Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Bayo_664
Hera
Level 31
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 34L
1,353 Elo+
Solo
Medusa
Medusa
EviL X ToXiiC
Medusa
Level 149
God Stats
6W - 6L
1,577 SR
Queue Stats
64W - 73L
1,427 Elo+
Party 2
Ymir
Ymir
M4gicNugg3t
Ymir
Level 107
God Stats
16W - 7L
1,664 SR
Queue Stats
49W - 64L
1,437 Elo+
Party 2
Team Averages
Level 115
1,548 SR
1,444 Elo+

VS

Team Averages
Level 98
1,671 SR
1,493 Elo+
Sol
Sol
FifthWind
Sol
Level 100
God Stats
1W - 2L
1,761 SR
Queue Stats
10W - 14L
1,403 Elo+
Solo
Ao Kuang
Ao Kuang
Iconic_JPDaniel
Ao Kuang
Level 47
God Stats
19W - 11L
1,758 SR
Queue Stats
486W - 447L
1,492 Elo+
Solo
Cernunnos
Cernunnos
Kyddnyght
Cernunnos
Level 158
God Stats
15W - 12L
1,695 SR
Queue Stats
340W - 329L
1,490 Elo+
Solo
Sobek
Sobek
Prospectboy
Sobek
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
89W - 66L
1,567 Elo+
Party 1
Gilgamesh
Gilgamesh
Syphro
Gilgamesh
Level 85
God Stats
12W - 9L
1,643 SR
Queue Stats
249W - 225L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
9 / 0 / 1
7,573
757
7,673
7,026
2,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sun Wukong
 
Sun Wukong
12
3 / 1 / 2
7,251
725
8,448
8,991
4,686
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Hera
10
1 / 1 / 0
5,939
594
2,379
2,679
685
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

11
3 / 1 / 4
6,395
640
7,525
5,014
1,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
4 / 1 / 4
6,770
677
5,017
5,782
3,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
4,989
499
656
5,960
1,434
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ao Kuang
10
1 / 5 / 0
5,247
525
4,208
10,124
3,002
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
Kyddnyght
Cernunnos
9
2 / 5 / 0
5,162
516
3,902
8,125
2,307
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Bow

Short Bow

+15%
Attack Speed

9
0 / 3 / 3
5,723
572
3,140
10,693
7,367
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gilgamesh
Syphro
Gilgamesh
11
1 / 3 / 0
6,068
607
3,932
10,573
7,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
20
Kills
4
4
Deaths
20
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
9
0
1
9.5
W
Sun Wukong
 
Sun Wukong
3
1
2
4
W
Hera
1
1
0
1
W
3
1
4
5
L
0
4
0
0
L
Ao Kuang
1
5
0
0.2
L
Cernunnos
Kyddnyght
Cernunnos
2
5
0
0.4
W
4
1
4
6
L
0
3
3
0.5
L
Gilgamesh
Syphro
Gilgamesh
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,042
Damage
15,838
29,492
Taken
45,475
12,962
Mitigated
21,335
8,100
Healing
12,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,673
1,714
0
837
7,026
2,721
0
2,601
4,425
0
51,694
W
Sun Wukong
 
Sun Wukong
8,448
1,411
0
2,591
8,991
4,686
0
1,259
7,732
0
51,075
W
Hera
2,379
326
0
1,093
2,679
685
520
1,249
1,430
34,037
2,021
W
7,525
3,294
0
2,131
5,014
1,507
772
1,219
3,795
0
49,834
L
656
103
0
633
5,960
1,434
0
1,808
4,152
24,419
0
L
Ao Kuang
4,208
1,317
0
3,644
10,124
3,002
0
1,365
8,759
34,478
0
L
Cernunnos
Kyddnyght
Cernunnos
3,902
1,941
0
2,142
8,125
2,307
0
479
7,646
0
30,087
W
5,017
1,009
0
1,448
5,782
3,363
0
1,421
4,361
17,530
0
L
3,140
291
0
3,668
10,693
7,367
0
2,602
8,091
14,458
1,714
L
Gilgamesh
Syphro
Gilgamesh
3,932
1,542
0
2,190
10,573
7,225
15
998
9,575
0
39,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,928
Gold Earned
27,189
347
Minions Killed
279
0
Camps Cleared
0
1,064,180
Distance Traveled
1,019,312
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,573
757
88
9
0
266,128
0
W
Sun Wukong
7,251
725
94
9
0
214,509
0
W
Hera
5,939
594
56
6
0
172,546
0
W
Medusa
6,395
640
78
8
0
206,320
0
L
Sol
4,989
499
46
5
0
199,521
0
L
Ao Kuang
5,247
525
67
7
0
208,422
0
L
Cernunnos
5,162
516
62
6
0
192,838
0
W
Ymir
6,770
677
31
3
0
204,677
4
L
Sobek
5,723
572
21
2
0
216,594
2
L
Gilgamesh
6,068
607
83
8
0
201,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role