Player Matchup

Mulan
Mulan
Gold I
ArbiterElite343
Mulan
Gold I
Level 149
God Stats
3W - 1L
1,579 SR
Queue Stats
24W - 17L
1,730 MMR
Party 2
Zhong Kui
Zhong Kui
Platinum IV
CrankeyDuck
Zhong Kui
Platinum IV
Level 156
God Stats
1W - 2L
1,319 SR
Queue Stats
312W - 299L
1,754 MMR
Party 1
Nut
Nut
Platinum IV
SmellMyShorts
Nut
Platinum IV
Level 87
God Stats
10W - 9L
1,488 SR
Queue Stats
87W - 73L
1,803 MMR
Party 2
Bakasura
Bakasura
Platinum V
TDR6w6
Bakasura
Platinum V
Level 157
God Stats
12W - 7L
1,614 SR
Queue Stats
84W - 75L
1,785 MMR
Solo
Artio
Artio
Platinum III
Xanthur71
Artio
Platinum III
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 49L
1,859 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 139
1,500 SR
1,786 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 125
1,475 SR
1,722 MMR
Ix Chel
Ix Chel
Gold II
 
Ix Chel
Gold II
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Platinum III
FascistBordeaux
Ravana
Platinum III
Level 69
God Stats
27W - 12L
1,775 SR
Queue Stats
155W - 149L
1,763 MMR
Solo
Vamana
Vamana
Platinum II
Jerrositty
Vamana
Platinum II
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 91L
1,756 MMR
Solo
Chiron
Chiron
Platinum II
deadman80009
Chiron
Platinum II
Level 148
God Stats
1W - 2L
1,480 SR
Queue Stats
238W - 237L
1,821 MMR
Solo
Sylvanus
Sylvanus
Platinum IV
iZackz
Sylvanus
Platinum IV
Level 146
God Stats
0W - 5L
1,120 SR
Queue Stats
121W - 111L
1,770 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 0
6,185
773
5,119
6,399
2,613
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zhong Kui
CrankeyDuck
Zhong Kui
9
1 / 0 / 1
5,055
632
4,022
4,985
3,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

10
0 / 3 / 1
4,868
609
3,952
5,943
1,635
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
TDR6w6
Bakasura
9
2 / 2 / 1
5,017
627
2,703
7,462
2,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artio
Xanthur71
Artio
7
0 / 2 / 0
4,532
567
3,132
7,849
4,317
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
ThorSusanoThanatosDa Ji

VS

Bans
AthenaKuzenboMorgan Le FayAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
9
1 / 1 / 0
4,711
589
4,319
3,618
1,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
3 / 1 / 0
5,291
661
2,726
3,773
1,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Vamana
Jerrositty
Vamana
7
1 / 4 / 0
4,541
568
2,676
7,023
3,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chiron
9
2 / 1 / 1
5,188
649
3,534
4,694
1,315
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Sylvanus
iZackz
Sylvanus
8
1 / 0 / 4
5,253
657
3,987
8,062
5,385
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
13
7
Kills
8
8
Deaths
7
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
1
1
0
1
W
4
1
0
4
W
Zhong Kui
CrankeyDuck
Zhong Kui
1
0
1
1.5
L
3
1
0
3
L
Vamana
Jerrositty
Vamana
1
4
0
0.25
W
0
3
1
0.17
W
Bakasura
TDR6w6
Bakasura
2
2
1
1.25
W
Artio
Xanthur71
Artio
0
2
0
0
L
Chiron
2
1
1
2.5
L
Sylvanus
iZackz
Sylvanus
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,928
Damage
17,242
32,638
Taken
27,170
14,420
Mitigated
13,159
14,038
Healing
12,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
4,319
855
601
1,527
3,618
1,259
0
2,680
901
29,670
0
W
5,119
561
0
2,526
6,399
2,613
0
0
6,399
0
34,852
W
Zhong Kui
CrankeyDuck
Zhong Kui
4,022
415
0
2,799
4,985
3,551
0
2,569
2,416
25,467
1,004
L
2,726
862
0
1,677
3,773
1,353
0
852
2,771
0
34,384
L
Vamana
Jerrositty
Vamana
2,676
1,112
0
2,121
7,023
3,847
0
0
6,977
0
20,787
W
3,952
1,929
0
1,009
5,943
1,635
0
1,384
4,559
0
34,163
W
Bakasura
TDR6w6
Bakasura
2,703
1,661
0
3,498
7,462
2,304
0
842
6,620
0
24,361
W
Artio
Xanthur71
Artio
3,132
678
1,049
3,157
7,849
4,317
0
3,435
4,414
11,934
0
L
Chiron
3,534
1,989
206
1,578
4,694
1,315
0
378
4,253
0
31,983
L
Sylvanus
iZackz
Sylvanus
3,987
1,033
786
3,615
8,062
5,385
0
3,165
4,677
16,910
953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,657
Gold Earned
24,984
272
Minions Killed
255
0
Camps Cleared
0
916,868
Distance Traveled
828,867
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
4,711
589
64
8
0
164,272
0
W
Mulan
6,185
773
73
9
0
169,193
2
W
Zhong Kui
5,055
632
56
7
0
189,761
1
L
Ravana
5,291
661
73
9
0
193,695
0
L
Vamana
4,541
568
36
5
0
123,722
0
W
Nut
4,868
609
70
9
0
162,831
0
W
Bakasura
5,017
627
60
8
0
216,999
2
W
Artio
4,532
567
13
2
0
178,084
1
L
Chiron
5,188
649
64
8
0
166,402
2
L
Sylvanus
5,253
657
18
2
0
180,776
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role