Player Matchup

Izanami
Izanami
Armysniperred
Izanami
Level 88
God Stats
0W - 1L
1,447 SR
Queue Stats
13W - 22L
1,358 Elo+
Solo
Da Ji
Da Ji
Estebanuras
Da Ji
Level 101
God Stats
7W - 18L
1,303 SR
Queue Stats
463W - 503L
1,449 Elo+
Party 1
Zeus
Zeus
Gorespit
Zeus
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,249 Elo+
Solo
Artio
Artio
JayGames01
Artio
Level 25
God Stats
1W - 2L
1,465 SR
Queue Stats
40W - 46L
1,382 Elo+
Solo
Fenrir
Fenrir
rcpenia
Fenrir
Level 69
God Stats
4W - 2L
1,356 SR
Queue Stats
112W - 95L
1,446 Elo+
Party 1
Team Averages
Level 73
1,414 SR
1,377 Elo+

VS

Team Averages
Level 54
1,372 SR
1,439 Elo+
Gilgamesh
Gilgamesh
Thebraain63
Gilgamesh
Level 29
God Stats
1W - 1L
1,282 SR
Queue Stats
95W - 100L
1,432 Elo+
Solo
Janus
Janus
TroubledEconomy
Janus
Level 88
God Stats
2W - 8L
1,237 SR
Queue Stats
455W - 439L
1,468 Elo+
Solo
Eset
Eset
eldilan
Eset
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 25L
1,489 Elo+
Solo
Agni
Agni
itstomtomguys
Agni
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 68L
1,411 Elo+
Solo
Nox
Nox
kxng_oftheunderw
Nox
Level 40
God Stats
8W - 9L
1,342 SR
Queue Stats
312W - 347L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
10
0 / 3 / 0
5,748
821
913
4,499
1,185
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
4 / 2 / 1
6,696
957
6,433
5,902
2,241
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zeus
8
0 / 3 / 2
5,393
770
1,967
3,158
655
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artio
11
0 / 5 / 1
6,057
865
3,126
11,229
7,609
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fenrir
rcpenia
Fenrir
11
2 / 5 / 2
5,990
856
3,705
7,757
4,257
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Thebraain63
Gilgamesh
13
4 / 2 / 8
7,468
1,067
2,613
6,699
3,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
7 / 1 / 6
8,465
1,209
10,186
3,844
1,476
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Eset
eldilan
Eset
13
1 / 1 / 13
7,615
1,088
5,114
4,668
1,648
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 1 / 9
7,147
1,021
4,827
5,195
1,645
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
5 / 1 / 7
7,826
1,118
5,050
3,632
1,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
61
6
Kills
18
18
Deaths
6
6
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Izanami
0
3
0
0
L
4
2
1
2.25
L
Zeus
0
3
2
0.33
L
Artio
0
5
1
0.1
W
Gilgamesh
Thebraain63
Gilgamesh
4
2
8
4
W
7
1
6
10
W
Eset
eldilan
Eset
1
1
13
7.5
W
1
1
9
5.5
W
5
1
7
8.5
L
Fenrir
rcpenia
Fenrir
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,144
Damage
27,790
32,545
Taken
24,038
15,947
Mitigated
9,642
6,942
Healing
7,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
913
626
276
255
4,499
1,185
0
4,008
441
0
9,096
L
6,433
1,253
270
1,646
5,902
2,241
0
3,521
2,303
0
9,186
L
Zeus
1,967
162
168
84
3,158
655
0
2,289
789
4,505
180
L
Artio
3,126
499
689
1,697
11,229
7,609
0
9,434
1,754
9,807
0
W
Gilgamesh
Thebraain63
Gilgamesh
2,613
472
293
985
6,699
3,470
198
654
6,045
0
5,803
W
10,186
858
381
569
3,844
1,476
360
723
3,121
19,851
0
W
Eset
eldilan
Eset
5,114
1,142
689
1,074
4,668
1,648
440
1,656
3,012
13,780
0
W
4,827
832
720
1,673
5,195
1,645
955
997
4,198
12,106
412
W
5,050
813
328
574
3,632
1,403
711
1,051
2,581
11,324
0
L
Fenrir
rcpenia
Fenrir
3,705
534
248
1,609
7,757
4,257
0
5,925
1,745
0
4,957

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,884
Gold Earned
38,521
50
Minions Killed
79
0
Camps Cleared
0
604,073
Distance Traveled
673,445
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,748
821
26
4
0
104,427
0
L
Da Ji
6,696
957
2
0
0
146,300
0
L
Zeus
5,393
770
8
1
0
75,837
0
L
Artio
6,057
865
12
2
0
137,665
0
W
Gilgamesh
7,468
1,067
4
1
0
141,901
0
W
Janus
8,465
1,209
19
3
0
129,589
0
W
Eset
7,615
1,088
23
3
0
132,407
0
W
Agni
7,147
1,021
20
3
0
123,544
0
W
Nox
7,826
1,118
13
2
0
146,004
0
L
Fenrir
5,990
856
2
0
0
139,844
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role