Player Matchup

Osiris
Osiris
Silver II
Bòreas
Osiris
Silver II
Level 128
God Stats
4W - 2L
1,268 SR
Queue Stats
8W - 8L
1,372 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 128
1,268 SR
1,372 MMR

VS

Team Averages
Bronze V
Bronze V
Average Tier
Level 128
1,486 SR
1,212 MMR
Lancelot
Lancelot
Bronze V
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Lancelot
Bronze V
Level 128
God Stats
0W - 1L
1,486 SR
Queue Stats
0W - 5L
1,212 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Bòreas
Osiris
13
5 / 0 / 0
8,633
1,079
7,563
8,490
7,446
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
Ah Muzen CabSolBakasuraFreyaApollo

VS

Bans
RavanaSkadiBellonaAnubisAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
10
0 / 5 / 0
6,470
809
3,854
10,331
5,931
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
0
5
Kills
0
0
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Osiris
Bòreas
Osiris
5
0
0
5
L
Lancelot
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,563
Damage
3,854
8,490
Taken
10,331
7,446
Mitigated
5,931
250
Healing
810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
Bòreas
Osiris
7,563
3,982
0
250
8,490
7,446
119
741
7,749
0
37,736
L
Lancelot
3,854
1,143
0
810
10,331
5,931
0
0
10,331
0
19,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

8,633
Gold Earned
6,470
63
Minions Killed
33
5
Camps Cleared
1
138,634
Distance Traveled
157,318
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
8,633
1,079
63
8
5
138,634
0
L
Lancelot
6,470
809
33
4
1
157,318
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role