Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Maman Brigitte
Maman Brigitte
ApoloTheAce
Maman Brigitte
Level 157
God Stats
4W - 3L
1,542 SR
Queue Stats
147W - 111L
1,514 Elo+
Party 1
King Arthur
King Arthur
Dαηιєℓ
King Arthur
Level 69
God Stats
67W - 26L
1,760 SR
Queue Stats
193W - 119L
1,550 Elo+
Party 1
Anhur
Anhur
FearMyNemesis
Anhur
Level 144
God Stats
6W - 9L
1,444 SR
Queue Stats
305W - 298L
1,554 Elo+
Party 3
Geb
Geb
TheHeadTramp
Geb
Level 155
God Stats
2W - 1L
1,549 SR
Queue Stats
63W - 46L
1,620 Elo+
Solo
Team Averages
Level 140
1,559 SR
1,548 Elo+

VS

Team Averages
Level 147
1,701 SR
1,495 Elo+
Janus
Janus
Barkot
Janus
Level 153
God Stats
3W - 5L
1,656 SR
Queue Stats
195W - 185L
1,617 Elo+
Solo
Bellona
Bellona
Celsano
Bellona
Level 234
God Stats
0W - 1L
1,468 SR
Queue Stats
12W - 11L
1,466 Elo+
Party 2
Mercury
Mercury
DervisDennis
Mercury
Level 156
God Stats
8W - 11L
1,681 SR
Queue Stats
352W - 336L
1,565 Elo+
Solo
Hel
Hel
Ydoum
Hel
Level 170
God Stats
7W - 4L
1,718 SR
Queue Stats
261W - 225L
1,614 Elo+
Solo
Medusa
Medusa
xNoobSlayerx08
Medusa
Level 20
God Stats
0W - 1L
1,984 SR
Queue Stats
4W - 4L
1,216 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
12
5 / 0 / 2
6,662
606
6,960
2,813
842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Maman Brigitte
ApoloTheAce
Maman Brigitte
11
2 / 0 / 6
5,879
534
5,383
6,738
2,346
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Dαηιєℓ
King Arthur
12
4 / 0 / 2
7,268
661
10,379
8,685
6,505
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
0 / 3 / 0
5,453
496
1,522
6,917
1,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 0 / 3
5,260
478
1,616
4,763
2,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Barkot
Janus
12
0 / 2 / 0
5,921
538
2,385
5,142
1,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Celsano
Bellona
9
0 / 4 / 0
4,991
454
3,775
12,734
6,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
DervisDennis
Mercury
10
0 / 3 / 1
5,048
459
1,958
8,628
2,582
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Hel
Ydoum
Hel
8
2 / 2 / 0
5,674
516
2,139
6,403
2,871
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
1 / 0 / 2
6,746
613
5,694
4,620
1,284
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
11
Kills
3
3
Deaths
11
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
5
0
2
6
W
Maman Brigitte
ApoloTheAce
Maman Brigitte
2
0
6
5
L
Janus
Barkot
Janus
0
2
0
0
L
Bellona
Celsano
Bellona
0
4
0
0
L
Mercury
DervisDennis
Mercury
0
3
1
0.17
W
King Arthur
Dαηιєℓ
King Arthur
4
0
2
5
W
0
3
0
0
W
0
0
3
1.5
L
Hel
Ydoum
Hel
2
2
0
1
L
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,860
Damage
15,951
29,916
Taken
37,527
14,014
Mitigated
14,311
10,361
Healing
13,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
6,960
430
0
1,707
2,813
842
0
1,147
1,590
43,733
538
W
Maman Brigitte
ApoloTheAce
Maman Brigitte
5,383
195
0
1,896
6,738
2,346
0
1,036
5,638
46,427
0
L
Janus
Barkot
Janus
2,385
0
0
966
5,142
1,352
0
3,718
1,424
44,527
0
L
Bellona
Celsano
Bellona
3,775
1,386
0
4,791
12,734
6,222
0
1,433
11,301
0
27,695
L
Mercury
DervisDennis
Mercury
1,958
522
0
1,389
8,628
2,582
0
3,772
4,856
0
35,473
W
King Arthur
Dαηιєℓ
King Arthur
10,379
886
0
2,458
8,685
6,505
22
0
8,685
1,466
52,061
W
1,522
1,120
0
2,256
6,917
1,978
0
714
6,203
0
40,693
W
1,616
74
0
2,044
4,763
2,343
0
1,327
3,276
9,116
1,375
L
Hel
Ydoum
Hel
2,139
174
1,379
3,606
6,403
2,871
0
4,351
2,052
10,971
1,957
L
5,694
2,146
0
1,392
4,620
1,284
0
1,362
3,258
0
59,441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,522
Gold Earned
28,380
320
Minions Killed
343
0
Camps Cleared
0
1,191,672
Distance Traveled
1,163,906
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
6,662
606
79
7
0
234,531
3
W
Maman Brigitte
5,879
534
78
7
0
276,829
0
L
Janus
5,921
538
113
10
0
240,522
0
L
Bellona
4,991
454
50
5
0
215,342
0
L
Mercury
5,048
459
56
5
0
248,245
0
W
King Arthur
7,268
661
83
8
0
233,299
0
W
Anhur
5,453
496
71
6
0
213,258
2
W
Geb
5,260
478
9
1
0
233,755
4
L
Hel
5,674
516
25
2
0
241,201
7
L
Medusa
6,746
613
99
9
0
218,596
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role