Player Matchup

Cthulhu
Cthulhu
D-wreck00
Cthulhu
Level 117
God Stats
31W - 16L
1,529 SR
Queue Stats
622W - 609L
1,466 Elo+
Solo
Sun Wukong
Sun Wukong
KOOL STAR17
Sun Wukong
Level 42
God Stats
58W - 56L
1,509 SR
Queue Stats
84W - 108L
1,382 Elo+
Solo
Horus
Horus
Raybonium74
Horus
Level 68
God Stats
7W - 9L
1,408 SR
Queue Stats
280W - 293L
1,437 Elo+
Solo
Fenrir
Fenrir
Valandian
Fenrir
Level 57
God Stats
20W - 10L
1,805 SR
Queue Stats
36W - 32L
1,465 Elo+
Solo
Ra
Ra
charliecappin
Ra
Level 153
God Stats
23W - 17L
1,705 SR
Queue Stats
706W - 645L
1,472 Elo+
Solo
Team Averages
Level 87
1,591 SR
1,444 Elo+

VS

Team Averages
Level 92
1,519 SR
1,452 Elo+
Izanami
Izanami
JaceWBalron
Izanami
Level 118
God Stats
30W - 24L
1,662 SR
Queue Stats
221W - 213L
1,459 Elo+
Solo
King Arthur
King Arthur
Mcsavi
King Arthur
Level 60
God Stats
13W - 11L
1,565 SR
Queue Stats
208W - 196L
1,470 Elo+
Solo
Surtr
Surtr
PimGangJJ
Surtr
Level 55
God Stats
18W - 20L
1,442 SR
Queue Stats
126W - 142L
1,404 Elo+
Solo
Athena
Athena
ShadeofGrim
Athena
Level 146
God Stats
8W - 7L
1,468 SR
Queue Stats
108W - 104L
1,459 Elo+
Solo
Poseidon
Poseidon
UniformEarth295
Poseidon
Level 82
God Stats
20W - 23L
1,460 SR
Queue Stats
73W - 80L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
D-wreck00
Cthulhu
9
1 / 2 / 1
5,477
498
5,898
11,740
7,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
KOOL STAR17
Sun Wukong
7
1 / 2 / 2
4,804
437
4,258
6,693
2,939
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

8
1 / 1 / 1
5,430
494
4,373
5,165
4,313
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fenrir
Valandian
Fenrir
11
5 / 3 / 0
6,430
585
6,195
7,871
3,069
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 0 / 0
4,711
428
619
2,341
578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
JaceWBalron
Izanami
9
3 / 2 / 1
5,930
539
6,523
6,396
1,793
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
Mcsavi
King Arthur
11
0 / 2 / 1
6,015
547
3,101
8,729
5,164
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Surtr
PimGangJJ
Surtr
11
5 / 1 / 1
6,953
632
6,198
8,204
3,858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
9
0 / 1 / 3
5,888
535
4,267
8,265
6,104
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Poseidon
11
0 / 2 / 1
6,543
595
2,503
4,576
959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
15
8
Kills
8
8
Deaths
8
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
D-wreck00
Cthulhu
1
2
1
0.75
W
Izanami
JaceWBalron
Izanami
3
2
1
1.75
L
Sun Wukong
KOOL STAR17
Sun Wukong
1
2
2
1
W
King Arthur
Mcsavi
King Arthur
0
2
1
0.25
W
Surtr
PimGangJJ
Surtr
5
1
1
5.5
L
1
1
1
1.5
W
Athena
0
1
3
1.5
W
Poseidon
0
2
1
0.25
L
Fenrir
Valandian
Fenrir
5
3
0
1.67
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,343
Damage
22,592
33,810
Taken
36,170
18,121
Mitigated
17,878
7,469
Healing
10,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
D-wreck00
Cthulhu
5,898
476
0
2,252
11,740
7,222
0
2,544
9,196
25,012
2,224
W
Izanami
JaceWBalron
Izanami
6,523
4,221
0
2,131
6,396
1,793
259
1,986
4,410
0
36,541
L
Sun Wukong
KOOL STAR17
Sun Wukong
4,258
1,347
0
179
6,693
2,939
0
1,115
5,578
0
16,000
W
King Arthur
Mcsavi
King Arthur
3,101
232
0
1,030
8,729
5,164
260
0
8,208
0
33,036
W
Surtr
PimGangJJ
Surtr
6,198
2,705
0
3,709
8,204
3,858
1,917
1,101
7,025
366
38,897
L
4,373
1,540
0
2,132
5,165
4,313
0
65
5,100
0
22,215
W
Athena
4,267
1,297
180
3,453
8,265
6,104
186
2,579
5,686
17,929
0
W
Poseidon
2,503
338
0
305
4,576
959
1,701
567
3,957
46,552
736
L
Fenrir
Valandian
Fenrir
6,195
711
0
1,841
7,871
3,069
0
2,399
5,472
0
36,664
L
619
0
0
1,065
2,341
578
0
829
1,512
16,911
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,852
Gold Earned
31,329
200
Minions Killed
286
0
Camps Cleared
0
969,018
Distance Traveled
1,069,922
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,477
498
38
3
0
235,034
1
W
Izanami
5,930
539
53
5
0
200,720
1
L
Sun Wukong
4,804
437
25
2
0
234,006
0
W
King Arthur
6,015
547
49
4
0
226,271
0
W
Surtr
6,953
632
68
6
0
206,571
0
L
Horus
5,430
494
40
4
0
160,359
0
W
Athena
5,888
535
29
3
0
223,929
4
W
Poseidon
6,543
595
87
8
0
212,431
0
L
Fenrir
6,430
585
55
5
0
247,787
0
L
Ra
4,711
428
42
4
0
91,832
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role