Player Matchup

Achilles
Achilles
A69ingNoob
Achilles
Level 146
God Stats
18W - 17L
1,424 SR
Queue Stats
307W - 273L
1,588 Elo+
Solo
Nike
Nike
BlueBacardi
Nike
Level 126
God Stats
6W - 0L
1,978 SR
Queue Stats
110W - 99L
1,560 Elo+
Party 1
Skadi
Skadi
PutTifaInSmash
Skadi
Level 128
God Stats
2W - 2L
1,372 SR
Queue Stats
60W - 46L
1,581 Elo+
Party 1
Ra
Ra
Takeinglives
Ra
Level 121
God Stats
24W - 19L
1,597 SR
Queue Stats
223W - 209L
1,581 Elo+
Solo
Tsukuyomi
Tsukuyomi
rrsupastar
Tsukuyomi
Level 109
God Stats
85W - 70L
1,602 SR
Queue Stats
101W - 97L
1,535 Elo+
Party 1
Team Averages
Level 126
1,594 SR
1,569 Elo+

VS

Team Averages
Level 110
1,552 SR
1,516 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
DearestAdeline
Medusa
Level 109
God Stats
5W - 2L
1,798 SR
Queue Stats
242W - 214L
1,563 Elo+
Solo
Jormungandr
Jormungandr
Hardheadedbrat
Jormungandr
Level 120
God Stats
0W - 2L
1,342 SR
Queue Stats
217W - 177L
1,546 Elo+
Party 2
Shiva
Shiva
JimmyNudeTron69
Shiva
Level 38
God Stats
1W - 2L
1,500 SR
Queue Stats
220W - 204L
1,506 Elo+
Party 2
Yu Huang
Yu Huang
SloppySteaks103
Yu Huang
Level 127
God Stats
1W - 1L
1,621 SR
Queue Stats
104W - 105L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
A69ingNoob
Achilles
11
7 / 1 / 1
6,960
633
10,055
11,463
9,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
3 / 0 / 4
5,817
529
6,316
8,643
4,808
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
4 / 2 / 3
7,445
677
7,091
5,778
1,760
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
1 / 2 / 1
6,570
597
3,041
5,183
1,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
rrsupastar
Tsukuyomi
12
1 / 3 / 3
6,168
561
2,573
8,232
2,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
4 / 2 / 0
6,352
577
3,466
9,617
3,478
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
0 / 5 / 1
5,598
509
3,722
8,026
2,177
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Jormungandr
Hardheadedbrat
Jormungandr
9
0 / 6 / 0
5,779
525
5,147
11,102
7,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
3 / 3 / 3
6,426
584
7,255
10,248
5,522
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Yu Huang
13
1 / 0 / 3
6,640
604
4,051
4,002
1,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
15
16
Kills
8
8
Deaths
16
12
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
4
2
0
2
W
Achilles
A69ingNoob
Achilles
7
1
1
7.5
W
3
0
4
5
L
0
5
1
0.1
L
Jormungandr
Hardheadedbrat
Jormungandr
0
6
0
0
L
3
3
3
1.5
W
4
2
3
2.75
L
Yu Huang
1
0
3
2.5
W
1
2
1
0.75
W
Tsukuyomi
rrsupastar
Tsukuyomi
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,076
Damage
23,641
39,299
Taken
42,995
20,340
Mitigated
19,807
13,873
Healing
10,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
3,466
834
0
2,988
9,617
3,478
0
725
8,658
0
42,936
W
Achilles
A69ingNoob
Achilles
10,055
3,008
0
5,713
11,463
9,159
0
5,265
6,198
0
42,075
W
6,316
476
0
1,911
8,643
4,808
0
834
7,809
0
25,097
L
3,722
1,070
0
989
8,026
2,177
0
0
7,981
0
40,852
L
Jormungandr
Hardheadedbrat
Jormungandr
5,147
2,172
0
2,475
11,102
7,474
0
0
10,387
35,098
880
L
7,255
1,434
226
2,360
10,248
5,522
0
1,240
8,820
0
19,603
W
7,091
2,777
0
1,345
5,778
1,760
79
0
5,778
0
61,403
L
Yu Huang
4,051
201
0
1,125
4,002
1,156
0
611
3,263
51,022
0
W
3,041
390
383
1,565
5,183
1,981
0
1,333
3,850
52,092
1,029
W
Tsukuyomi
rrsupastar
Tsukuyomi
2,573
565
0
2,956
8,232
2,632
0
1,498
6,734
0
38,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,960
Gold Earned
30,795
411
Minions Killed
339
0
Camps Cleared
0
1,205,453
Distance Traveled
1,192,127
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,352
577
74
7
0
277,480
0
W
Achilles
6,960
633
65
6
0
219,623
0
W
Nike
5,817
529
43
4
0
263,453
0
L
Medusa
5,598
509
75
7
0
255,869
0
L
Jormungandr
5,779
525
67
6
0
169,407
0
L
Shiva
6,426
584
19
2
0
255,205
1
W
Skadi
7,445
677
104
9
0
218,866
0
L
Yu Huang
6,640
604
104
9
0
234,166
2
W
Ra
6,570
597
116
11
0
248,317
0
W
Tsukuyomi
6,168
561
83
8
0
255,194
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role