Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
FrostNovaUwU
Scylla
Level 145
God Stats
2W - 3L
1,274 SR
Queue Stats
356W - 336L
1,531 Elo+
Party 2
Anubis
Anubis
Kabitsu
Anubis
Level 75
God Stats
3W - 1L
1,875 SR
Queue Stats
46W - 38L
1,499 Elo+
Solo
Pele
Pele
MarMarTheNarNar
Pele
Level 101
God Stats
13W - 19L
1,441 SR
Queue Stats
172W - 170L
1,504 Elo+
Party 2
Ares
Ares
ihaveadesowo
Ares
Level 68
God Stats
52W - 49L
1,579 SR
Queue Stats
87W - 92L
1,531 Elo+
Party 2
Team Averages
Level 109
1,534 SR
1,513 Elo+

VS

Team Averages
Level 105
1,415 SR
1,538 Elo+
Yu Huang
Yu Huang
AbeliaVerice
Yu Huang
Level 140
God Stats
3W - 5L
1,335 SR
Queue Stats
441W - 405L
1,573 Elo+
Party 1
Jormungandr
Jormungandr
AresBF
Jormungandr
Level 48
God Stats
1W - 2L
1,500 SR
Queue Stats
189W - 181L
1,571 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Celticbull
Ah Muzen Cab
Level 84
God Stats
4W - 7L
1,464 SR
Queue Stats
185W - 181L
1,468 Elo+
Solo
King Arthur
King Arthur
Zlupun
King Arthur
Level 98
God Stats
16W - 24L
1,477 SR
Queue Stats
730W - 653L
1,598 Elo+
Solo
Arachne
Arachne
daidizzle_03
Arachne
Level 155
God Stats
6W - 6L
1,299 SR
Queue Stats
249W - 241L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
16
6 / 1 / 3
10,120
723
13,620
10,926
5,777
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
14
3 / 0 / 2
8,150
582
5,871
5,389
1,596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Anubis
Kabitsu
Anubis
16
1 / 3 / 2
8,629
616
4,030
8,813
3,162
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

14
4 / 4 / 2
8,040
574
5,040
11,736
3,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

10
0 / 3 / 3
6,555
468
3,703
12,231
9,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
AbeliaVerice
Yu Huang
14
5 / 2 / 4
8,446
603
10,527
7,213
2,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
AresBF
Jormungandr
12
1 / 2 / 5
7,554
540
7,696
12,507
9,846
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
Celticbull
Ah Muzen Cab
14
0 / 2 / 2
7,561
540
6,465
8,266
3,014
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
Zlupun
King Arthur
8
0 / 4 / 1
5,860
419
2,312
7,902
2,757
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Arachne
daidizzle_03
Arachne
14
5 / 4 / 3
8,076
577
6,658
14,679
4,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
26
14
Kills
11
11
Deaths
14
12
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
6
1
3
7.5
L
Yu Huang
AbeliaVerice
Yu Huang
5
2
4
3.5
L
Jormungandr
AresBF
Jormungandr
1
2
5
1.75
L
Ah Muzen Cab
Celticbull
Ah Muzen Cab
0
2
2
0.5
W
Scylla
3
0
2
4
W
Anubis
Kabitsu
Anubis
1
3
2
0.67
W
4
4
2
1.25
L
King Arthur
Zlupun
King Arthur
0
4
1
0.13
L
Arachne
daidizzle_03
Arachne
5
4
3
1.63
W
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,264
Damage
33,658
49,095
Taken
50,567
23,305
Mitigated
22,748
14,070
Healing
15,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
13,620
6,636
0
4,544
10,926
5,777
455
2,937
7,989
0
75,698
L
Yu Huang
AbeliaVerice
Yu Huang
10,527
563
0
476
7,213
2,156
0
3,204
3,973
53,320
0
L
Jormungandr
AresBF
Jormungandr
7,696
1,479
53
3,176
12,507
9,846
204
4,477
7,612
46,184
750
L
Ah Muzen Cab
Celticbull
Ah Muzen Cab
6,465
1,460
144
2,398
8,266
3,014
0
3,164
4,896
0
63,336
W
Scylla
5,871
460
0
817
5,389
1,596
427
607
4,782
55,094
346
W
Anubis
Kabitsu
Anubis
4,030
0
0
2,019
8,813
3,162
0
5,664
3,149
80,697
1,207
W
5,040
1,127
0
4,738
11,736
3,642
745
4,286
7,450
0
48,031
L
King Arthur
Zlupun
King Arthur
2,312
555
0
1,624
7,902
2,757
0
0
7,902
0
25,812
L
Arachne
daidizzle_03
Arachne
6,658
3,742
0
7,203
14,679
4,975
0
2,055
12,624
0
56,796
W
3,703
111
0
1,952
12,231
9,128
0
4,290
7,941
14,262
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,494
Gold Earned
37,497
524
Minions Killed
422
0
Camps Cleared
0
1,452,945
Distance Traveled
1,270,097
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,120
723
125
9
0
255,455
8
L
Yu Huang
8,446
603
101
7
0
273,306
4
L
Jormungandr
7,554
540
66
5
0
290,513
7
L
Ah Muzen Cab
7,561
540
114
8
0
261,402
0
W
Scylla
8,150
582
130
9
0
288,937
4
W
Anubis
8,629
616
146
10
0
296,206
0
W
Pele
8,040
574
92
7
0
319,184
0
L
King Arthur
5,860
419
57
4
0
149,303
0
L
Arachne
8,076
577
84
6
0
295,573
4
W
Ares
6,555
468
31
2
0
293,163
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role