
0
W
7
7
4
1.29
W
Ratatoskr
PÍLL
Ratatoskr
5
4
8
2.25
W
Atlas
QW1K
Atlas
4
0
11
9.5
W
7
0
3
8.5
L
Sun Wukong
hebernz
Sun Wukong
2
3
1
0.83
L
Lancelot
4
6
7
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,522
Damage
49,948
67,719
Taken
55,606
37,226
Mitigated
28,910
18,517
Healing
8,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
6,394
164
0
2,019
10,332
4,589
0
5,423
4,513
54,419
690
L
Tyr
DJL4
Tyr
5,043
589
0
5,662
16,817
13,123
0
777
16,040
0
58,811
W
Cu Chulainn
Eggsecutioner
Cu Chulainn
12,343
3,230
0
2,680
13,588
9,188
309
0
13,588
809
85,479
L
Zhong Kui
ImTheHardCarry
Zhong Kui
7,260
2,126
0
1,700
10,804
6,478
0
1,138
9,666
45,733
11,481
W
13,067
791
0
570
11,432
3,244
545
2,720
8,712
62,118
0
W
Ratatoskr
PÍLL
Ratatoskr
7,332
1,681
0
1,090
10,993
4,217
0
2,706
8,287
0
68,446
W
Atlas
QW1K
Atlas
5,871
1,732
0
2,175
11,266
9,507
266
4,144
7,122
22,178
373
W
11,335
4,051
0
1,630
8,327
2,754
536
3,606
4,721
0
92,204
L
Sun Wukong
hebernz
Sun Wukong
5,580
885
1,110
4,542
16,147
8,253
0
6,901
8,958
0
38,547
L
Lancelot
10,245
2,948
0
3,484
13,619
4,783
0
4,354
9,049
0
49,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,299
Gold Earned
48,715
469
Minions Killed
543
0
Camps Cleared
0
1,468,973
Distance Traveled
1,567,882
11
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,526
568
101
7
0
249,977
5
L
Tyr
8,010
534
117
8
0
321,940
2
W
Cu Chulainn
10,450
697
169
11
0
292,836
1
L
Zhong Kui
7,349
490
120
8
0
254,666
0
W
He Bo
9,839
656
108
7
0
306,568
3
W
Ratatoskr
9,219
615
103
7
0
338,660
7
W
Atlas
9,173
612
34
2
0
314,266
6
W
Skadi
10,034
669
129
9
0
315,552
2
L
Sun Wukong
7,456
497
52
3
0
305,517
4
L
Lancelot
7,958
531
79
5
0
336,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role