Player Matchup

Ne Zha
Ne Zha
Berserker378
Ne Zha
Level 152
God Stats
1W - 3L
1,376 SR
Queue Stats
26W - 24L
1,566 Elo+
Solo
Baba Yaga
Baba Yaga
Chicheater
Baba Yaga
Level 147
God Stats
0W - 2L
1,270 SR
Queue Stats
172W - 154L
1,520 Elo+
Party 1
Xbalanque
Xbalanque
Fouchat312
Xbalanque
Level 147
God Stats
0W - 2L
1,386 SR
Queue Stats
93W - 91L
1,547 Elo+
Party 2
Sylvanus
Sylvanus
ImpactCDO
Sylvanus
Level 149
God Stats
4W - 4L
1,801 SR
Queue Stats
94W - 84L
1,574 Elo+
Party 2
Poseidon
Poseidon
JonnySiile
Poseidon
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
267W - 261L
1,499 Elo+
Party 1
Team Averages
Level 143
1,466 SR
1,541 Elo+

VS

Team Averages
Level 107
1,596 SR
1,542 Elo+
Tyr
Tyr
 
Tyr
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
 
Hachiman
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
JungAOT
Arachne
Level 109
God Stats
58W - 17L
1,722 SR
Queue Stats
165W - 119L
1,560 Elo+
Solo
Zeus
Zeus
Nitas423
Zeus
Level 148
God Stats
1W - 2L
1,330 SR
Queue Stats
219W - 188L
1,539 Elo+
Solo
Cthulhu
Cthulhu
SuperRug
Cthulhu
Level 64
God Stats
10W - 4L
1,930 SR
Queue Stats
66W - 43L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
13
6 / 3 / 0
7,433
572
6,306
9,193
3,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baba Yaga
Chicheater
Baba Yaga
11
0 / 3 / 4
6,212
478
2,775
8,584
2,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xbalanque
Fouchat312
Xbalanque
13
5 / 2 / 1
7,576
583
8,336
9,367
3,458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
ImpactCDO
Sylvanus
10
0 / 2 / 6
6,781
522
5,656
9,296
7,661
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Poseidon
JonnySiile
Poseidon
10
0 / 6 / 0
6,155
473
3,858
10,313
5,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
14
7 / 1 / 2
8,940
688
5,911
10,749
5,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
 
Hachiman
13
1 / 3 / 0
7,009
539
3,829
6,412
1,643
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
JungAOT
Arachne
14
6 / 2 / 5
8,115
624
9,256
14,463
5,071
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zeus
13
1 / 3 / 8
7,625
587
7,728
5,846
1,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Cthulhu
SuperRug
Cthulhu
11
1 / 2 / 2
6,560
505
4,304
10,813
7,247
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
33
11
Kills
16
16
Deaths
11
11
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
7
1
2
8
W
Hachiman
 
Hachiman
1
3
0
0.33
L
Ne Zha
6
3
0
2
L
Baba Yaga
Chicheater
Baba Yaga
0
3
4
0.67
L
Xbalanque
Fouchat312
Xbalanque
5
2
1
2.75
L
Sylvanus
ImpactCDO
Sylvanus
0
2
6
1.5
L
Poseidon
JonnySiile
Poseidon
0
6
0
0
W
Arachne
JungAOT
Arachne
6
2
5
4.25
W
Zeus
1
3
8
1.67
W
Cthulhu
SuperRug
Cthulhu
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,931
Damage
31,028
46,753
Taken
48,283
22,685
Mitigated
20,534
12,883
Healing
16,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
5,911
367
0
3,759
10,749
5,262
0
3,427
6,654
0
54,033
W
Hachiman
 
Hachiman
3,829
1,707
0
1,745
6,412
1,643
0
777
5,635
0
49,182
L
Ne Zha
6,306
1,684
0
1,154
9,193
3,516
0
2,324
6,701
0
42,292
L
Baba Yaga
Chicheater
Baba Yaga
2,775
42
0
1,362
8,584
2,710
0
1,713
6,641
40,264
1,378
L
Xbalanque
Fouchat312
Xbalanque
8,336
3,854
0
4,660
9,367
3,458
0
2,555
6,788
0
61,657
L
Sylvanus
ImpactCDO
Sylvanus
5,656
2,094
1,175
2,556
9,296
7,661
0
3,763
5,451
27,301
0
L
Poseidon
JonnySiile
Poseidon
3,858
806
0
1,976
10,313
5,340
0
1,081
9,140
34,978
1,231
W
Arachne
JungAOT
Arachne
9,256
5,956
0
6,984
14,463
5,071
15
3,952
10,428
0
62,316
W
Zeus
7,728
564
0
667
5,846
1,311
0
1,063
4,783
46,730
0
W
Cthulhu
SuperRug
Cthulhu
4,304
437
23
2,924
10,813
7,247
0
2,595
8,218
25,055
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,157
Gold Earned
38,249
374
Minions Killed
448
0
Camps Cleared
0
1,248,178
Distance Traveled
1,320,402
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,940
688
107
8
0
244,315
3
W
Hachiman
7,009
539
106
8
0
247,690
0
L
Ne Zha
7,433
572
79
6
0
303,554
5
L
Baba Yaga
6,212
478
70
5
0
247,610
3
L
Xbalanque
7,576
583
108
8
0
242,475
4
L
Sylvanus
6,781
522
37
3
0
241,698
2
L
Poseidon
6,155
473
80
6
0
212,841
2
W
Arachne
8,115
624
96
7
0
313,662
2
W
Zeus
7,625
587
97
7
0
234,987
4
W
Cthulhu
6,560
505
42
3
0
279,748
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role